Editors Note: The original patch was modified to use SDL_Delay() instead of

nanosleep because nanosleep may not be portable to all systems
              using SDL with the ALSA backend.  This may be a moot point with
              the switch to blocking writes anyway...

Date: Sat, 27 Dec 2003 21:47:36 +0100
From: Michel Daenzer
To: Debian Bug Tracking System
Subject: [SDL] Bug#225252: [PATCH] ALSA fixes

Package: libsdl1.2debian-all
Version: 1.2.6-2
Severity: normal
Tags: patch

For SDL 1.2.6, the ALSA backend was changed to call snd_pcm_open() with
SND_PCM_NONBLOCK. That's a good idea per se, however, it causes high CPU
usage, interrupted sound and stuttering in some games here. Taking a nanosleep
whenever snd_pcm_writei() returns -EAGAIN fixes this, but I think it's more
efficient to use blocking mode for the actual sound playback. Feedback from the
SDL and ALSA lists appreciated.

The patch also fixes the default ALSA device to be used.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40766
This commit is contained in:
Sam Lantinga 2004-01-04 15:40:50 +00:00
parent 028eb83878
commit 7ad9d80037

View file

@ -45,7 +45,7 @@
#define DRIVER_NAME "alsa"
/* The default ALSA audio driver */
#define DEFAULT_DEVICE "plughw:0,0"
#define DEFAULT_DEVICE "default"
/* Audio driver functions */
static int ALSA_OpenAudio(_THIS, SDL_AudioSpec *spec);
@ -146,17 +146,19 @@ static void ALSA_PlayAudio(_THIS)
int status;
int sample_len;
signed short *sample_buf;
sample_len = this->spec.samples;
sample_buf = (signed short *)mixbuf;
while ( sample_len > 0 ) {
status = snd_pcm_writei(pcm_handle, sample_buf, sample_len);
if ( status < 0 ) {
if ( status == -EAGAIN ) {
SDL_Delay(1);
continue;
}
if ( status == -ESTRPIPE ) {
do {
SDL_Delay(1);
status = snd_pcm_resume(pcm_handle);
} while ( status == -EAGAIN );
}
@ -316,6 +318,9 @@ static int ALSA_OpenAudio(_THIS, SDL_AudioSpec *spec)
/* Get the parent process id (we're the parent of the audio thread) */
parent = getpid();
/* Switch to blocking mode for playback */
snd_pcm_nonblock(pcm_handle, 0);
/* We're ready to rock and roll. :-) */
return(0);
}