WinRT: unified the two, public, app-init functions
This function, SDL_WinRTRunApp, can be used to help launch either XAML or non-XAML/Direct3D-only based apps.
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12 changed files with 77 additions and 46 deletions
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@ -44,8 +44,10 @@
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creating an instance of IFrameworkView in the process.
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Please note that #include'ing SDL_main.h is not enough to get a main()
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function working. The file, src/main/winrt/SDL_WinRT_main.cpp, or a copy
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of it, must be compiled into the app itself.
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function working. In non-XAML apps, the file,
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src/main/winrt/SDL_WinRT_main_NonXAML.cpp, or a copy of it, must be compiled
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into the app itself. In XAML apps, the function, SDL_WinRTRunApp must be
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called, with a pointer to the Direct3D-hosted XAML control passed in.
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*/
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#define SDL_MAIN_NEEDED
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@ -125,6 +127,24 @@ extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
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#endif /* __WIN32__ */
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#ifdef __WINRT__
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/**
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* \brief Initializes and launches an SDL/WinRT application.
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*
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* \param mainFunction The SDL app's C-style main().
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* \param xamlBackgroundPanel An optional, XAML-based, background panel.
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* For Non-XAML apps, this value must be set to NULL. For XAML apps,
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* pass in a pointer to a SwapChainBackgroundPanel, casted to an
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* IInspectable (via reinterpret_cast).
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* \ret 0 on success, -1 on failure. On failure, use SDL_GetError to retrieve more
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* information on the failure.
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*/
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extern DECLSPEC int SDLCALL SDL_WinRTRunApp(int (*mainFunction)(int, char **), void * xamlBackgroundPanel);
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#endif /* __WINRT__ */
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#ifdef __cplusplus
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}
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#endif
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