WinRT: made SDL_platform.h auto-detect WinRT
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3 changed files with 41 additions and 9 deletions
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@ -114,12 +114,44 @@
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#undef __SOLARIS__
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#define __SOLARIS__ 1
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#endif
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#if defined(WIN32) || defined(_WIN32)
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#if ! defined(__WINRT__)
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/* Try to find out what version of Windows we are compiling for */
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#if defined(_MSC_VER) && (_MSC_VER >= 1700) /* _MSC_VER==1700 for MSVC 2012 */
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#include <winapifamily.h>
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#endif
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/* Default to classic, Win32 / Desktop compilation if the version of Windows
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cannot be determined via winapifamily.h. */
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#if ! defined(WINAPI_FAMILY_PARTITION)
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#undef __WIN32__
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#define __WIN32__ 1
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#else
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/* Include Win32 / Desktop App APIs in SDL, if available: */
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#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
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#undef __WIN32__
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#define __WIN32__ 1
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#endif
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/* Include WinRT / Windows Store APIs in SDL, if available: */
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#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
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#undef __WINRT__
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#define __WINRT__ 1
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#endif
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#endif
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#endif
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/*
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#if ! defined(WINAPI_FAMILY_PARTITION) || ! WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
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#undef __WIN32__
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#define __WIN32__ 1
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#error win32_defined
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#endif
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#endif
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#if defined(WINAPI_FAMILY_PARTITION) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
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#undef __WINRT__
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#define __WINRT__ 1
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#error winrt_defined
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#endif
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*/
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#if defined(__NDS__)
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#undef __NINTENDODS__
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