WinRT: made the device's screen size be retrieve-able via SDL_GetDisplayMode()
--HG-- rename : src/video/windowsrt/SDL_winrtevents.c => src/video/windowsrt/SDL_winrtevents.cpp rename : src/video/windowsrt/SDL_winrtframebuffer.c => src/video/windowsrt/SDL_winrtframebuffer.cpp rename : src/video/windowsrt/SDL_winrtvideo.c => src/video/windowsrt/SDL_winrtvideo.cpp
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4c0105454c
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8 changed files with 80 additions and 21 deletions
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@ -125,9 +125,16 @@
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
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</ClCompile>
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<ClCompile Include="..\..\src\video\windowsrt\SDL_winrtevents.c" />
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<ClCompile Include="..\..\src\video\windowsrt\SDL_winrtframebuffer.c" />
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<ClCompile Include="..\..\src\video\windowsrt\SDL_winrtvideo.c" />
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<ClCompile Include="..\..\src\video\windowsrt\SDL_winrtevents.cpp" />
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<ClCompile Include="..\..\src\video\windowsrt\SDL_winrtframebuffer.cpp" />
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<ClCompile Include="..\..\src\video\windowsrt\SDL_winrtvideo.cpp">
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\..\include\begin_code.h" />
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@ -2,12 +2,27 @@
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#include "SDL_WinRTApp.h"
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#include "BasicTimer.h"
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extern "C" {
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#include "SDL_assert.h"
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#include "SDL_stdinc.h"
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#include "../SDL_sysvideo.h"
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}
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// HACK, DLudwig: The C-style main() will get loaded via the app's
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// WinRT-styled main(), which is part of SDLmain_for_WinRT.cpp.
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// This seems wrong on some level, but does seem to work.
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typedef int (*SDL_WinRT_MainFunction)(int, char **);
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static SDL_WinRT_MainFunction SDL_WinRT_main = nullptr;
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// HACK, DLudwig: record a reference to the global, Windows RT 'app'/view.
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// SDL/WinRT will use this throughout its code.
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//
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// TODO, WinRT: consider replacing SDL_WinRTGlobalApp with something
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// non-global, such as something created inside
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// SDL_InitSubSystem(SDL_INIT_VIDEO), or something inside
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// SDL_CreateWindow().
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SDL_WinRTApp ^ SDL_WinRTGlobalApp = nullptr;
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using namespace Windows::ApplicationModel;
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using namespace Windows::ApplicationModel::Core;
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@ -151,9 +166,30 @@ void SDL_WinRTApp::OnResuming(Platform::Object^ sender, Platform::Object^ args)
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// does not occur if the app was previously terminated.
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}
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SDL_DisplayMode SDL_WinRTApp::GetMainDisplayMode()
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{
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SDL_DisplayMode mode;
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SDL_zero(mode);
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mode.format = SDL_PIXELFORMAT_RGB888;
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mode.w = (int) CoreWindow::GetForCurrentThread()->Bounds.Width;
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mode.h = (int) CoreWindow::GetForCurrentThread()->Bounds.Height;
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mode.refresh_rate = 0; // TODO, WinRT: see if refresh rate data is available, or relevant (for WinRT apps)
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mode.driverdata = NULL;
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return mode;
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}
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IFrameworkView^ Direct3DApplicationSource::CreateView()
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{
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return ref new SDL_WinRTApp();
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// TODO, WinRT: see if this function (CreateView) can ever get called
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// more than once. For now, just prevent it from ever assigning
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// SDL_WinRTGlobalApp more than once.
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SDL_assert(!SDL_WinRTGlobalApp);
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SDL_WinRTApp ^ app = ref new SDL_WinRTApp();
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if (!SDL_WinRTGlobalApp)
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{
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SDL_WinRTGlobalApp = app;
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}
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return app;
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}
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__declspec(dllexport) int SDL_WinRT_RunApplication(SDL_WinRT_MainFunction mainFunction)
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@ -2,6 +2,9 @@
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#include "SDLmain_WinRT_common.h"
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#include "CubeRenderer.h"
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#include <vector>
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using namespace Windows::UI::Core;
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ref class SDL_WinRTApp sealed : public Windows::ApplicationModel::Core::IFrameworkView
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{
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@ -15,6 +18,10 @@ public:
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virtual void Run();
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virtual void Uninitialize();
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internal:
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// SDL-specific methods
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SDL_DisplayMode GetMainDisplayMode();
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protected:
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// Event Handlers.
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void OnWindowSizeChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::WindowSizeChangedEventArgs^ args);
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@ -28,12 +28,15 @@
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was based off of SDL's "dummy" video driver.
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*/
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extern "C" {
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#include "SDL_video.h"
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#include "SDL_mouse.h"
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#include "../SDL_sysvideo.h"
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#include "../SDL_pixels_c.h"
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#include "../../events/SDL_events_c.h"
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}
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#include "SDL_WinRTApp.h"
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#include "SDL_winrtvideo.h"
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#include "SDL_winrtevents_c.h"
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#include "SDL_winrtframebuffer_c.h"
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@ -93,26 +96,19 @@ VideoBootStrap WINRT_bootstrap = {
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WINRT_Available, WINRT_CreateDevice
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};
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extern SDL_WinRTApp ^ SDL_WinRTGlobalApp;
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int
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WINRT_VideoInit(_THIS)
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{
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SDL_DisplayMode mode;
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/* Use a fake 32-bpp desktop mode */
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mode.format = SDL_PIXELFORMAT_RGB888;
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mode.w = 1024;
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mode.h = 768;
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mode.refresh_rate = 0;
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mode.driverdata = NULL;
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if (SDL_AddBasicVideoDisplay(&mode) < 0) {
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return -1;
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}
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SDL_zero(mode);
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SDL_AddDisplayMode(&_this->displays[0], &mode);
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/* We're done! */
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SDL_DisplayMode mode = SDL_WinRTGlobalApp->GetMainDisplayMode();
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if (SDL_AddBasicVideoDisplay(&mode) < 0) {
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return -1;
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}
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SDL_AddDisplayMode(&_this->displays[0], &mode);
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/* We're done! */
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return 0;
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}
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@ -23,8 +23,16 @@
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#ifndef _SDL_winrtvideo_h
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#define _SDL_winrtvideo_h
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include "../SDL_sysvideo.h"
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#ifdef __cplusplus
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}
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#endif
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#endif /* _SDL_winrtvideo_h */
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/* vi: set ts=4 sw=4 expandtab: */
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@ -4,4 +4,9 @@
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#include <d3d11_1.h>
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#include <DirectXMath.h>
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#include <memory>
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#include <agile.h>
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#include <agile.h>
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#include <vector>
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extern "C" {
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#include "../SDL_sysvideo.h"
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}
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