Removed outdated OS/2 support
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403810
This commit is contained in:
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303667b4b7
commit
76d2bc3e7f
33 changed files with 8 additions and 6358 deletions
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@ -39,7 +39,7 @@ and 2D framebuffer across multiple platforms.
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The current version supports Linux, Windows, Windows CE, BeOS, MacOS,
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Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX.
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The code contains support for Dreamcast, Atari, AIX, OSF/Tru64,
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RISC OS, SymbianOS, and OS/2, but these are not officially supported.
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RISC OS, SymbianOS, but these are not officially supported.
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SDL is written in C, but works with C++ natively, and has bindings to
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several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,
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@ -36,8 +36,6 @@
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#include "SDL_config_macosx.h"
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#elif defined(__WIN32__)
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#include "SDL_config_win32.h"
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#elif defined(__OS2__)
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#include "SDL_config_os2.h"
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#else
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#include "SDL_config_minimal.h"
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#endif /* platform config */
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@ -214,7 +214,6 @@
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#undef SDL_JOYSTICK_LINUX
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#undef SDL_JOYSTICK_MINT
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#undef SDL_JOYSTICK_NDS
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#undef SDL_JOYSTICK_OS2
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#undef SDL_JOYSTICK_RISCOS
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#undef SDL_JOYSTICK_WINMM
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#undef SDL_JOYSTICK_USBHID
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@ -230,14 +229,12 @@
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#undef SDL_LOADSO_DLOPEN
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#undef SDL_LOADSO_DUMMY
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#undef SDL_LOADSO_LDG
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#undef SDL_LOADSO_OS2
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#undef SDL_LOADSO_WIN32
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/* Enable various threading systems */
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#undef SDL_THREAD_BEOS
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#undef SDL_THREAD_DC
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#undef SDL_THREAD_NDS
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#undef SDL_THREAD_OS2
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#undef SDL_THREAD_PTH
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#undef SDL_THREAD_PTHREAD
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#undef SDL_THREAD_PTHREAD_RECURSIVE_MUTEX
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@ -251,7 +248,6 @@
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#undef SDL_TIMER_DUMMY
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#undef SDL_TIMER_MINT
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#undef SDL_TIMER_NDS
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#undef SDL_TIMER_OS2
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#undef SDL_TIMER_RISCOS
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#undef SDL_TIMER_UNIX
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#undef SDL_TIMER_WIN32
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@ -268,7 +264,6 @@
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#undef SDL_VIDEO_DRIVER_GEM
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#undef SDL_VIDEO_DRIVER_NANOX
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#undef SDL_VIDEO_DRIVER_NDS
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#undef SDL_VIDEO_DRIVER_OS2FS
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#undef SDL_VIDEO_DRIVER_PHOTON
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#undef SDL_VIDEO_DRIVER_QNXGF
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#undef SDL_VIDEO_DRIVER_PS2GS
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@ -315,7 +310,6 @@
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#undef SDL_POWER_LINUX
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#undef SDL_POWER_WINDOWS
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#undef SDL_POWER_MACOSX
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#undef SDL_POWER_OS2
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#undef SDL_POWER_BEOS
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#undef SDL_POWER_NINTENDODS
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#undef SDL_POWER_HARDWIRED
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@ -1,145 +0,0 @@
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/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2009 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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#ifndef _SDL_config_os2_h
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#define _SDL_config_os2_h
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#include "SDL_platform.h"
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/* This is a set of defines to configure the SDL features */
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#if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H)
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typedef signed char int8_t;
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typedef unsigned char uint8_t;
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typedef signed short int16_t;
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typedef unsigned short uint16_t;
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typedef signed int int32_t;
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typedef unsigned int uint32_t;
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typedef unsigned int size_t;
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typedef unsigned long uintptr_t;
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typedef signed long long int64_t;
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typedef unsigned long long uint64_t;
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#endif /* !_STDINT_H_ && !HAVE_STDINT_H */
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#define SIZEOF_VOIDP 4
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#define SDL_HAS_64BIT_TYPE 1
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/* Use Watcom's LIBC */
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#define HAVE_LIBC 1
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/* Useful headers */
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#define HAVE_SYS_TYPES_H 1
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#define HAVE_STDIO_H 1
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#define STDC_HEADERS 1
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#define HAVE_STDLIB_H 1
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#define HAVE_STDARG_H 1
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#define HAVE_MALLOC_H 1
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#define HAVE_MEMORY_H 1
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#define HAVE_STRING_H 1
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#define HAVE_STRINGS_H 1
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#define HAVE_INTTYPES_H 1
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#define HAVE_STDINT_H 1
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#define HAVE_CTYPE_H 1
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#define HAVE_MATH_H 1
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#define HAVE_SIGNAL_H 1
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/* C library functions */
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#define HAVE_MALLOC 1
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#define HAVE_CALLOC 1
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#define HAVE_REALLOC 1
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#define HAVE_FREE 1
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#define HAVE_ALLOCA 1
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#define HAVE_GETENV 1
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#define HAVE_PUTENV 1
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#define HAVE_UNSETENV 1
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#define HAVE_QSORT 1
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#define HAVE_ABS 1
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#define HAVE_BCOPY 1
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#define HAVE_MEMSET 1
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#define HAVE_MEMCPY 1
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#define HAVE_MEMMOVE 1
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#define HAVE_MEMCMP 1
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#define HAVE_STRLEN 1
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#define HAVE_STRLCPY 1
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#define HAVE_STRLCAT 1
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#define HAVE_STRDUP 1
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#define HAVE__STRREV 1
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#define HAVE__STRUPR 1
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#define HAVE__STRLWR 1
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#define HAVE_INDEX 1
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#define HAVE_RINDEX 1
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#define HAVE_STRCHR 1
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#define HAVE_STRRCHR 1
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#define HAVE_STRSTR 1
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#define HAVE_ITOA 1
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#define HAVE__LTOA 1
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#define HAVE__UITOA 1
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#define HAVE__ULTOA 1
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#define HAVE_STRTOL 1
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#define HAVE__I64TOA 1
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#define HAVE__UI64TOA 1
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#define HAVE_STRTOLL 1
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#define HAVE_STRTOD 1
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#define HAVE_ATOI 1
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#define HAVE_ATOF 1
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#define HAVE_STRCMP 1
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#define HAVE_STRNCMP 1
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#define HAVE_STRICMP 1
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#define HAVE_STRCASECMP 1
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#define HAVE_SSCANF 1
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#define HAVE_SNPRINTF 1
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#define HAVE_VSNPRINTF 1
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#define HAVE_SETJMP 1
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#define HAVE_CLOCK_GETTIME 1
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/* Enable various audio drivers */
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#define SDL_AUDIO_DRIVER_DART 1
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#define SDL_AUDIO_DRIVER_DISK 1
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#define SDL_AUDIO_DRIVER_DUMMY 1
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/* Enable various input drivers */
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#define SDL_JOYSTICK_OS2 1
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#define SDL_HAPTIC_DUMMY 1
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/* Enable various shared object loading systems */
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#define SDL_LOADSO_OS2 1
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/* Enable various threading systems */
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#define SDL_THREAD_OS2 1
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/* Enable various timer systems */
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#define SDL_TIMER_OS2 1
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/* Enable various video drivers */
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#define SDL_VIDEO_DRIVER_DUMMY 1
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#define SDL_VIDEO_DRIVER_OS2FS 1
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/* Enable OpenGL support */
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/* Nothing here yet for OS/2... :( */
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/* Enable system power support */
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#define SDL_POWER_OS2 1
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/* Enable assembly routines where available */
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#define SDL_ASSEMBLY_ROUTINES 1
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#endif /* _SDL_config_os2_h */
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@ -48,9 +48,9 @@ struct SDL_Thread;
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typedef struct SDL_Thread SDL_Thread;
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/* Create a thread */
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#if (defined(__WIN32__) && !defined(HAVE_LIBC)) || defined(__OS2__)
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#if defined(__WIN32__) && !defined(HAVE_LIBC)
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/*
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We compile SDL into a DLL on OS/2. This means, that it's the DLL which
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We compile SDL into a DLL. This means, that it's the DLL which
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creates a new thread for the calling process with the SDL_CreateThread()
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API. There is a problem with this, that only the RTL of the SDL.DLL will
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be initialized for those threads, and not the RTL of the calling application!
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#include <process.h> /* This has _beginthread() and _endthread() defined! */
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#endif
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#ifdef __OS2__
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typedef int (*pfnSDL_CurrentBeginThread) (void (*func) (void *), void *,
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unsigned, void *arg);
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typedef void (*pfnSDL_CurrentEndThread) (void);
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#elif __GNUC__
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#ifdef __GNUC__
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typedef unsigned long (__cdecl * pfnSDL_CurrentBeginThread) (void *, unsigned,
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unsigned
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(__stdcall *
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pfnSDL_CurrentBeginThread pfnBeginThread,
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pfnSDL_CurrentEndThread pfnEndThread);
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#ifdef __OS2__
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#define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthread, _endthread)
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#elif defined(_WIN32_WCE)
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#if defined(_WIN32_WCE)
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#define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, NULL, NULL)
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#else
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#define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthreadex, _endthreadex)
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@ -49,16 +49,6 @@
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# else
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# define DECLSPEC __declspec(dllexport)
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# endif
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# elif defined(__OS2__)
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# ifdef __WATCOMC__
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# ifdef BUILD_SDL
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# define DECLSPEC __declspec(dllexport)
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# else
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# define DECLSPEC
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# endif
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# else
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# define DECLSPEC
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# endif
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# else
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# if defined(__GNUC__) && __GNUC__ >= 4
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# define DECLSPEC __attribute__ ((visibility("default")))
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#if defined(__WIN32__) && !defined(__GNUC__)
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#define SDLCALL __cdecl
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#else
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#ifdef __OS2__
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/* But on OS/2, we use the _System calling convention */
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/* to be compatible with every compiler */
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#define SDLCALL _System
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#else
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#define SDLCALL
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#endif
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#endif
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#endif /* SDLCALL */
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/* Removed DECLSPEC on Symbian OS because SDL cannot be a DLL in EPOC */
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