Fixed iPhone demos

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403559
This commit is contained in:
Sam Lantinga 2009-03-17 03:56:21 +00:00
parent 4d78fdcef7
commit 7a8aae678e
5 changed files with 16 additions and 10 deletions

View file

@ -58,7 +58,8 @@ render(void)
dstRect.h = HAPPY_FACE_SIZE; dstRect.h = HAPPY_FACE_SIZE;
/* fill background in with black */ /* fill background in with black */
SDL_RenderFill(0, 0, 0, 255, NULL); SDL_SetRenderDrawColor(0, 0, 0, 255);
SDL_RenderFill(NULL);
/* /*
loop through all the happy faces: loop through all the happy faces:

View file

@ -174,8 +174,8 @@ void
drawBlank(int x, int y) drawBlank(int x, int y)
{ {
SDL_Rect rect = { x, y, GLYPH_SIZE_SCREEN, GLYPH_SIZE_SCREEN }; SDL_Rect rect = { x, y, GLYPH_SIZE_SCREEN, GLYPH_SIZE_SCREEN };
SDL_RenderFill(bg_color.r, bg_color.g, bg_color.b, bg_color.unused, SDL_SetRenderDrawColor(bg_color.r, bg_color.g, bg_color.b, bg_color.unused);
&rect); SDL_RenderFill(&rect);
} }
/* moves backwards one character, erasing the last one put down */ /* moves backwards one character, erasing the last one put down */
@ -254,7 +254,8 @@ main(int argc, char *argv[])
loadFont(); loadFont();
/* draw the background, we'll just paint over it */ /* draw the background, we'll just paint over it */
SDL_RenderFill(bg_color.r, bg_color.g, bg_color.b, bg_color.unused, NULL); SDL_SetRenderDrawColor(bg_color.r, bg_color.g, bg_color.b, bg_color.unused);
SDL_RenderFill(NULL);
SDL_RenderPresent(); SDL_RenderPresent();
int done = 0; int done = 0;

View file

@ -167,13 +167,14 @@ void
render(void) render(void)
{ {
int i; int i;
SDL_RenderFill(50, 50, 50, 255, NULL); /* draw background (gray) */ SDL_SetRenderDrawColor(50, 50, 50, 255);
SDL_RenderFill(NULL); /* draw background (gray) */
/* draw the drum buttons */ /* draw the drum buttons */
for (i = 0; i < NUM_DRUMS; i++) { for (i = 0; i < NUM_DRUMS; i++) {
SDL_Color color = SDL_Color color =
buttons[i].isPressed ? buttons[i].downColor : buttons[i].upColor; buttons[i].isPressed ? buttons[i].downColor : buttons[i].upColor;
SDL_RenderFill(color.r, color.g, color.b, color.unused, SDL_SetRenderDrawColor(color.r, color.g, color.b, color.unused);
&buttons[i].rect); SDL_RenderFill(&buttons[i].rect);
} }
/* update the screen */ /* update the screen */
SDL_RenderPresent(); SDL_RenderPresent();

View file

@ -26,7 +26,8 @@ render(void)
b = randomInt(50, 255); b = randomInt(50, 255);
/* Fill the rectangle in the color */ /* Fill the rectangle in the color */
SDL_RenderFill(r, g, b, 255, &rect); SDL_SetRenderDrawColor(r, g, b, 255);
SDL_RenderFill(&rect);
/* update screen */ /* update screen */
SDL_RenderPresent(); SDL_RenderPresent();
@ -61,7 +62,8 @@ main(int argc, char *argv[])
} }
/* Fill screen with black */ /* Fill screen with black */
SDL_RenderFill(0, 0, 0, 0, NULL); SDL_SetRenderDrawColor(0, 0, 0, 255);
SDL_RenderFill(NULL);
/* Enter render loop, waiting for user to quit */ /* Enter render loop, waiting for user to quit */
done = 0; done = 0;

View file

@ -95,7 +95,8 @@ main(int argc, char *argv[])
initializeTexture(); initializeTexture();
/* fill canvass initially with all black */ /* fill canvass initially with all black */
SDL_RenderFill(0, 0, 0, 255, NULL); SDL_SetRenderDrawColor(0, 0, 0, 255);
SDL_RenderFill(NULL);
SDL_RenderPresent(); SDL_RenderPresent();
done = 0; done = 0;