Added handling of NULL as input for SDL_GameControllerAddMapping().
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@ -669,6 +669,10 @@ SDL_GameControllerAddMapping(const char *mappingString)
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ControllerMapping_t *pControllerMapping;
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SDL_bool is_xinput_mapping = SDL_FALSE;
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if (!mappingString) {
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return SDL_InvalidParamError("mappingString");
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}
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pchGUID = SDL_PrivateGetControllerGUIDFromMappingString(mappingString);
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if (!pchGUID) {
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return SDL_SetError("Couldn't parse GUID from %s", mappingString);
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