Fixed bug 2009 - Creating texture from 32-bit surface with colorkey and per-surface alpha ignores the colorkey

To fix this we need to ignore the alpha channel in the colorkey comparison, which is the way colorkey comparisons are defined in SDL.

We also need to reset the alpha and color modulation when converting a surface.
This commit is contained in:
Sam Lantinga 2013-08-08 02:30:32 -07:00
parent a2e47469fc
commit 780f3a273d

View file

@ -255,11 +255,13 @@ SDL_ConvertColorkeyToAlpha(SDL_Surface * surface)
Uint16 ckey = (Uint16) surface->map->info.colorkey;
Uint16 mask = (Uint16) (~surface->format->Amask);
/* Ignore alpha in colorkey comparison */
ckey &= mask;
row = (Uint16 *) surface->pixels;
for (y = surface->h; y--;) {
spot = row;
for (x = surface->w; x--;) {
if (*spot == ckey) {
if ((*spot & mask) == ckey) {
*spot &= mask;
}
++spot;
@ -277,10 +279,13 @@ SDL_ConvertColorkeyToAlpha(SDL_Surface * surface)
Uint32 ckey = surface->map->info.colorkey;
Uint32 mask = ~surface->format->Amask;
/* Ignore alpha in colorkey comparison */
ckey &= mask;
row = (Uint32 *) surface->pixels;
for (y = surface->h; y--;) {
spot = row;
for (x = surface->w; x--;) {
if ((*spot & mask) == ckey) {
if (*spot == ckey) {
*spot &= mask;
}
@ -802,6 +807,7 @@ SDL_ConvertSurface(SDL_Surface * surface, SDL_PixelFormat * format,
{
SDL_Surface *convert;
Uint32 copy_flags;
SDL_Color copy_color;
SDL_Rect bounds;
/* Check for empty destination palette! (results in empty image) */
@ -838,7 +844,16 @@ SDL_ConvertSurface(SDL_Surface * surface, SDL_PixelFormat * format,
/* Save the original copy flags */
copy_flags = surface->map->info.flags;
copy_color.r = surface->map->info.r;
copy_color.g = surface->map->info.g;
copy_color.b = surface->map->info.b;
copy_color.a = surface->map->info.a;
surface->map->info.r = 0xFF;
surface->map->info.g = 0xFF;
surface->map->info.b = 0xFF;
surface->map->info.a = 0xFF;
surface->map->info.flags = 0;
SDL_InvalidateMap(surface->map);
/* Copy over the image data */
bounds.x = 0;
@ -848,16 +863,21 @@ SDL_ConvertSurface(SDL_Surface * surface, SDL_PixelFormat * format,
SDL_LowerBlit(surface, &bounds, convert, &bounds);
/* Clean up the original surface, and update converted surface */
convert->map->info.r = surface->map->info.r;
convert->map->info.g = surface->map->info.g;
convert->map->info.b = surface->map->info.b;
convert->map->info.a = surface->map->info.a;
convert->map->info.r = copy_color.r;
convert->map->info.g = copy_color.g;
convert->map->info.b = copy_color.b;
convert->map->info.a = copy_color.a;
convert->map->info.flags =
(copy_flags &
~(SDL_COPY_COLORKEY | SDL_COPY_BLEND
| SDL_COPY_RLE_DESIRED | SDL_COPY_RLE_COLORKEY |
SDL_COPY_RLE_ALPHAKEY));
surface->map->info.r = copy_color.r;
surface->map->info.g = copy_color.g;
surface->map->info.b = copy_color.b;
surface->map->info.a = copy_color.a;
surface->map->info.flags = copy_flags;
SDL_InvalidateMap(surface->map);
if (copy_flags & SDL_COPY_COLORKEY) {
SDL_bool set_colorkey_by_color = SDL_FALSE;