Date: Tue, 21 Aug 2001 03:50:01 +0200
From: Max Horn <max@quendi.de> Subject: New patch for OS X Attached a .patch file for SDL/OSX with some nice bug fixes / enhancments. * fixes the activation issues, which also caused the window to be always drawn like an inactive. The close/minimize widgets now are animated properly, too. * the menu items are automatically adjusted to use the app name instead of just "SDL App". I did this so that we really can use one central SDLMain.nib file, w/o requiring developers to make a copy of it and adjust it. * libSDLMain now contains the proper cocoa code, not as before the carbon code. This means apps no longer have to carry a copy of SDLMain.m/SDLMain.h * revamped configure.in to properly build a Cocoa/Quartz SDL lib, not a Carbon based SDL lib --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40159
This commit is contained in:
parent
6dbdba950a
commit
75ab0e7ade
8 changed files with 170 additions and 62 deletions
48
configure.in
48
configure.in
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@ -63,10 +63,6 @@ case "$target" in
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*-*-linux*)
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AC_PROG_CXX
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;;
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*-*-darwin*)
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OBJC="???"
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AC_SUBST(OBJC)
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;;
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esac
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AC_PROG_INSTALL
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AC_FUNC_ALLOCA
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@ -1192,6 +1188,21 @@ CheckCARBON()
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VIDEO_DRIVERS="$VIDEO_DRIVERS macrom/libvideo_macrom.la"
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}
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dnl Set up the Mac toolbox video driver for Mac OS X
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CheckQUARTZ()
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{
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# "MACOSX" is not an official definition, but it's commonly
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# accepted as a way to differentiate between what runs on X
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# and what runs on older Macs - while in theory "Carbon" defns
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# are consistent between the two, in practice Carbon is still
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# changing. -sts Aug 2000
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CFLAGS="$CFLAGS -I/System/Library/Frameworks/Carbon.framework/Headers \
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-I/System/Library/Frameworks/Cocoa.framework/Headers -fpascal-strings \
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-DENABLE_QUARTZ -DMACOSX -DTARGET_API_MAC_CARBON=1 -I\$(top_srcdir)/src/video/quartz"
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VIDEO_SUBDIRS="$VIDEO_SUBDIRS quartz"
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VIDEO_DRIVERS="$VIDEO_DRIVERS quartz/libvideo_quartz.la"
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}
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dnl Set up the kernel statistics library for Solaris
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CheckKSTAT()
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{
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@ -1994,17 +2005,17 @@ case "$target" in
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;;
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*-*-darwin* )
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# Strictly speaking, we want "Mac OS X", not "Darwin", which is
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# just the OS X kernel sans upper layers like Carbon. But
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# config.guess comes back with "darwin", so go with the flow.
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ARCH=macos
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# just the OS X kernel sans upper layers like Carbon and Cocoa.
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# But config.guess comes back with "darwin", so go with the flow.
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ARCH=macosx
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CheckDummyVideo
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CheckDiskAudio
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CheckCARBON
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CheckQUARTZ
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CheckMacGL
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CheckPTHREAD
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# Set up files for the main() stub
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# COPY_ARCH_SRC(src/main, macos, SDL_main.c)
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COPY_ARCH_SRC(src/main, linux, SDL_main.c)
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COPY_ARCH_SRC(src/main, macosx, SDLmain.m)
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COPY_ARCH_SRC(src/main, macosx, SDLmain.h)
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# Set up files for the audio library
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if test x$enable_audio = xyes; then
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AUDIO_SUBDIRS="$AUDIO_SUBDIRS macrom"
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@ -2040,8 +2051,8 @@ case "$target" in
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COPY_ARCH_SRC(src/timer, linux, SDL_systimer.c)
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fi
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# The MacOS X platform requires special setup
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SDL_CFLAGS="$SDL_CFLAGS -F/System/Library/Frameworks/Carbon.framework"
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SDL_LIBS="-lSDLmain $SDL_LIBS -framework Carbon"
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SDL_CFLAGS="$SDL_CFLAGS -F/System/Library/Frameworks/Carbon.framework -F/System/Library/Frameworks/Cocoa.framework"
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SDL_LIBS="-lSDLmain $SDL_LIBS -framework Carbon -framework Cocoa"
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;;
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*)
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AC_MSG_ERROR(Unsupported target: Please add to configure.in)
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@ -2061,6 +2072,7 @@ AM_CONDITIONAL(TARGET_AIX, test $ARCH = aix)
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AM_CONDITIONAL(TARGET_WIN32, test $ARCH = win32)
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AM_CONDITIONAL(TARGET_BEOS, test $ARCH = beos)
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AM_CONDITIONAL(TARGET_MACOS, test $ARCH = macos)
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AM_CONDITIONAL(TARGET_MACOSX, test $ARCH = macosx)
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# Set conditional variables for shared and static library selection.
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# These are not used in any Makefile.am but in sdl-config.in.
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@ -2122,6 +2134,18 @@ CFLAGS="$CFLAGS -I\$(top_srcdir)/src/endian"
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CFLAGS="$CFLAGS -I\$(top_srcdir)/src/file"
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CXXFLAGS="$CFLAGS"
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# Check for darwin at the very end and set up the Objective C compiler
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# We do this here so that we get the full CFLAGS into OBJCFLAGS
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case "$target" in
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*-*-darwin*)
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OBJC="cc"
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OBJCFLAGS="$CFLAGS"
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AC_SUBST(OBJC)
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AC_SUBST(OBJCFLAGS)
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;;
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esac
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# Finally create all the generated files
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dnl Important: Any directory that you want to be in the distcheck should
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dnl have a file listed here, so that configure generates the
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@ -10,7 +10,11 @@ ARCH_SUBDIRS = $(srcdir)/beos $(srcdir)/linux \
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# Build a separate library containing the main() entry point.
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lib_LIBRARIES = libSDLmain.a
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if TARGET_MACOSX
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MAINLIB_ARCH_SRCS = SDLmain.m SDLmain.h
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else
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MAINLIB_ARCH_SRCS = SDL_main.c
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endif
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libSDLmain_a_SOURCES = $(MAINLIB_ARCH_SRCS)
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@ -1,7 +1,14 @@
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/* SDLMain.h - main entry point for our Cocoa-ized SDL app
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Darrell Walisser - dwaliss1@purdue.edu
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Feel free to customize this file to suit your needs
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*/
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#import <Cocoa/Cocoa.h>
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@interface SDLMain : NSObject
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{
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}
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- (IBAction)quit:(id)sender;
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- (void)applicationDidFinishLaunching:(NSNotification *)aNotification;
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@end
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@ -11,6 +11,12 @@
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static int gArgc;
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static char **gArgv;
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static NSString *gAppName = 0;
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@interface NSString (ReplaceSubString)
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- (NSString *)stringByReplacingRange:(NSRange)aRange with:(NSString *)aString;
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@end
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/* The main class of the application, the application's delegate */
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@implementation SDLMain
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@ -18,9 +24,9 @@ static char **gArgv;
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/* Invoked from the Quit menu item */
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- (void) quit:(id)sender
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{
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SDL_Event event;
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event.type = SDL_QUIT;
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SDL_PushEvent(&event);
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SDL_Event event;
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event.type = SDL_QUIT;
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SDL_PushEvent(&event);
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}
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/* Set the working directory to the .app's parent directory */
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@ -29,7 +35,7 @@ static char **gArgv;
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char parentdir[MAXPATHLEN];
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char *c;
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strncpy ( parentdir, gArgv[0], MAXPATHLEN );
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strncpy ( parentdir, gArgv[0], sizeof(parentdir) );
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c = (char*) parentdir;
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while (*c != '\0') /* go to end */
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while (*c != '/') /* back up to parent */
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c--;
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*c = '\0'; /* cut off last part (binary name) */
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*c++ = '\0'; /* cut off last part (binary name) */
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assert ( chdir (parentdir) == 0 ); /* chdir to the binary app's parent */
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assert ( chdir ("../../../") == 0 ); /* chdir to the .app's parent */
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gAppName = [ NSString stringWithCString: c ];
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}
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/* Fix menu to contain the real app name instead of "SDL App" */
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- (void) fixMenu:(NSMenu *)aMenu
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{
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NSRange aRange;
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NSEnumerator *enumerator;
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NSMenuItem *menuItem;
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aRange = [[aMenu title] rangeOfString:@"SDL App"];
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if (aRange.length != 0)
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[aMenu setTitle: [[aMenu title] stringByReplacingRange:aRange with:gAppName]];
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enumerator = [[aMenu itemArray] objectEnumerator];
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while ((menuItem = [enumerator nextObject]))
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{
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aRange = [[menuItem title] rangeOfString:@"SDL App"];
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if (aRange.length != 0)
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[menuItem setTitle: [[menuItem title] stringByReplacingRange:aRange with:gAppName]];
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if ([menuItem hasSubmenu])
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[self fixMenu: [menuItem submenu]];
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}
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[ aMenu sizeToFit ];
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}
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/* Called when the internal event loop has just started running */
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/* Set the working directory to the .app's parent directory */
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[ self setupWorkingDirectory ];
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/* Set the main menu to contain the real app name instead of "SDL App" */
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[ self fixMenu: [ NSApp mainMenu ] ];
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/* Hand off to main application code */
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status = SDL_main (gArgc, gArgv);
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}
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@end
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@implementation NSString (ReplaceSubString)
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- (NSString *)stringByReplacingRange:(NSRange)aRange with:(NSString *)aString
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{
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unsigned int bufferSize;
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unsigned int selfLen = [self length];
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unsigned int aStringLen = [aString length];
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unichar *buffer;
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NSRange localRange;
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NSString *result;
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bufferSize = selfLen + aStringLen - aRange.length;
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buffer = NSAllocateMemoryPages(bufferSize*sizeof(unichar));
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// Get first part into buffer
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localRange.location = 0;
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localRange.length = aRange.location;
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[self getCharacters:buffer range:localRange];
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// Get middle part into buffer
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localRange.location = 0;
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localRange.length = aStringLen;
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[aString getCharacters:(buffer+aRange.location) range:localRange];
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// Get last part into buffer
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localRange.location = aRange.location + aRange.length;
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localRange.length = selfLen - localRange.location;
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[self getCharacters:(buffer+aRange.location+aStringLen) range:localRange];
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// Build output string
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result = [NSString stringWithCharacters:buffer length:bufferSize];
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NSDeallocateMemoryPages(buffer, bufferSize);
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return result;
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}
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@end
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#ifdef main
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# undef main
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#endif
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@ -223,7 +223,7 @@ static void QZ_DoDeactivate (_THIS) {
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}
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static void QZ_PumpEvents (_THIS)
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{
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{
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NSDate *distantPast;
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NSEvent *event;
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NSRect winRect;
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if (event != nil) {
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unsigned int type;
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BOOL isForGameWin;
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#define DO_MOUSE_DOWN(button, sendToWindow) \
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#define DO_MOUSE_DOWN(button, sendToWindow) do { \
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if ( inForeground ) { \
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if ( (SDL_VideoSurface->flags & SDL_FULLSCREEN) || \
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NSPointInRect([event locationInWindow], winRect) ) \
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SDL_PrivateMouseButton (SDL_PRESSED, button, 0, 0); \
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else if (sendToWindow) \
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[ window sendEvent:event ]; \
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} \
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else { \
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QZ_DoActivate (this); \
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}
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#define DO_MOUSE_UP(button, sendToWindow) \
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} \
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[ NSApp sendEvent:event ]; \
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} while(0)
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#define DO_MOUSE_UP(button, sendToWindow) do { \
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if ( (SDL_VideoSurface->flags & SDL_FULLSCREEN) || \
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!NSPointInRect([event locationInWindow], titleBarRect) )\
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SDL_PrivateMouseButton (SDL_RELEASED, button, 0, 0); \
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if (sendToWindow) \
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[ window sendEvent:event ]
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[ NSApp sendEvent:event ]; \
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} while(0)
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type = [ event type ];
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isForGameWin = (qz_window == [ event window ]);
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switch (type) {
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case NSLeftMouseDown:
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case NSFlagsChanged:
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QZ_DoModifiers( [ event modifierFlags ] );
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break;
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case NSMouseEntered: break;
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case NSMouseExited: break;
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// case NSMouseEntered: break;
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// case NSMouseExited: break;
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case NSAppKitDefined:
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switch ( [ event subtype ] ) {
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case NSApplicationActivatedEventType:
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case NSApplicationDeactivatedEventType:
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QZ_DoDeactivate (this);
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break;
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case NSWindowMovedEventType:
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[ window sendEvent:event ];
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break;
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}
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[ NSApp sendEvent:event ];
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break;
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case NSApplicationDefined: break;
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case NSPeriodic: break;
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case NSCursorUpdate: break;
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// case NSApplicationDefined: break;
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// case NSPeriodic: break;
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// case NSCursorUpdate: break;
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default:
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[ NSApp sendEvent:event ];
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}
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}
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} while (event != nil);
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@ -44,10 +44,6 @@
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- Launch times are slow, maybe prebinding will help
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- Direct framebuffer access has some artifacts, maybe a driver issue
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- Cursor in 8 bit modes is screwy
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- Modifier + mouse-down maps alternate mouse button, but if modifier is released
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before mouse button, corresponding mouse-up event is not generated.
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- Clicking in content activates app, but doesn't generate the activate event,
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and subsequent switches generate no activate/deactivate events! (OS Bug I hope)
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*/
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#include <ApplicationServices/ApplicationServices.h>
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@ -107,7 +103,7 @@ typedef struct SDL_PrivateVideoData {
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#define device_bpp (this->hidden->bpp)
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#define mode_flags (this->hidden->flags)
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#define video_set (this->hidden->video_is_set)
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#define window (this->hidden->window)
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#define qz_window (this->hidden->window)
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#define windowView (this->hidden->view)
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/* Interface for hardware fill not (yet) in the public API */
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@ -267,9 +267,9 @@ static void QZ_UnsetVideoMode (_THIS) {
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UnlockPortBits ( [ windowView qdPort ] );
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[ windowView release ];
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}
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[ window setContentView:nil ];
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[ window setDelegate:nil ];
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[ window close ];
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[ qz_window setContentView:nil ];
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[ qz_window setDelegate:nil ];
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[ qz_window close ];
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}
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/* Set pixels to null (so other code doesn't try to free it) */
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@ -408,9 +408,9 @@ static SDL_Surface* QZ_SetVideoWindowed (_THIS, SDL_Surface *current, int width,
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}
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/* Manually create a window, avoids having a nib file resource */
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window = [ [ SDL_QuartzWindow alloc ] initWithContentRect:rect
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qz_window = [ [ SDL_QuartzWindow alloc ] initWithContentRect:rect
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styleMask:style backing:NSBackingStoreBuffered defer:NO ];
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if (window == nil) {
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if (qz_window == nil) {
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SDL_SetError ("Could not create the Cocoa window");
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return NULL;
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}
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@ -419,12 +419,12 @@ static SDL_Surface* QZ_SetVideoWindowed (_THIS, SDL_Surface *current, int width,
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current->w = width;
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current->h = height;
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[ window setReleasedWhenClosed:YES ];
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[ qz_window setReleasedWhenClosed:YES ];
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QZ_SetCaption(this, this->wm_title, this->wm_icon);
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[ window setAcceptsMouseMovedEvents:YES ];
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[ window setViewsNeedDisplay:NO ];
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[ window center ];
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[ window setDelegate:
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[ qz_window setAcceptsMouseMovedEvents:YES ];
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[ qz_window setViewsNeedDisplay:NO ];
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[ qz_window center ];
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[ qz_window setDelegate:
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[ [ [ SDL_QuartzWindowDelegate alloc ] init ] autorelease ] ];
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/* For OpenGL, we set the content view to a NSOpenGLView */
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@ -434,17 +434,17 @@ static SDL_Surface* QZ_SetVideoWindowed (_THIS, SDL_Surface *current, int width,
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return NULL;
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}
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[ gl_context setView: [ window contentView ] ];
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[ gl_context setView: [ qz_window contentView ] ];
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[ gl_context makeCurrentContext];
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[ window orderFront:nil ];
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[ qz_window makeKeyAndOrderFront:nil ];
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current->flags |= SDL_OPENGL;
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}
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/* For 2D, we set the content view to a NSQuickDrawView */
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else {
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windowView = [ [ NSQuickDrawView alloc ] init ];
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[ window setContentView:windowView ];
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[ window orderFront:nil ];
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[ qz_window setContentView:windowView ];
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[ qz_window makeKeyAndOrderFront:nil ];
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LockPortBits ( [ windowView qdPort ] );
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current->pixels = GetPixBaseAddr ( GetPortPixMap ( [ windowView qdPort ] ) );
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|
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@ -96,7 +96,7 @@ static void QZ_PrivateWarpCursor (_THIS, int fullscreen, int h, int x, int y) {
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/* Convert to absolute screen coordinates */
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NSPoint base, screen;
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base = NSMakePoint (p.x, p.y);
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screen = [ window convertBaseToScreen:base ];
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screen = [ qz_window convertBaseToScreen:base ];
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p.x = screen.x;
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p.y = device_height - screen.y;
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CGDisplayMoveCursorToPoint (display_id, p);
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@ -122,16 +122,16 @@ static void QZ_CheckMouseMode (_THIS) { }
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static void QZ_SetCaption (_THIS, const char *title, const char *icon) {
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if ( window != nil ) {
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if ( qz_window != nil ) {
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NSString *string;
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if ( title != NULL ) {
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string = [ [ NSString alloc ] initWithCString:title ];
|
||||
[ window setTitle:string ];
|
||||
[ qz_window setTitle:string ];
|
||||
[ string release ];
|
||||
}
|
||||
if ( icon != NULL ) {
|
||||
string = [ [ NSString alloc ] initWithCString:icon ];
|
||||
[ window setMiniwindowTitle:string ];
|
||||
[ qz_window setMiniwindowTitle:string ];
|
||||
[ string release ];
|
||||
}
|
||||
}
|
||||
|
@ -144,19 +144,19 @@ static void QZ_SetIcon (_THIS, SDL_Surface *icon, Uint8 *mask) {
|
|||
static int QZ_IconifyWindow (_THIS) {
|
||||
|
||||
/* Bug! minimize erases the framebuffer */
|
||||
if ( ! [ window isMiniaturized ] ) {
|
||||
[ window miniaturize:nil ];
|
||||
if ( ! [ qz_window isMiniaturized ] ) {
|
||||
[ qz_window miniaturize:nil ];
|
||||
return 1;
|
||||
}
|
||||
else {
|
||||
SDL_SetError ("window already iconified");
|
||||
SDL_SetError ("qz_window already iconified");
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
static int QZ_GetWMInfo (_THIS, SDL_SysWMinfo *info) {
|
||||
info->nsWindowPtr = window;
|
||||
info->nsWindowPtr = qz_window;
|
||||
return 0;
|
||||
}*/
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue