Comment update: SDL_INIT_NOPARACHUTE doesn't do anything as of 2.0.0.
--HG-- extra : rebase_source : d365c52afb7b7b1e0913b99aa23e94dddf0672a9
This commit is contained in:
parent
7860e1d1e2
commit
7a3c39ff6e
1 changed files with 1 additions and 3 deletions
|
@ -114,7 +114,7 @@ extern "C" {
|
|||
#define SDL_INIT_HAPTIC 0x00001000
|
||||
#define SDL_INIT_GAMECONTROLLER 0x00002000 /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */
|
||||
#define SDL_INIT_EVENTS 0x00004000
|
||||
#define SDL_INIT_NOPARACHUTE 0x00100000 /**< Don't catch fatal signals */
|
||||
#define SDL_INIT_NOPARACHUTE 0x00100000 /**< compatibility; this flag is ignored. */
|
||||
#define SDL_INIT_EVERYTHING ( \
|
||||
SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \
|
||||
SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER \
|
||||
|
@ -123,8 +123,6 @@ extern "C" {
|
|||
|
||||
/**
|
||||
* This function initializes the subsystems specified by \c flags
|
||||
* Unless the ::SDL_INIT_NOPARACHUTE flag is set, it will install cleanup
|
||||
* signal handlers for some commonly ignored fatal signals (like SIGSEGV).
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue