WinRT: made SDL_RenderClear display the correct color via Direct3D 11.1

This commit is contained in:
David Ludwig 2013-02-10 17:35:38 -05:00
parent 55865b3917
commit 754df984f0

View file

@ -879,10 +879,10 @@ D3D11_RenderClear(SDL_Renderer * renderer)
{ {
D3D11_RenderData *data = (D3D11_RenderData *) renderer->driverdata; D3D11_RenderData *data = (D3D11_RenderData *) renderer->driverdata;
const float colorRGBA[] = { const float colorRGBA[] = {
renderer->r, (renderer->r / 255.0f),
renderer->g, (renderer->g / 255.0f),
renderer->b, (renderer->b / 255.0f),
renderer->a (renderer->a / 255.0f)
}; };
data->d3dContext->ClearRenderTargetView( data->d3dContext->ClearRenderTargetView(
data->renderTargetView.Get(), data->renderTargetView.Get(),