WinRT: Windows Phone build fixes

This commit is contained in:
David Ludwig 2013-02-09 10:43:20 -05:00
parent 47036f380f
commit 7eee7ec08f

View file

@ -275,16 +275,12 @@
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
<MinimalRebuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</MinimalRebuild>
<MinimalRebuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</MinimalRebuild>
</ClCompile>
<ClCompile Include="..\..\src\core\windowsrt\SDL_winrtpaths.cpp">
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
<MinimalRebuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</MinimalRebuild>
<MinimalRebuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</MinimalRebuild>
</ClCompile>
<ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
<ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" />
@ -358,48 +354,36 @@
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
<MinimalRebuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</MinimalRebuild>
<MinimalRebuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</MinimalRebuild>
</ClCompile>
<ClCompile Include="..\..\src\video\windowsrt\SDL_winrtevents.cpp">
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
<MinimalRebuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</MinimalRebuild>
<MinimalRebuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</MinimalRebuild>
</ClCompile>
<ClCompile Include="..\..\src\video\windowsrt\SDL_winrtframebuffer.cpp">
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
<MinimalRebuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</MinimalRebuild>
<MinimalRebuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</MinimalRebuild>
</ClCompile>
<ClCompile Include="..\..\src\video\windowsrt\SDL_winrtmouse.cpp">
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
<MinimalRebuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</MinimalRebuild>
<MinimalRebuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</MinimalRebuild>
</ClCompile>
<ClCompile Include="..\..\src\video\windowsrt\SDL_winrtrenderer.cpp">
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
<MinimalRebuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</MinimalRebuild>
<MinimalRebuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</MinimalRebuild>
</ClCompile>
<ClCompile Include="..\..\src\video\windowsrt\SDL_winrtvideo.cpp">
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
<MinimalRebuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</MinimalRebuild>
<MinimalRebuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</MinimalRebuild>
</ClCompile>
</ItemGroup>
<ItemGroup>