WinRT: made SDL_platform.h auto-detect WinRT

This commit is contained in:
David Ludwig 2012-11-22 13:11:05 -05:00
parent 6613556cc1
commit 7fe2bdd83a
3 changed files with 41 additions and 9 deletions

View file

@ -114,12 +114,44 @@
#undef __SOLARIS__
#define __SOLARIS__ 1
#endif
#if defined(WIN32) || defined(_WIN32)
#if ! defined(__WINRT__)
/* Try to find out what version of Windows we are compiling for */
#if defined(_MSC_VER) && (_MSC_VER >= 1700) /* _MSC_VER==1700 for MSVC 2012 */
#include <winapifamily.h>
#endif
/* Default to classic, Win32 / Desktop compilation if the version of Windows
cannot be determined via winapifamily.h. */
#if ! defined(WINAPI_FAMILY_PARTITION)
#undef __WIN32__
#define __WIN32__ 1
#else
/* Include Win32 / Desktop App APIs in SDL, if available: */
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
#undef __WIN32__
#define __WIN32__ 1
#endif
/* Include WinRT / Windows Store APIs in SDL, if available: */
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
#undef __WINRT__
#define __WINRT__ 1
#endif
#endif
#endif
/*
#if ! defined(WINAPI_FAMILY_PARTITION) || ! WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
#undef __WIN32__
#define __WIN32__ 1
#error win32_defined
#endif
#endif
#if defined(WINAPI_FAMILY_PARTITION) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
#undef __WINRT__
#define __WINRT__ 1
#error winrt_defined
#endif
*/
#if defined(__NDS__)
#undef __NINTENDODS__