The Direct3D Read/Write pixels interface is in progress.
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404221
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1 changed files with 13 additions and 2 deletions
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@ -73,7 +73,9 @@ static int D3D_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect);
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static int D3D_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
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static int D3D_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * srcrect, const SDL_Rect * dstrect);
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const SDL_Rect * srcrect, const SDL_Rect * dstrect);
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static int D3D_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
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static int D3D_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
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void * pixels, int pitch);
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Uint32 format, void * pixels, int pitch);
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static int D3D_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect,
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Uint32 format, const void * pixels, int pitch);
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static void D3D_RenderPresent(SDL_Renderer * renderer);
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static void D3D_RenderPresent(SDL_Renderer * renderer);
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static void D3D_DestroyTexture(SDL_Renderer * renderer,
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static void D3D_DestroyTexture(SDL_Renderer * renderer,
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SDL_Texture * texture);
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SDL_Texture * texture);
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@ -370,6 +372,7 @@ D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
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renderer->RenderFill = D3D_RenderFill;
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renderer->RenderFill = D3D_RenderFill;
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renderer->RenderCopy = D3D_RenderCopy;
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renderer->RenderCopy = D3D_RenderCopy;
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renderer->RenderReadPixels = D3D_RenderReadPixels;
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renderer->RenderReadPixels = D3D_RenderReadPixels;
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renderer->RenderWritePixels = D3D_RenderWritePixels;
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renderer->RenderPresent = D3D_RenderPresent;
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renderer->RenderPresent = D3D_RenderPresent;
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renderer->DestroyTexture = D3D_DestroyTexture;
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renderer->DestroyTexture = D3D_DestroyTexture;
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renderer->DestroyRenderer = D3D_DestroyRenderer;
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renderer->DestroyRenderer = D3D_DestroyRenderer;
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@ -1150,7 +1153,7 @@ D3D_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
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static int
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static int
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D3D_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
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D3D_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
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void * pixels, int pitch)
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Uint32 format, void * pixels, int pitch)
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{
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{
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BYTE * pBytes;
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BYTE * pBytes;
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D3DLOCKED_RECT lockedRect;
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D3DLOCKED_RECT lockedRect;
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@ -1192,6 +1195,14 @@ D3D_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
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return -1;
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return -1;
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}
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}
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static int
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D3D_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect,
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Uint32 format, const void * pixels, int pitch)
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{
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/* Work in progress */
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return -1;
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}
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static void
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static void
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D3D_RenderPresent(SDL_Renderer * renderer)
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D3D_RenderPresent(SDL_Renderer * renderer)
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{
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{
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