Implemented OpenGL support on Mac OS X

The OpenGL renderer works without changes, yay! :)

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401982
This commit is contained in:
Sam Lantinga 2006-07-25 06:22:42 +00:00
parent 941ef5db91
commit 79452369ef
16 changed files with 528 additions and 214 deletions

View file

@ -1444,6 +1444,10 @@ extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface * src,
*
* \return 0 on success, or -1 if the library couldn't be loaded
*
* This should be done after initializing the video driver, but before
* creating any OpenGL windows. If no OpenGL library is loaded, the default
* library will be loaded upon creation of the first OpenGL window.
*
* \note If you do this, you need to retrieve all of the GL functions used in
* your program from the dynamic library using SDL_GL_GetProcAddress().
*
@ -1476,11 +1480,9 @@ extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value);
/**
* \fn int SDL_GL_GetWindowAttribute(SDL_WindowID windowID, SDL_GLattr attr, int *value)
*
* \brief Get the actual value for an OpenGL window attribute.
* \brief Get the actual value for an attribute from the current context.
*/
extern DECLSPEC int SDLCALL SDL_GL_GetWindowAttribute(SDL_WindowID windowID,
SDL_GLattr attr,
int *value);
extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int *value);
/**
* \fn SDL_GLContext SDL_GL_CreateContext(SDL_WindowID windowID)