Fixed a typo (thanks, Ethan!).
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@ -111,7 +111,7 @@ typedef struct SDL_GameControllerButtonBind
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*
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* \return 1 if mapping is added, 0 if updated, -1 on error
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*/
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extern DECLSPEC int SDLCALL SDL_GameControllerAddMapping( const char* mappingSring );
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extern DECLSPEC int SDLCALL SDL_GameControllerAddMapping( const char* mappingString );
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/**
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* Get a mapping string for a GUID
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