Removed outdated OS/2 support

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403810
This commit is contained in:
Sam Lantinga 2009-09-19 06:43:45 +00:00
parent 303667b4b7
commit 76d2bc3e7f
33 changed files with 8 additions and 6358 deletions

View file

@ -39,7 +39,7 @@ and 2D framebuffer across multiple platforms.
The current version supports Linux, Windows, Windows CE, BeOS, MacOS,
Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX.
The code contains support for Dreamcast, Atari, AIX, OSF/Tru64,
RISC OS, SymbianOS, and OS/2, but these are not officially supported.
RISC OS, SymbianOS, but these are not officially supported.
SDL is written in C, but works with C++ natively, and has bindings to
several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,

View file

@ -36,8 +36,6 @@
#include "SDL_config_macosx.h"
#elif defined(__WIN32__)
#include "SDL_config_win32.h"
#elif defined(__OS2__)
#include "SDL_config_os2.h"
#else
#include "SDL_config_minimal.h"
#endif /* platform config */

View file

@ -214,7 +214,6 @@
#undef SDL_JOYSTICK_LINUX
#undef SDL_JOYSTICK_MINT
#undef SDL_JOYSTICK_NDS
#undef SDL_JOYSTICK_OS2
#undef SDL_JOYSTICK_RISCOS
#undef SDL_JOYSTICK_WINMM
#undef SDL_JOYSTICK_USBHID
@ -230,14 +229,12 @@
#undef SDL_LOADSO_DLOPEN
#undef SDL_LOADSO_DUMMY
#undef SDL_LOADSO_LDG
#undef SDL_LOADSO_OS2
#undef SDL_LOADSO_WIN32
/* Enable various threading systems */
#undef SDL_THREAD_BEOS
#undef SDL_THREAD_DC
#undef SDL_THREAD_NDS
#undef SDL_THREAD_OS2
#undef SDL_THREAD_PTH
#undef SDL_THREAD_PTHREAD
#undef SDL_THREAD_PTHREAD_RECURSIVE_MUTEX
@ -251,7 +248,6 @@
#undef SDL_TIMER_DUMMY
#undef SDL_TIMER_MINT
#undef SDL_TIMER_NDS
#undef SDL_TIMER_OS2
#undef SDL_TIMER_RISCOS
#undef SDL_TIMER_UNIX
#undef SDL_TIMER_WIN32
@ -268,7 +264,6 @@
#undef SDL_VIDEO_DRIVER_GEM
#undef SDL_VIDEO_DRIVER_NANOX
#undef SDL_VIDEO_DRIVER_NDS
#undef SDL_VIDEO_DRIVER_OS2FS
#undef SDL_VIDEO_DRIVER_PHOTON
#undef SDL_VIDEO_DRIVER_QNXGF
#undef SDL_VIDEO_DRIVER_PS2GS
@ -315,7 +310,6 @@
#undef SDL_POWER_LINUX
#undef SDL_POWER_WINDOWS
#undef SDL_POWER_MACOSX
#undef SDL_POWER_OS2
#undef SDL_POWER_BEOS
#undef SDL_POWER_NINTENDODS
#undef SDL_POWER_HARDWIRED

View file

@ -1,145 +0,0 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#ifndef _SDL_config_os2_h
#define _SDL_config_os2_h
#include "SDL_platform.h"
/* This is a set of defines to configure the SDL features */
#if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H)
typedef signed char int8_t;
typedef unsigned char uint8_t;
typedef signed short int16_t;
typedef unsigned short uint16_t;
typedef signed int int32_t;
typedef unsigned int uint32_t;
typedef unsigned int size_t;
typedef unsigned long uintptr_t;
typedef signed long long int64_t;
typedef unsigned long long uint64_t;
#endif /* !_STDINT_H_ && !HAVE_STDINT_H */
#define SIZEOF_VOIDP 4
#define SDL_HAS_64BIT_TYPE 1
/* Use Watcom's LIBC */
#define HAVE_LIBC 1
/* Useful headers */
#define HAVE_SYS_TYPES_H 1
#define HAVE_STDIO_H 1
#define STDC_HEADERS 1
#define HAVE_STDLIB_H 1
#define HAVE_STDARG_H 1
#define HAVE_MALLOC_H 1
#define HAVE_MEMORY_H 1
#define HAVE_STRING_H 1
#define HAVE_STRINGS_H 1
#define HAVE_INTTYPES_H 1
#define HAVE_STDINT_H 1
#define HAVE_CTYPE_H 1
#define HAVE_MATH_H 1
#define HAVE_SIGNAL_H 1
/* C library functions */
#define HAVE_MALLOC 1
#define HAVE_CALLOC 1
#define HAVE_REALLOC 1
#define HAVE_FREE 1
#define HAVE_ALLOCA 1
#define HAVE_GETENV 1
#define HAVE_PUTENV 1
#define HAVE_UNSETENV 1
#define HAVE_QSORT 1
#define HAVE_ABS 1
#define HAVE_BCOPY 1
#define HAVE_MEMSET 1
#define HAVE_MEMCPY 1
#define HAVE_MEMMOVE 1
#define HAVE_MEMCMP 1
#define HAVE_STRLEN 1
#define HAVE_STRLCPY 1
#define HAVE_STRLCAT 1
#define HAVE_STRDUP 1
#define HAVE__STRREV 1
#define HAVE__STRUPR 1
#define HAVE__STRLWR 1
#define HAVE_INDEX 1
#define HAVE_RINDEX 1
#define HAVE_STRCHR 1
#define HAVE_STRRCHR 1
#define HAVE_STRSTR 1
#define HAVE_ITOA 1
#define HAVE__LTOA 1
#define HAVE__UITOA 1
#define HAVE__ULTOA 1
#define HAVE_STRTOL 1
#define HAVE__I64TOA 1
#define HAVE__UI64TOA 1
#define HAVE_STRTOLL 1
#define HAVE_STRTOD 1
#define HAVE_ATOI 1
#define HAVE_ATOF 1
#define HAVE_STRCMP 1
#define HAVE_STRNCMP 1
#define HAVE_STRICMP 1
#define HAVE_STRCASECMP 1
#define HAVE_SSCANF 1
#define HAVE_SNPRINTF 1
#define HAVE_VSNPRINTF 1
#define HAVE_SETJMP 1
#define HAVE_CLOCK_GETTIME 1
/* Enable various audio drivers */
#define SDL_AUDIO_DRIVER_DART 1
#define SDL_AUDIO_DRIVER_DISK 1
#define SDL_AUDIO_DRIVER_DUMMY 1
/* Enable various input drivers */
#define SDL_JOYSTICK_OS2 1
#define SDL_HAPTIC_DUMMY 1
/* Enable various shared object loading systems */
#define SDL_LOADSO_OS2 1
/* Enable various threading systems */
#define SDL_THREAD_OS2 1
/* Enable various timer systems */
#define SDL_TIMER_OS2 1
/* Enable various video drivers */
#define SDL_VIDEO_DRIVER_DUMMY 1
#define SDL_VIDEO_DRIVER_OS2FS 1
/* Enable OpenGL support */
/* Nothing here yet for OS/2... :( */
/* Enable system power support */
#define SDL_POWER_OS2 1
/* Enable assembly routines where available */
#define SDL_ASSEMBLY_ROUTINES 1
#endif /* _SDL_config_os2_h */

View file

@ -48,9 +48,9 @@ struct SDL_Thread;
typedef struct SDL_Thread SDL_Thread;
/* Create a thread */
#if (defined(__WIN32__) && !defined(HAVE_LIBC)) || defined(__OS2__)
#if defined(__WIN32__) && !defined(HAVE_LIBC)
/*
We compile SDL into a DLL on OS/2. This means, that it's the DLL which
We compile SDL into a DLL. This means, that it's the DLL which
creates a new thread for the calling process with the SDL_CreateThread()
API. There is a problem with this, that only the RTL of the SDL.DLL will
be initialized for those threads, and not the RTL of the calling application!
@ -67,11 +67,7 @@ typedef struct SDL_Thread SDL_Thread;
#include <process.h> /* This has _beginthread() and _endthread() defined! */
#endif
#ifdef __OS2__
typedef int (*pfnSDL_CurrentBeginThread) (void (*func) (void *), void *,
unsigned, void *arg);
typedef void (*pfnSDL_CurrentEndThread) (void);
#elif __GNUC__
#ifdef __GNUC__
typedef unsigned long (__cdecl * pfnSDL_CurrentBeginThread) (void *, unsigned,
unsigned
(__stdcall *
@ -96,9 +92,7 @@ SDL_CreateThread(int (SDLCALL * f) (void *), void *data,
pfnSDL_CurrentBeginThread pfnBeginThread,
pfnSDL_CurrentEndThread pfnEndThread);
#ifdef __OS2__
#define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthread, _endthread)
#elif defined(_WIN32_WCE)
#if defined(_WIN32_WCE)
#define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, NULL, NULL)
#else
#define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthreadex, _endthreadex)

View file

@ -49,16 +49,6 @@
# else
# define DECLSPEC __declspec(dllexport)
# endif
# elif defined(__OS2__)
# ifdef __WATCOMC__
# ifdef BUILD_SDL
# define DECLSPEC __declspec(dllexport)
# else
# define DECLSPEC
# endif
# else
# define DECLSPEC
# endif
# else
# if defined(__GNUC__) && __GNUC__ >= 4
# define DECLSPEC __attribute__ ((visibility("default")))
@ -73,14 +63,8 @@
#if defined(__WIN32__) && !defined(__GNUC__)
#define SDLCALL __cdecl
#else
#ifdef __OS2__
/* But on OS/2, we use the _System calling convention */
/* to be compatible with every compiler */
#define SDLCALL _System
#else
#define SDLCALL
#endif
#endif
#endif /* SDLCALL */
/* Removed DECLSPEC on Symbian OS because SDL cannot be a DLL in EPOC */