Support for GL initialization parameters has been added.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404131
This commit is contained in:
Mike Gorchak 2009-10-21 14:51:42 +00:00
parent 1cbfd5b6e0
commit 78dec43e00
4 changed files with 92 additions and 18 deletions

View file

@ -86,6 +86,28 @@ CommonCreateState(char **argv, Uint32 flags)
state->audiospec.format = AUDIO_S16;
state->audiospec.channels = 2;
state->audiospec.samples = 2048;
/* Set some very sane GL defaults */
state->gl_red_size = 3;
state->gl_green_size = 3;
state->gl_blue_size = 2;
state->gl_alpha_size = 0;
state->gl_buffer_size = 0;
state->gl_depth_size = 16;
state->gl_stencil_size = 0;
state->gl_double_buffer = 1;
state->gl_accum_red_size = 0;
state->gl_accum_green_size = 0;
state->gl_accum_blue_size = 0;
state->gl_accum_alpha_size = 0;
state->gl_stereo = 0;
state->gl_multisamplebuffers = 0;
state->gl_multisamplesamples = 0;
state->gl_retained_backing = 1;
state->gl_accelerated = 1;
state->gl_major_version = 2;
state->gl_minor_version = 1;
return state;
}
@ -621,6 +643,27 @@ CommonInit(CommonState * state)
SDL_GetCurrentVideoDriver());
}
/* Upload GL settings */
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, state->gl_red_size);
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, state->gl_green_size);
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, state->gl_blue_size);
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, state->gl_alpha_size);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, state->gl_double_buffer);
SDL_GL_SetAttribute(SDL_GL_BUFFER_SIZE, state->gl_buffer_size);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, state->gl_depth_size);
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, state->gl_stencil_size);
SDL_GL_SetAttribute(SDL_GL_ACCUM_RED_SIZE, state->gl_accum_red_size);
SDL_GL_SetAttribute(SDL_GL_ACCUM_GREEN_SIZE, state->gl_accum_green_size);
SDL_GL_SetAttribute(SDL_GL_ACCUM_BLUE_SIZE, state->gl_accum_blue_size);
SDL_GL_SetAttribute(SDL_GL_ACCUM_ALPHA_SIZE, state->gl_accum_alpha_size);
SDL_GL_SetAttribute(SDL_GL_STEREO, state->gl_stereo);
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, state->gl_multisamplebuffers);
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, state->gl_multisamplesamples);
SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL, state->gl_accelerated);
SDL_GL_SetAttribute(SDL_GL_RETAINED_BACKING, state->gl_retained_backing);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, state->gl_major_version);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, state->gl_minor_version);
if (state->verbose & VERBOSE_MODES) {
SDL_DisplayMode mode;
int bpp;