WinRT: made the skeleton C++11 thread implementation use .cpp files, not .c
--HG-- rename : src/thread/stdcpp/SDL_syscond.c => src/thread/stdcpp/SDL_syscond.cpp rename : src/thread/stdcpp/SDL_sysmutex.c => src/thread/stdcpp/SDL_sysmutex.cpp rename : src/thread/stdcpp/SDL_systhread.c => src/thread/stdcpp/SDL_systhread.cpp
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4 changed files with 20 additions and 3 deletions
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@ -91,9 +91,9 @@
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<ClCompile Include="..\..\src\stdlib\SDL_string.c" />
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<ClCompile Include="..\..\src\thread\generic\SDL_syssem.c" />
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<ClCompile Include="..\..\src\thread\SDL_thread.c" />
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<ClCompile Include="..\..\src\thread\stdcpp\SDL_syscond.c" />
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<ClCompile Include="..\..\src\thread\stdcpp\SDL_sysmutex.c" />
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<ClCompile Include="..\..\src\thread\stdcpp\SDL_systhread.c" />
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<ClCompile Include="..\..\src\thread\stdcpp\SDL_syscond.cpp" />
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<ClCompile Include="..\..\src\thread\stdcpp\SDL_sysmutex.cpp" />
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<ClCompile Include="..\..\src\thread\stdcpp\SDL_systhread.cpp" />
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<ClCompile Include="..\..\src\timer\dummy\SDL_systimer.c" />
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<ClCompile Include="..\..\src\timer\SDL_timer.c" />
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<ClCompile Include="..\..\src\video\dummy\SDL_nullevents.c" />
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@ -38,6 +38,7 @@ struct SDL_cond
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};
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/* Create a condition variable */
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extern "C"
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SDL_cond *
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SDL_CreateCond(void)
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{
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@ -60,6 +61,7 @@ SDL_CreateCond(void)
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}
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/* Destroy a condition variable */
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extern "C"
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void
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SDL_DestroyCond(SDL_cond * cond)
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{
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@ -78,6 +80,7 @@ SDL_DestroyCond(SDL_cond * cond)
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}
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/* Restart one of the threads that are waiting on the condition variable */
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extern "C"
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int
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SDL_CondSignal(SDL_cond * cond)
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{
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@ -103,6 +106,7 @@ SDL_CondSignal(SDL_cond * cond)
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}
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/* Restart all threads that are waiting on the condition variable */
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extern "C"
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int
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SDL_CondBroadcast(SDL_cond * cond)
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{
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@ -158,6 +162,7 @@ Thread B:
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SDL_CondSignal(cond);
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SDL_UnlockMutex(lock);
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*/
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extern "C"
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int
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SDL_CondWaitTimeout(SDL_cond * cond, SDL_mutex * mutex, Uint32 ms)
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{
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@ -214,6 +219,7 @@ SDL_CondWaitTimeout(SDL_cond * cond, SDL_mutex * mutex, Uint32 ms)
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}
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/* Wait on the condition variable forever */
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extern "C"
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int
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SDL_CondWait(SDL_cond * cond, SDL_mutex * mutex)
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{
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@ -34,6 +34,7 @@ struct SDL_mutex
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};
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/* Create a mutex */
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extern "C"
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SDL_mutex *
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SDL_CreateMutex(void)
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{
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@ -57,6 +58,7 @@ SDL_CreateMutex(void)
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}
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/* Free the mutex */
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extern "C"
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void
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SDL_DestroyMutex(SDL_mutex * mutex)
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{
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@ -69,6 +71,7 @@ SDL_DestroyMutex(SDL_mutex * mutex)
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}
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/* Lock the semaphore */
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extern "C"
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int
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SDL_mutexP(SDL_mutex * mutex)
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{
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@ -100,6 +103,7 @@ SDL_mutexP(SDL_mutex * mutex)
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}
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/* Unlock the mutex */
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extern "C"
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int
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SDL_mutexV(SDL_mutex * mutex)
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{
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@ -22,9 +22,12 @@
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/* Thread management routines for SDL */
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extern "C" {
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#include "SDL_thread.h"
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#include "../SDL_systhread.h"
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}
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extern "C"
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int
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SDL_SYS_CreateThread(SDL_Thread * thread, void *args)
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{
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@ -32,24 +35,28 @@ SDL_SYS_CreateThread(SDL_Thread * thread, void *args)
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return (-1);
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}
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extern "C"
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void
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SDL_SYS_SetupThread(const char *name)
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{
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return;
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}
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extern "C"
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SDL_threadID
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SDL_ThreadID(void)
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{
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return (0);
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}
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extern "C"
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int
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SDL_SYS_SetThreadPriority(SDL_ThreadPriority priority)
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{
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return (0);
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}
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extern "C"
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void
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SDL_SYS_WaitThread(SDL_Thread * thread)
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{
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