WinRT: made the skeleton C++11 thread implementation use .cpp files, not .c
--HG-- rename : src/thread/stdcpp/SDL_syscond.c => src/thread/stdcpp/SDL_syscond.cpp rename : src/thread/stdcpp/SDL_sysmutex.c => src/thread/stdcpp/SDL_sysmutex.cpp rename : src/thread/stdcpp/SDL_systhread.c => src/thread/stdcpp/SDL_systhread.cpp
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4 changed files with 20 additions and 3 deletions
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@ -91,9 +91,9 @@
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<ClCompile Include="..\..\src\stdlib\SDL_string.c" />
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<ClCompile Include="..\..\src\thread\generic\SDL_syssem.c" />
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<ClCompile Include="..\..\src\thread\SDL_thread.c" />
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<ClCompile Include="..\..\src\thread\stdcpp\SDL_syscond.c" />
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<ClCompile Include="..\..\src\thread\stdcpp\SDL_sysmutex.c" />
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<ClCompile Include="..\..\src\thread\stdcpp\SDL_systhread.c" />
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<ClCompile Include="..\..\src\thread\stdcpp\SDL_syscond.cpp" />
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<ClCompile Include="..\..\src\thread\stdcpp\SDL_sysmutex.cpp" />
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<ClCompile Include="..\..\src\thread\stdcpp\SDL_systhread.cpp" />
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<ClCompile Include="..\..\src\timer\dummy\SDL_systimer.c" />
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<ClCompile Include="..\..\src\timer\SDL_timer.c" />
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<ClCompile Include="..\..\src\video\dummy\SDL_nullevents.c" />
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