WinRT: made the skeleton C++11 thread implementation use .cpp files, not .c

--HG--
rename : src/thread/stdcpp/SDL_syscond.c => src/thread/stdcpp/SDL_syscond.cpp
rename : src/thread/stdcpp/SDL_sysmutex.c => src/thread/stdcpp/SDL_sysmutex.cpp
rename : src/thread/stdcpp/SDL_systhread.c => src/thread/stdcpp/SDL_systhread.cpp
This commit is contained in:
David Ludwig 2012-11-22 23:12:06 -05:00
parent e4c6ec5708
commit 7a24dc071b
4 changed files with 20 additions and 3 deletions

View file

@ -91,9 +91,9 @@
<ClCompile Include="..\..\src\stdlib\SDL_string.c" />
<ClCompile Include="..\..\src\thread\generic\SDL_syssem.c" />
<ClCompile Include="..\..\src\thread\SDL_thread.c" />
<ClCompile Include="..\..\src\thread\stdcpp\SDL_syscond.c" />
<ClCompile Include="..\..\src\thread\stdcpp\SDL_sysmutex.c" />
<ClCompile Include="..\..\src\thread\stdcpp\SDL_systhread.c" />
<ClCompile Include="..\..\src\thread\stdcpp\SDL_syscond.cpp" />
<ClCompile Include="..\..\src\thread\stdcpp\SDL_sysmutex.cpp" />
<ClCompile Include="..\..\src\thread\stdcpp\SDL_systhread.cpp" />
<ClCompile Include="..\..\src\timer\dummy\SDL_systimer.c" />
<ClCompile Include="..\..\src\timer\SDL_timer.c" />
<ClCompile Include="..\..\src\video\dummy\SDL_nullevents.c" />

View file

@ -38,6 +38,7 @@ struct SDL_cond
};
/* Create a condition variable */
extern "C"
SDL_cond *
SDL_CreateCond(void)
{
@ -60,6 +61,7 @@ SDL_CreateCond(void)
}
/* Destroy a condition variable */
extern "C"
void
SDL_DestroyCond(SDL_cond * cond)
{
@ -78,6 +80,7 @@ SDL_DestroyCond(SDL_cond * cond)
}
/* Restart one of the threads that are waiting on the condition variable */
extern "C"
int
SDL_CondSignal(SDL_cond * cond)
{
@ -103,6 +106,7 @@ SDL_CondSignal(SDL_cond * cond)
}
/* Restart all threads that are waiting on the condition variable */
extern "C"
int
SDL_CondBroadcast(SDL_cond * cond)
{
@ -158,6 +162,7 @@ Thread B:
SDL_CondSignal(cond);
SDL_UnlockMutex(lock);
*/
extern "C"
int
SDL_CondWaitTimeout(SDL_cond * cond, SDL_mutex * mutex, Uint32 ms)
{
@ -214,6 +219,7 @@ SDL_CondWaitTimeout(SDL_cond * cond, SDL_mutex * mutex, Uint32 ms)
}
/* Wait on the condition variable forever */
extern "C"
int
SDL_CondWait(SDL_cond * cond, SDL_mutex * mutex)
{

View file

@ -34,6 +34,7 @@ struct SDL_mutex
};
/* Create a mutex */
extern "C"
SDL_mutex *
SDL_CreateMutex(void)
{
@ -57,6 +58,7 @@ SDL_CreateMutex(void)
}
/* Free the mutex */
extern "C"
void
SDL_DestroyMutex(SDL_mutex * mutex)
{
@ -69,6 +71,7 @@ SDL_DestroyMutex(SDL_mutex * mutex)
}
/* Lock the semaphore */
extern "C"
int
SDL_mutexP(SDL_mutex * mutex)
{
@ -100,6 +103,7 @@ SDL_mutexP(SDL_mutex * mutex)
}
/* Unlock the mutex */
extern "C"
int
SDL_mutexV(SDL_mutex * mutex)
{

View file

@ -22,9 +22,12 @@
/* Thread management routines for SDL */
extern "C" {
#include "SDL_thread.h"
#include "../SDL_systhread.h"
}
extern "C"
int
SDL_SYS_CreateThread(SDL_Thread * thread, void *args)
{
@ -32,24 +35,28 @@ SDL_SYS_CreateThread(SDL_Thread * thread, void *args)
return (-1);
}
extern "C"
void
SDL_SYS_SetupThread(const char *name)
{
return;
}
extern "C"
SDL_threadID
SDL_ThreadID(void)
{
return (0);
}
extern "C"
int
SDL_SYS_SetThreadPriority(SDL_ThreadPriority priority)
{
return (0);
}
extern "C"
void
SDL_SYS_WaitThread(SDL_Thread * thread)
{