Fixed compiling iOS demos

This commit is contained in:
Sam Lantinga 2013-06-05 23:11:20 -07:00
parent b95977a499
commit 7fe9747caf
2 changed files with 3 additions and 5 deletions

View file

@ -168,8 +168,7 @@ void
drawBlank(int x, int y) drawBlank(int x, int y)
{ {
SDL_Rect rect = { x, y, GLYPH_SIZE_SCREEN, GLYPH_SIZE_SCREEN }; SDL_Rect rect = { x, y, GLYPH_SIZE_SCREEN, GLYPH_SIZE_SCREEN };
SDL_SetRenderDrawColor(renderer, bg_color.r, bg_color.g, bg_color.b, SDL_SetRenderDrawColor(renderer, bg_color.r, bg_color.g, bg_color.b, bg_color.a);
bg_color.unused);
SDL_RenderFillRect(renderer, &rect); SDL_RenderFillRect(renderer, &rect);
} }
@ -248,8 +247,7 @@ main(int argc, char *argv[])
loadFont(); loadFont();
/* draw the background, we'll just paint over it */ /* draw the background, we'll just paint over it */
SDL_SetRenderDrawColor(renderer, bg_color.r, bg_color.g, bg_color.b, SDL_SetRenderDrawColor(renderer, bg_color.r, bg_color.g, bg_color.b, bg_color.a);
bg_color.unused);
SDL_RenderFillRect(renderer, NULL); SDL_RenderFillRect(renderer, NULL);
SDL_RenderPresent(renderer); SDL_RenderPresent(renderer);

View file

@ -171,7 +171,7 @@ render(SDL_Renderer *renderer)
for (i = 0; i < NUM_DRUMS; i++) { for (i = 0; i < NUM_DRUMS; i++) {
SDL_Color color = SDL_Color color =
buttons[i].isPressed ? buttons[i].downColor : buttons[i].upColor; buttons[i].isPressed ? buttons[i].downColor : buttons[i].upColor;
SDL_SetRenderDrawColor(renderer, color.r, color.g, color.b, color.unused); SDL_SetRenderDrawColor(renderer, color.r, color.g, color.b, color.a);
SDL_RenderFillRect(renderer, &buttons[i].rect); SDL_RenderFillRect(renderer, &buttons[i].rect);
} }
/* update the screen */ /* update the screen */