WinRT: made SDL_RenderClear display the correct color via Direct3D 11.1

This commit is contained in:
David Ludwig 2013-02-10 17:35:38 -05:00
parent 55865b3917
commit 754df984f0

View file

@ -879,10 +879,10 @@ D3D11_RenderClear(SDL_Renderer * renderer)
{
D3D11_RenderData *data = (D3D11_RenderData *) renderer->driverdata;
const float colorRGBA[] = {
renderer->r,
renderer->g,
renderer->b,
renderer->a
(renderer->r / 255.0f),
(renderer->g / 255.0f),
(renderer->b / 255.0f),
(renderer->a / 255.0f)
};
data->d3dContext->ClearRenderTargetView(
data->renderTargetView.Get(),