Changed Start/StopTextInput back to not take any parameters.
We call SDL_GetKeyboardFocus internally now.
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3d5a6d8597
commit
7e8c791089
7 changed files with 31 additions and 23 deletions
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@ -140,14 +140,14 @@ extern DECLSPEC const char *SDLCALL SDL_GetKeyName(SDLKey key);
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* \sa SDL_StopTextInput()
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* \sa SDL_SetTextInputRect()
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*/
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extern DECLSPEC void SDLCALL SDL_StartTextInput(SDL_Window *window);
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extern DECLSPEC void SDLCALL SDL_StartTextInput(void);
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/**
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* \brief Stop receiving any text input events.
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*
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* \sa SDL_StartTextInput()
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*/
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extern DECLSPEC void SDLCALL SDL_StopTextInput(SDL_Window *window);
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extern DECLSPEC void SDLCALL SDL_StopTextInput(void);
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/**
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* \brief Set the rectangle used to type Unicode text inputs.
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@ -1740,11 +1740,11 @@ SDL_EnableUNICODE(int enable)
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switch (enable) {
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case 1:
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SDL_enabled_UNICODE = 1;
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SDL_StartTextInput(SDL_VideoWindow);
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SDL_StartTextInput();
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break;
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case 0:
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SDL_enabled_UNICODE = 0;
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SDL_StopTextInput(SDL_VideoWindow);
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SDL_StopTextInput();
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break;
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}
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return previous;
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@ -617,7 +617,7 @@ SDL_SetKeyboardFocus(SDL_Window * window)
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0, 0);
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if (SDL_EventState(SDL_TEXTINPUT, SDL_QUERY)) {
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SDL_StartTextInput(window);
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SDL_StartTextInput();
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}
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}
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}
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@ -299,8 +299,8 @@ struct SDL_VideoDevice
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void (*SuspendScreenSaver) (_THIS);
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/* Text input */
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void (*StartTextInput) (_THIS, SDL_Window *window);
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void (*StopTextInput) (_THIS, SDL_Window *window);
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void (*StartTextInput) (_THIS);
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void (*StopTextInput) (_THIS);
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void (*SetTextInputRect) (_THIS, SDL_Rect *rect);
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/* * * */
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@ -3385,20 +3385,20 @@ SDL_GetWindowWMInfo(SDL_Window * window, struct SDL_SysWMinfo *info)
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}
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void
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SDL_StartTextInput(SDL_Window *window)
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SDL_StartTextInput(void)
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{
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if (_this && _this->StartTextInput) {
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_this->StartTextInput(_this, window);
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_this->StartTextInput(_this);
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}
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SDL_EventState(SDL_TEXTINPUT, SDL_ENABLE);
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SDL_EventState(SDL_TEXTEDITING, SDL_ENABLE);
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}
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void
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SDL_StopTextInput(SDL_Window *window)
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SDL_StopTextInput(void)
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{
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if (_this && _this->StopTextInput) {
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_this->StopTextInput(_this, window);
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_this->StopTextInput(_this);
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}
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SDL_EventState(SDL_TEXTINPUT, SDL_DISABLE);
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SDL_EventState(SDL_TEXTEDITING, SDL_DISABLE);
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@ -141,21 +141,29 @@ WIN_QuitKeyboard(_THIS)
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}
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void
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WIN_StartTextInput(_THIS, SDL_Window *window)
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WIN_StartTextInput(_THIS)
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{
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HWND hwnd = ((SDL_WindowData *) window->driverdata)->hwnd;
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SDL_VideoData *videodata = (SDL_VideoData *)_this->driverdata;
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IME_Init(videodata, hwnd);
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IME_Enable(videodata, hwnd);
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SDL_Window *window = SDL_GetKeyboardFocus();
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if (window)
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{
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HWND hwnd = ((SDL_WindowData *) window->driverdata)->hwnd;
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SDL_VideoData *videodata = (SDL_VideoData *)_this->driverdata;
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IME_Init(videodata, hwnd);
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IME_Enable(videodata, hwnd);
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}
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}
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void
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WIN_StopTextInput(_THIS, SDL_Window *window)
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WIN_StopTextInput(_THIS)
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{
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HWND hwnd = ((SDL_WindowData *) window->driverdata)->hwnd;
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SDL_VideoData *videodata = (SDL_VideoData *)_this->driverdata;
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IME_Init(videodata, hwnd);
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IME_Disable(videodata, hwnd);
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SDL_Window *window = SDL_GetKeyboardFocus();
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if (window)
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{
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HWND hwnd = ((SDL_WindowData *) window->driverdata)->hwnd;
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SDL_VideoData *videodata = (SDL_VideoData *)_this->driverdata;
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IME_Init(videodata, hwnd);
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IME_Disable(videodata, hwnd);
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}
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}
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void
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@ -31,8 +31,8 @@ extern void WIN_InitKeyboard(_THIS);
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extern void WIN_UpdateKeymap(void);
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extern void WIN_QuitKeyboard(_THIS);
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extern void WIN_StartTextInput(_THIS, SDL_Window *window);
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extern void WIN_StopTextInput(_THIS, SDL_Window *window);
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extern void WIN_StartTextInput(_THIS);
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extern void WIN_StopTextInput(_THIS);
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extern void WIN_SetTextInputRect(_THIS, SDL_Rect *rect);
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extern SDL_bool IME_HandleMessage(HWND hwnd, UINT msg, WPARAM wParam, LPARAM *lParam, struct SDL_VideoData *videodata);
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