WinRT: made SDL_RenderClear display the correct color via Direct3D 11.1
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1 changed files with 4 additions and 4 deletions
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@ -879,10 +879,10 @@ D3D11_RenderClear(SDL_Renderer * renderer)
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{
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{
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D3D11_RenderData *data = (D3D11_RenderData *) renderer->driverdata;
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D3D11_RenderData *data = (D3D11_RenderData *) renderer->driverdata;
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const float colorRGBA[] = {
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const float colorRGBA[] = {
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renderer->r,
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(renderer->r / 255.0f),
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renderer->g,
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(renderer->g / 255.0f),
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renderer->b,
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(renderer->b / 255.0f),
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renderer->a
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(renderer->a / 255.0f)
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};
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};
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data->d3dContext->ClearRenderTargetView(
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data->d3dContext->ClearRenderTargetView(
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data->renderTargetView.Get(),
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data->renderTargetView.Get(),
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