ios: Fixed compiler warnings about unused variables in demo.
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@ -365,9 +365,6 @@ main(int argc, char *argv[])
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SDL_Window *window; /* main window */
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SDL_GLContext context;
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int drawableW, drawableH;
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Uint32 startFrame; /* time frame began to process */
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Uint32 endFrame; /* time frame ended processing */
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Uint32 delay; /* time to pause waiting to draw next frame */
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int done; /* should we clean up and exit? */
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/* initialize SDL */
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