Ported over, to the best of my ability, the code for Win32 shaped windows and patched in the correct C syntax and coding conventions of SDL.
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e5592bfb4b
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7e0f1f1898
4 changed files with 338 additions and 10 deletions
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@ -41,18 +41,22 @@ SDL_bool SDL_IsShapedWindow(const SDL_Window *window) {
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if(window == NULL)
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return SDL_FALSE;
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else
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return window->shaper != NULL;
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return (SDL_bool)(window->shaper != NULL)
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}
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/* REQUIRES that bitmap point to a w-by-h bitmap with 1bpp. */
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void SDL_CalculateShapeBitmap(Uint8 alphacutoff,SDL_Surface *shape,Uint8* bitmap,Uint8 ppb,Uint8 value) {
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int x = 0;
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int y = 0;
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Uint8 alpha = 0;
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Uint8* pixel;
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Uint32 bitmap_pixel;
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if(SDL_MUSTLOCK(shape))
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SDL_LockSurface(shape);
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int x = 0,y = 0;
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for(x = 0;x<shape->w;x++)
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for(y = 0;y<shape->h;y++) {
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void* pixel = shape->pixels + (y*shape->pitch) + (x*shape->format->BytesPerPixel);
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Uint8 alpha = 0;
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pixel = shape->pixels + (y*shape->pitch) + (x*shape->format->BytesPerPixel);
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alpha = 0;
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SDL_GetRGBA(*(Uint32*)pixel,shape->format,NULL,NULL,NULL,&alpha);
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Uint32 bitmap_pixel = y*shape->w + x;
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bitmap[bitmap_pixel / ppb] |= (alpha >= alphacutoff ? value : 0) << ((ppb - 1) - (bitmap_pixel % ppb));
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@ -62,6 +66,7 @@ void SDL_CalculateShapeBitmap(Uint8 alphacutoff,SDL_Surface *shape,Uint8* bitmap
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}
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int SDL_SetWindowShape(SDL_Window *window,SDL_Surface *shape,SDL_WindowShapeMode *shapeMode) {
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int result;
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if(window == NULL || !SDL_IsShapedWindow(window))
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//The window given was not a shapeable window.
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return -2;
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@ -82,9 +87,9 @@ int SDL_SetWindowShape(SDL_Window *window,SDL_Surface *shape,SDL_WindowShapeMode
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}
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}
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//TODO: Platform-specific implementations of SetWindowShape. X11 is finished. Win32 is in progress.
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int result = window->display->device->shape_driver.SetWindowShape(window->shaper,shape,shapeMode);
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result = window->display->device->shape_driver.SetWindowShape(window->shaper,shape,shapeMode);
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window->shaper->hasshape = SDL_TRUE;
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if(window->shaper->usershownflag & SDL_WINDOW_SHOWN == SDL_WINDOW_SHOWN) {
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if((window->shaper->usershownflag & SDL_WINDOW_SHOWN) == SDL_WINDOW_SHOWN) {
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SDL_ShowWindow(window);
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window->shaper->usershownflag &= !SDL_WINDOW_SHOWN;
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}
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@ -92,7 +97,8 @@ int SDL_SetWindowShape(SDL_Window *window,SDL_Surface *shape,SDL_WindowShapeMode
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}
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SDL_bool SDL_WindowHasAShape(SDL_Window *window) {
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assert(window != NULL && SDL_IsShapedWindow(window));
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if (window == NULL && !SDL_IsShapedWindow(window))
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return SDL_FALSE;
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return window->shaper->hasshape;
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}
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