The SDL platform header shouldn't dictate the OS target API for other
applications.  The build system should define the target API for building
SDL internally.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401635
This commit is contained in:
Sam Lantinga 2006-04-13 14:14:06 +00:00
parent 458c2abbc5
commit 7a15c646b5
2 changed files with 7 additions and 10 deletions

View file

@ -64,16 +64,10 @@
#if defined(macintosh)
#undef __MACOS__
#define __MACOS__ 1
#define TARGET_API_MAC_OS8 1
#define TARGET_API_MAC_CARBON 0
#define TARGET_API_MAC_OSX 0
#endif
#if defined(__GNUC__) && (defined(__APPLE_CC__) || defined(__APPLE_CPP__))
#undef __MACOSX__
#define __MACOSX__ 1
#define TARGET_API_MAC_OS8 0
#define TARGET_API_MAC_CARBON 1
#define TARGET_API_MAC_OSX 1
#endif
#if defined(__NetBSD__)
#undef __NETBSD__