Patch from Martin Lange (mala-sdl at hotmail.com) to unregister SDL's win32
windowclass when shutting down the video subsystem...this allows you to safely unload/reload the SDL shared library on Windows between initializations. Discussion is here: http://www.devolution.com/pipermail/sdl/2005-February/067424.html --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401148
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c8157c1d15
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4 changed files with 27 additions and 9 deletions
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@ -69,7 +69,8 @@ extern "C" {
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extern DECLSPEC void SDLCALL SDL_SetModuleHandle(void *hInst);
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/* This can also be called, but is no longer necessary */
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extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst);
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/* This can also be called, but is no longer necessary (SDL_Quit calls it) */
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extern DECLSPEC void SDLCALL SDL_UnregisterApp();
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#ifdef __cplusplus
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}
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#endif
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@ -562,11 +562,6 @@ void *SDL_GetModuleHandle(void)
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if ( SDL_handle ) {
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handle = SDL_handle;
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} else {
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/* Warning:
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If SDL is built as a DLL, this will return a handle to
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the DLL, not the application, and DirectInput may fail
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to initialize.
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*/
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handle = GetModuleHandle(NULL);
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}
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return(handle);
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@ -575,17 +570,18 @@ void *SDL_GetModuleHandle(void)
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/* This allows the SDL_WINDOWID hack */
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const char *SDL_windowid = NULL;
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static int app_registered = 0;
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/* Register the class for this application -- exported for winmain.c */
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int SDL_RegisterApp(char *name, Uint32 style, void *hInst)
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{
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static int initialized = 0;
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WNDCLASS class;
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#ifdef WM_MOUSELEAVE
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HMODULE handle;
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#endif
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/* Only do this once... */
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if ( initialized ) {
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if ( app_registered ) {
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return(0);
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}
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@ -646,7 +642,26 @@ int SDL_RegisterApp(char *name, Uint32 style, void *hInst)
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/* Check for SDL_WINDOWID hack */
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SDL_windowid = getenv("SDL_WINDOWID");
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initialized = 1;
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app_registered = 1;
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return(0);
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}
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/*
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* Unregisters the windowclass registered in SDL_RegisterApp above.
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* Called from DIB_VideoQuit and DX5_VideoQuit when
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* SDL_QuitSubSystem(INIT_VIDEO) is called.
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*/
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void SDL_UnRegisterApp()
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{
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WNDCLASS class;
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/* SDL_RegisterApp might not have been called before */
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if (app_registered) {
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/* Check for any registered windowclasses. */
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if (GetClassInfo(SDL_Instance, SDL_Appname, &class)) {
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UnregisterClass(SDL_Appname, SDL_Instance);
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}
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}
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app_registered = 0;
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}
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@ -971,6 +971,7 @@ void DIB_VideoQuit(_THIS)
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}
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DIB_QuitGamma(this);
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DIB_DestroyWindow(this);
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SDL_UnregisterApp();
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FlushMessageQueue();
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SDL_Window = NULL;
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@ -2387,6 +2387,7 @@ void DX5_VideoQuit(_THIS)
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DIB_QuitGamma(this);
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if ( SDL_Window ) {
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DX5_DestroyWindow(this);
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SDL_UnregisterApp();
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FlushMessageQueue();
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}
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