Got testsprite2 to work reasonably.
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3 changed files with 47 additions and 64 deletions
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@ -20,7 +20,7 @@ static int current_color = 0;
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static SDL_Rect *positions;
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static SDL_Rect *velocities;
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static int sprite_w, sprite_h;
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static SDL_BlendMode blendMode = SDL_BLENDMODE_MASK;
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static SDL_BlendMode blendMode = SDL_BLENDMODE_BLEND;
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static SDL_TextureScaleMode scaleMode = SDL_TEXTURESCALEMODE_NONE;
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/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
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