Exported the software renderer texture functions to make easier to create
a renderer based on a framebuffer. Fixed an initialization bug with the dummy video display mode. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402589
This commit is contained in:
parent
2de3ba209d
commit
7d034dcfb1
5 changed files with 46 additions and 322 deletions
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@ -161,6 +161,36 @@ DisplayPaletteChanged(void *userdata, SDL_Palette * palette)
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return 0;
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}
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void
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Setup_SoftwareRenderer(SDL_Renderer * renderer)
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{
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renderer->CreateTexture = SW_CreateTexture;
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renderer->QueryTexturePixels = SW_QueryTexturePixels;
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renderer->SetTexturePalette = SW_SetTexturePalette;
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renderer->GetTexturePalette = SW_GetTexturePalette;
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renderer->SetTextureColorMod = SW_SetTextureColorMod;
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renderer->SetTextureAlphaMod = SW_SetTextureAlphaMod;
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renderer->SetTextureBlendMode = SW_SetTextureBlendMode;
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renderer->SetTextureScaleMode = SW_SetTextureScaleMode;
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renderer->UpdateTexture = SW_UpdateTexture;
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renderer->LockTexture = SW_LockTexture;
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renderer->UnlockTexture = SW_UnlockTexture;
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renderer->DirtyTexture = SW_DirtyTexture;
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renderer->DestroyTexture = SW_DestroyTexture;
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renderer->info.mod_modes = SW_RenderDriver.info.mod_modes;
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renderer->info.blend_modes = SW_RenderDriver.info.blend_modes;
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renderer->info.scale_modes = SW_RenderDriver.info.scale_modes;
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renderer->info.num_texture_formats =
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SW_RenderDriver.info.num_texture_formats;
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SDL_memcpy(renderer->info.texture_formats,
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SW_RenderDriver.info.texture_formats,
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sizeof(renderer->info.texture_formats));;
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renderer->info.max_texture_width = SW_RenderDriver.info.max_texture_width;
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renderer->info.max_texture_height =
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SW_RenderDriver.info.max_texture_height;
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}
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SDL_Renderer *
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SW_CreateRenderer(SDL_Window * window, Uint32 flags)
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{
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@ -194,28 +224,15 @@ SW_CreateRenderer(SDL_Window * window, Uint32 flags)
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}
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renderer->ActivateRenderer = SW_ActivateRenderer;
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renderer->DisplayModeChanged = SW_DisplayModeChanged;
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renderer->CreateTexture = SW_CreateTexture;
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renderer->QueryTexturePixels = SW_QueryTexturePixels;
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renderer->SetTexturePalette = SW_SetTexturePalette;
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renderer->GetTexturePalette = SW_GetTexturePalette;
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renderer->SetTextureColorMod = SW_SetTextureColorMod;
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renderer->SetTextureAlphaMod = SW_SetTextureAlphaMod;
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renderer->SetTextureBlendMode = SW_SetTextureBlendMode;
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renderer->SetTextureScaleMode = SW_SetTextureScaleMode;
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renderer->UpdateTexture = SW_UpdateTexture;
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renderer->LockTexture = SW_LockTexture;
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renderer->UnlockTexture = SW_UnlockTexture;
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renderer->DirtyTexture = SW_DirtyTexture;
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renderer->RenderFill = SW_RenderFill;
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renderer->RenderCopy = SW_RenderCopy;
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renderer->RenderPresent = SW_RenderPresent;
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renderer->DestroyTexture = SW_DestroyTexture;
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renderer->DestroyRenderer = SW_DestroyRenderer;
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renderer->info = SW_RenderDriver.info;
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renderer->info.name = SW_RenderDriver.info.name;
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renderer->info.flags = 0;
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renderer->window = window->id;
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renderer->driverdata = data;
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renderer->info.flags = 0;
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Setup_SoftwareRenderer(renderer);
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if (flags & SDL_RENDERER_PRESENTFLIP2) {
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renderer->info.flags |= SDL_RENDERER_PRESENTFLIP2;
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@ -417,7 +434,9 @@ SW_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
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static void
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SW_UpdateRenderCopyFunc(SDL_Renderer * renderer, SDL_Texture * texture)
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{
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SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
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SDL_Window *window = SDL_GetWindowFromID(renderer->window);
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SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
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SDL_DisplayMode *displayMode = &display->current_mode;
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SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
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/* We only need a special copy function for advanced features */
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@ -426,7 +445,7 @@ SW_UpdateRenderCopyFunc(SDL_Renderer * renderer, SDL_Texture * texture)
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blendMode & (SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD))
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|| texture->scaleMode) {
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surface->userdata =
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SDL_GetRenderCopyFunc(texture->format, data->format,
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SDL_GetRenderCopyFunc(texture->format, displayMode->format,
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texture->modMode, texture->blendMode,
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texture->scaleMode);
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} else {
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@ -25,4 +25,7 @@
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extern SDL_RenderDriver SW_RenderDriver;
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/* Set up SDL_Surface texture functions for a renderer */
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void Setup_SoftwareRenderer(SDL_Renderer * renderer);
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/* vi: set ts=4 sw=4 expandtab: */
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@ -897,6 +897,7 @@ DirectFB_DestroyWindow(_THIS, SDL_Window * window)
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devdata->firstwin = windata->next;
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SDL_free(windata);
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}
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static SDL_bool
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DirectFB_GetWindowWMInfo(_THIS, SDL_Window * window,
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struct SDL_SysWMinfo *info)
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@ -31,56 +31,13 @@
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static SDL_Renderer *SDL_DUMMY_CreateRenderer(SDL_Window * window,
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Uint32 flags);
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static int SDL_DUMMY_CreateTexture(SDL_Renderer * renderer,
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SDL_Texture * texture);
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static int SDL_DUMMY_QueryTexturePixels(SDL_Renderer * renderer,
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SDL_Texture * texture, void **pixels,
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int *pitch);
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static int SDL_DUMMY_SetTexturePalette(SDL_Renderer * renderer,
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SDL_Texture * texture,
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const SDL_Color * colors,
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int firstcolor, int ncolors);
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static int SDL_DUMMY_GetTexturePalette(SDL_Renderer * renderer,
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SDL_Texture * texture,
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SDL_Color * colors, int firstcolor,
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int ncolors);
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static int SDL_DUMMY_SetTextureColorMod(SDL_Renderer * renderer,
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SDL_Texture * texture);
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static int SDL_DUMMY_SetTextureAlphaMod(SDL_Renderer * renderer,
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SDL_Texture * texture);
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static int SDL_DUMMY_SetTextureBlendMode(SDL_Renderer * renderer,
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SDL_Texture * texture);
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static int SDL_DUMMY_SetTextureScaleMode(SDL_Renderer * renderer,
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SDL_Texture * texture);
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static int SDL_DUMMY_UpdateTexture(SDL_Renderer * renderer,
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SDL_Texture * texture,
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const SDL_Rect * rect, const void *pixels,
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int pitch);
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static int SDL_DUMMY_LockTexture(SDL_Renderer * renderer,
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SDL_Texture * texture, const SDL_Rect * rect,
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int markDirty, void **pixels, int *pitch);
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static void SDL_DUMMY_UnlockTexture(SDL_Renderer * renderer,
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SDL_Texture * texture);
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static void SDL_DUMMY_DirtyTexture(SDL_Renderer * renderer,
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SDL_Texture * texture, int numrects,
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const SDL_Rect * rects);
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static void SDL_DUMMY_SelectRenderTexture(SDL_Renderer * renderer,
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SDL_Texture * texture);
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static int SDL_DUMMY_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g,
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Uint8 b, Uint8 a, const SDL_Rect * rect);
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static int SDL_DUMMY_RenderCopy(SDL_Renderer * renderer,
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SDL_Texture * texture,
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const SDL_Rect * srcrect,
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const SDL_Rect * dstrect);
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static int SDL_DUMMY_RenderReadPixels(SDL_Renderer * renderer,
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const SDL_Rect * rect, void *pixels,
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int pitch);
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static int SDL_DUMMY_RenderWritePixels(SDL_Renderer * renderer,
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const SDL_Rect * rect,
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const void *pixels, int pitch);
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static void SDL_DUMMY_RenderPresent(SDL_Renderer * renderer);
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static void SDL_DUMMY_DestroyTexture(SDL_Renderer * renderer,
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SDL_Texture * texture);
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static void SDL_DUMMY_DestroyRenderer(SDL_Renderer * renderer);
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@ -91,27 +48,7 @@ SDL_RenderDriver SDL_DUMMY_RenderDriver = {
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(SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY |
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SDL_RENDERER_PRESENTFLIP2 | SDL_RENDERER_PRESENTFLIP3 |
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SDL_RENDERER_PRESENTDISCARD),
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(SDL_TEXTUREMODULATE_NONE | SDL_TEXTUREMODULATE_COLOR |
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SDL_TEXTUREMODULATE_ALPHA),
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(SDL_TEXTUREBLENDMODE_NONE | SDL_TEXTUREBLENDMODE_MASK |
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SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD |
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SDL_TEXTUREBLENDMODE_MOD),
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(SDL_TEXTURESCALEMODE_NONE | SDL_TEXTURESCALEMODE_FAST),
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11,
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{
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SDL_PIXELFORMAT_INDEX8,
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SDL_PIXELFORMAT_RGB555,
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SDL_PIXELFORMAT_RGB565,
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SDL_PIXELFORMAT_RGB888,
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SDL_PIXELFORMAT_BGR888,
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SDL_PIXELFORMAT_ARGB8888,
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SDL_PIXELFORMAT_RGBA8888,
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SDL_PIXELFORMAT_ABGR8888,
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SDL_PIXELFORMAT_BGRA8888,
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SDL_PIXELFORMAT_YUY2,
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SDL_PIXELFORMAT_UYVY},
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0,
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0}
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}
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};
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typedef struct
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@ -151,28 +88,15 @@ SDL_DUMMY_CreateRenderer(SDL_Window * window, Uint32 flags)
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}
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SDL_zerop(data);
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renderer->CreateTexture = SDL_DUMMY_CreateTexture;
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renderer->QueryTexturePixels = SDL_DUMMY_QueryTexturePixels;
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renderer->SetTexturePalette = SDL_DUMMY_SetTexturePalette;
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renderer->GetTexturePalette = SDL_DUMMY_GetTexturePalette;
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renderer->SetTextureColorMod = SDL_DUMMY_SetTextureColorMod;
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renderer->SetTextureAlphaMod = SDL_DUMMY_SetTextureAlphaMod;
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renderer->SetTextureBlendMode = SDL_DUMMY_SetTextureBlendMode;
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renderer->SetTextureScaleMode = SDL_DUMMY_SetTextureScaleMode;
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renderer->UpdateTexture = SDL_DUMMY_UpdateTexture;
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renderer->LockTexture = SDL_DUMMY_LockTexture;
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renderer->UnlockTexture = SDL_DUMMY_UnlockTexture;
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renderer->DirtyTexture = SDL_DUMMY_DirtyTexture;
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renderer->RenderFill = SDL_DUMMY_RenderFill;
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renderer->RenderCopy = SDL_DUMMY_RenderCopy;
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renderer->RenderPresent = SDL_DUMMY_RenderPresent;
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renderer->DestroyTexture = SDL_DUMMY_DestroyTexture;
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renderer->DestroyRenderer = SDL_DUMMY_DestroyRenderer;
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renderer->info = SDL_DUMMY_RenderDriver.info;
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renderer->info.name = SDL_DUMMY_RenderDriver.info.name;
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renderer->info.flags = 0;
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renderer->window = window->id;
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renderer->driverdata = data;
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renderer->info.flags = 0;
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Setup_SoftwareRenderer(renderer);
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if (flags & SDL_RENDERER_PRESENTFLIP2) {
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renderer->info.flags |= SDL_RENDERER_PRESENTFLIP2;
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return renderer;
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}
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static int
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SDL_DUMMY_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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{
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if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
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texture->driverdata = SDL_SW_CreateYUVTexture(texture);
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} else {
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int bpp;
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Uint32 Rmask, Gmask, Bmask, Amask;
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if (!SDL_PixelFormatEnumToMasks
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(texture->format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) {
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SDL_SetError("Unknown texture format");
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return -1;
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}
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texture->driverdata =
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SDL_CreateRGBSurface(0, texture->w, texture->h, bpp, Rmask, Gmask,
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Bmask, Amask);
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}
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if (!texture->driverdata) {
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return -1;
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}
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return 0;
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}
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static int
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SDL_DUMMY_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture,
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void **pixels, int *pitch)
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{
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if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
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return SDL_SW_QueryYUVTexturePixels((SDL_SW_YUVTexture *) texture->
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driverdata, pixels, pitch);
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} else {
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SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
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*pixels = surface->pixels;
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*pitch = surface->pitch;
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return 0;
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}
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}
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static int
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SDL_DUMMY_SetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Color * colors, int firstcolor,
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int ncolors)
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{
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if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
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SDL_SetError("YUV textures don't have a palette");
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return -1;
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} else {
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SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
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return SDL_SetPaletteColors(surface->format->palette, colors,
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firstcolor, ncolors);
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}
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}
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static int
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SDL_DUMMY_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
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SDL_Color * colors, int firstcolor, int ncolors)
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{
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if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
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SDL_SetError("YUV textures don't have a palette");
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return -1;
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} else {
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SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
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SDL_memcpy(colors, &surface->format->palette->colors[firstcolor],
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ncolors * sizeof(*colors));
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return 0;
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}
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}
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static void
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SDL_DUMMY_UpdateRenderCopyFunc(SDL_Renderer * renderer, SDL_Texture * texture)
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{
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SDL_Window *window = SDL_GetWindowFromID(renderer->window);
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SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
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SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
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/* We only need a special copy function for advanced features */
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if (texture->modMode
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|| (texture->
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blendMode & (SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD))
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|| texture->scaleMode) {
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surface->userdata =
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SDL_GetRenderCopyFunc(texture->format,
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display->current_mode.format,
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texture->modMode, texture->blendMode,
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texture->scaleMode);
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} else {
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surface->userdata = NULL;
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}
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}
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static int
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SDL_DUMMY_SetTextureColorMod(SDL_Renderer * renderer, SDL_Texture * texture)
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{
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SDL_DUMMY_UpdateRenderCopyFunc(renderer, texture);
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return 0;
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}
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static int
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SDL_DUMMY_SetTextureAlphaMod(SDL_Renderer * renderer, SDL_Texture * texture)
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{
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SDL_DUMMY_UpdateRenderCopyFunc(renderer, texture);
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return 0;
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}
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static int
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SDL_DUMMY_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture)
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{
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switch (texture->blendMode) {
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case SDL_TEXTUREBLENDMODE_NONE:
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case SDL_TEXTUREBLENDMODE_MASK:
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case SDL_TEXTUREBLENDMODE_BLEND:
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case SDL_TEXTUREBLENDMODE_ADD:
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case SDL_TEXTUREBLENDMODE_MOD:
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SDL_DUMMY_UpdateRenderCopyFunc(renderer, texture);
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return 0;
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default:
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SDL_Unsupported();
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texture->blendMode = SDL_TEXTUREBLENDMODE_NONE;
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SDL_DUMMY_UpdateRenderCopyFunc(renderer, texture);
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return -1;
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}
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}
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static int
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SDL_DUMMY_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture)
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{
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switch (texture->scaleMode) {
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case SDL_TEXTURESCALEMODE_NONE:
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case SDL_TEXTURESCALEMODE_FAST:
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SDL_DUMMY_UpdateRenderCopyFunc(renderer, texture);
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return 0;
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case SDL_TEXTURESCALEMODE_SLOW:
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case SDL_TEXTURESCALEMODE_BEST:
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SDL_Unsupported();
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texture->scaleMode = SDL_TEXTURESCALEMODE_FAST;
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SDL_DUMMY_UpdateRenderCopyFunc(renderer, texture);
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return -1;
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default:
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SDL_Unsupported();
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texture->scaleMode = SDL_TEXTURESCALEMODE_NONE;
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SDL_DUMMY_UpdateRenderCopyFunc(renderer, texture);
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return -1;
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}
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}
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static int
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SDL_DUMMY_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * rect, const void *pixels, int pitch)
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{
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if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
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return SDL_SW_UpdateYUVTexture((SDL_SW_YUVTexture *) texture->
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driverdata, rect, pixels, pitch);
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} else {
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SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
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Uint8 *src, *dst;
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int row;
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size_t length;
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src = (Uint8 *) pixels;
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dst =
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(Uint8 *) surface->pixels + rect->y * surface->pitch +
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rect->x * surface->format->BytesPerPixel;
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length = rect->w * surface->format->BytesPerPixel;
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for (row = 0; row < rect->h; ++row) {
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SDL_memcpy(dst, src, length);
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src += pitch;
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dst += surface->pitch;
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}
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return 0;
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}
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}
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static int
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SDL_DUMMY_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * rect, int markDirty, void **pixels,
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int *pitch)
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{
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if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
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return SDL_SW_LockYUVTexture((SDL_SW_YUVTexture *) texture->
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driverdata, rect, markDirty, pixels,
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pitch);
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} else {
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SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
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*pixels =
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(void *) ((Uint8 *) surface->pixels + rect->y * surface->pitch +
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rect->x * surface->format->BytesPerPixel);
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*pitch = surface->pitch;
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return 0;
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}
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}
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static void
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SDL_DUMMY_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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||||
{
|
||||
if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
|
||||
SDL_SW_UnlockYUVTexture((SDL_SW_YUVTexture *) texture->driverdata);
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
SDL_DUMMY_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture,
|
||||
int numrects, const SDL_Rect * rects)
|
||||
{
|
||||
}
|
||||
|
||||
static int
|
||||
SDL_DUMMY_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b,
|
||||
Uint8 a, const SDL_Rect * rect)
|
||||
|
@ -521,18 +233,6 @@ SDL_DUMMY_RenderPresent(SDL_Renderer * renderer)
|
|||
}
|
||||
}
|
||||
|
||||
static void
|
||||
SDL_DUMMY_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
|
||||
{
|
||||
if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
|
||||
SDL_SW_DestroyYUVTexture((SDL_SW_YUVTexture *) texture->driverdata);
|
||||
} else {
|
||||
SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
|
||||
|
||||
SDL_FreeSurface(surface);
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
SDL_DUMMY_DestroyRenderer(SDL_Renderer * renderer)
|
||||
{
|
||||
|
|
|
@ -114,6 +114,7 @@ DUMMY_VideoInit(_THIS)
|
|||
mode.w = 1024;
|
||||
mode.h = 768;
|
||||
mode.refresh_rate = 0;
|
||||
mode.driverdata = NULL;
|
||||
SDL_AddBasicVideoDisplay(&mode);
|
||||
SDL_AddRenderDriver(0, &SDL_DUMMY_RenderDriver);
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue