WinRT: made SDL_platform.h auto-detect WinRT
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6613556cc1
commit
7fe2bdd83a
3 changed files with 41 additions and 9 deletions
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@ -378,7 +378,7 @@
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<CompileAsWinRT>false</CompileAsWinRT>
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<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>_WINDLL;__WINRT__=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>_WINDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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@ -392,7 +392,7 @@
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<CompileAsWinRT>false</CompileAsWinRT>
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<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>_WINDLL;__WINRT__=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>_WINDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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@ -406,7 +406,7 @@
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<CompileAsWinRT>false</CompileAsWinRT>
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<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>_WINDLL;__WINRT__=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>_WINDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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@ -420,7 +420,7 @@
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<CompileAsWinRT>false</CompileAsWinRT>
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<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>_WINDLL;__WINRT__=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>_WINDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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@ -434,7 +434,7 @@
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<CompileAsWinRT>false</CompileAsWinRT>
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<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>_WINDLL;__WINRT__=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>_WINDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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@ -448,7 +448,7 @@
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<CompileAsWinRT>false</CompileAsWinRT>
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<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>_WINDLL;__WINRT__=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>_WINDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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@ -105,7 +105,7 @@
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)'=='Release'">
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<ClCompile>
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<PreprocessorDefinitions>NDEBUG;__WINRT__;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">NotUsing</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader>
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@ -113,7 +113,7 @@
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)'=='Debug'">
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<ClCompile>
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<PreprocessorDefinitions>_DEBUG;__WINRT__;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">NotUsing</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader>
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@ -114,12 +114,44 @@
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#undef __SOLARIS__
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#define __SOLARIS__ 1
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#endif
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#if defined(WIN32) || defined(_WIN32)
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#if ! defined(__WINRT__)
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/* Try to find out what version of Windows we are compiling for */
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#if defined(_MSC_VER) && (_MSC_VER >= 1700) /* _MSC_VER==1700 for MSVC 2012 */
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#include <winapifamily.h>
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#endif
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/* Default to classic, Win32 / Desktop compilation if the version of Windows
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cannot be determined via winapifamily.h. */
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#if ! defined(WINAPI_FAMILY_PARTITION)
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#undef __WIN32__
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#define __WIN32__ 1
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#else
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/* Include Win32 / Desktop App APIs in SDL, if available: */
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#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
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#undef __WIN32__
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#define __WIN32__ 1
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#endif
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/* Include WinRT / Windows Store APIs in SDL, if available: */
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#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
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#undef __WINRT__
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#define __WINRT__ 1
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#endif
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#endif
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#endif
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/*
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#if ! defined(WINAPI_FAMILY_PARTITION) || ! WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
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#undef __WIN32__
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#define __WIN32__ 1
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#error win32_defined
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#endif
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#endif
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#if defined(WINAPI_FAMILY_PARTITION) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
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#undef __WINRT__
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#define __WINRT__ 1
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#error winrt_defined
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#endif
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*/
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#if defined(__NDS__)
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#undef __NINTENDODS__
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