Date: Thu, 24 Apr 2003 15:13:47 -0400
From: Shawn Kirst Subject: SDL-1.2.5 patch to add ARB_multisample support Attached is a patch I have written for SDL-1.2.5 that adds ARB_multisample support. I only have the X11 and Win32 video patched. The Win32 patch also adds support for WGL_ARB_pixel_format, as it was required for getting a multisample capable pixel format. No additional GL header files are required to compile on either platform (though you need an up-to-date glx.h for X11). Requesting a multisample pixel format is made possible using SDL_GL_SetAttribute with the two new SDL_GLattr's I've added (SDL_GL_SAMPLE_BUFFERS and SDL_GL_SAMPLES). I've been using SDL in my projects for quite a while now, so I am happy to contribute back to the project. Now you can have and control FSAA in your SDL/GL apps at the application level! --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40656
This commit is contained in:
parent
311d6a8f61
commit
800e2d5ebd
8 changed files with 318 additions and 17 deletions
2
WhatsNew
2
WhatsNew
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@ -6,6 +6,8 @@ Version 1.0:
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1.2.6:
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Added SDL_LoadObject(), SDL_LoadFunction(), and SDL_UnloadObject()
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Added SDL_GL_SAMPLE_BUFFERS and SDL_GL_SAMPLES for FSAA support
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1.2.5:
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Added SDL_BUTTON_WHEELUP (4) and SDL_BUTTON_WHEELDOWN (5)
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@ -217,7 +217,9 @@ typedef enum {
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SDL_GL_ACCUM_GREEN_SIZE,
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SDL_GL_ACCUM_BLUE_SIZE,
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SDL_GL_ACCUM_ALPHA_SIZE,
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SDL_GL_STEREO
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SDL_GL_STEREO,
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SDL_GL_SAMPLE_BUFFERS,
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SDL_GL_SAMPLES
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} SDL_GLattr;
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/* flags for SDL_SetPalette() */
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@ -304,6 +304,8 @@ struct SDL_VideoDevice {
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int accum_blue_size;
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int accum_alpha_size;
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int stereo;
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int sample_buffers;
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int samples;
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int driver_loaded;
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char driver_path[256];
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void* dll_handle;
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@ -233,6 +233,8 @@ int SDL_VideoInit (const char *driver_name, Uint32 flags)
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video->gl_config.accum_blue_size = 0;
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video->gl_config.accum_alpha_size = 0;
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video->gl_config.stereo = 0;
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video->gl_config.sample_buffers = 0;
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video->gl_config.samples = 0;
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/* Initialize the video subsystem */
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memset(&vformat, 0, sizeof(vformat));
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@ -1420,6 +1422,12 @@ int SDL_GL_SetAttribute( SDL_GLattr attr, int value )
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case SDL_GL_STEREO:
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video->gl_config.stereo = value;
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break;
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case SDL_GL_SAMPLE_BUFFERS:
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video->gl_config.sample_buffers = value;
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break;
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case SDL_GL_SAMPLES:
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video->gl_config.samples = value;
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break;
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default:
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SDL_SetError("Unknown OpenGL attribute");
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retval = -1;
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@ -25,6 +25,8 @@ static char rcsid =
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"@(#) $Id$";
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#endif
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#include <string.h>
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/* WGL implementation of SDL OpenGL support */
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#ifdef HAVE_OPENGL
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@ -77,12 +79,60 @@ static int WIN_GL_ResetWindow(_THIS)
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return(status);
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}
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static int Init_WGL_ARB_extensions(_THIS)
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{
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HWND hwnd;
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HDC hdc;
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HGLRC hglrc;
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int pformat;
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const char * (WINAPI *wglGetExtensionsStringARB)(HDC) = 0;
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hwnd = CreateWindow(NULL, "PFormat", WS_POPUP | WS_DISABLED,
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0, 0, 10, 10,
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NULL, NULL, SDL_Instance,NULL);
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hdc = GetDC(hwnd);
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pformat = ChoosePixelFormat(hdc, &GL_pfd);
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SetPixelFormat(hdc, pformat, &GL_pfd);
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hglrc = this->gl_data->wglCreateContext(hdc);
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this->gl_data->wglMakeCurrent(hdc, hglrc);
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wglGetExtensionsStringARB = (const char * (WINAPI *)(HDC))
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this->gl_data->wglGetProcAddress("wglGetExtensionsStringARB");
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if(wglGetExtensionsStringARB && strstr(wglGetExtensionsStringARB(hdc),"WGL_ARB_pixel_format")) {
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this->gl_data->wglChoosePixelFormatARB =
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(BOOL (WINAPI *)(HDC, const int *, const FLOAT *, UINT, int *, UINT *))
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this->gl_data->wglGetProcAddress("wglChoosePixelFormatARB");
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this->gl_data->wglGetPixelFormatAttribivARB =
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(BOOL (WINAPI *)(HDC, int, int, UINT, const int *, int *))
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this->gl_data->wglGetProcAddress("wglGetPixelFormatAttribivARB");
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if( (this->gl_data->wglChoosePixelFormatARB != NULL) &&
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(this->gl_data->wglGetPixelFormatAttribivARB != NULL) )
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this->gl_data->wgl_arb_pixel_format = 1;
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else
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this->gl_data->wgl_arb_pixel_format = 0;
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} else {
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this->gl_data->wgl_arb_pixel_format = 0;
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}
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this->gl_data->wglMakeCurrent(NULL, NULL);
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this->gl_data->wglDeleteContext(hglrc);
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ReleaseDC(hwnd, hdc);
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DestroyWindow(hwnd);
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}
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int WIN_GL_SetupWindow(_THIS)
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{
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int retval;
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#ifdef HAVE_OPENGL
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int i;
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int pixel_format;
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unsigned int matching;
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int iAttribs[64];
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int *iAttr;
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float fAttribs[1] = { 0 };
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/* load the gl driver from a default path */
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if ( ! this->gl_config.driver_loaded ) {
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@ -127,13 +177,90 @@ int WIN_GL_SetupWindow(_THIS)
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GL_pfd.cDepthBits = this->gl_config.depth_size;
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GL_pfd.cStencilBits = this->gl_config.stencil_size;
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/* initialize WGL_ARB_pixel_format */
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Init_WGL_ARB_extensions(this);
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/* setup WGL_ARB_pixel_format attribs */
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iAttr = &iAttribs[0];
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*iAttr++ = WGL_DRAW_TO_WINDOW_ARB;
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*iAttr++ = GL_TRUE;
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*iAttr++ = WGL_ACCELERATION_ARB;
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*iAttr++ = WGL_FULL_ACCELERATION_ARB;
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*iAttr++ = WGL_RED_BITS_ARB;
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*iAttr++ = this->gl_config.red_size;
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*iAttr++ = WGL_GREEN_BITS_ARB;
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*iAttr++ = this->gl_config.green_size;
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*iAttr++ = WGL_BLUE_BITS_ARB;
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*iAttr++ = this->gl_config.blue_size;
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if ( this->gl_config.alpha_size ) {
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*iAttr++ = WGL_ALPHA_BITS_ARB;
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*iAttr++ = this->gl_config.alpha_size;
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}
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if ( this->gl_config.double_buffer ) {
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*iAttr ++ = WGL_DOUBLE_BUFFER_ARB;
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*iAttr ++ = GL_TRUE;
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}
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*iAttr++ = WGL_DEPTH_BITS_ARB;
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*iAttr++ = this->gl_config.depth_size;
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if ( this->gl_config.stencil_size ) {
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*iAttr++ = WGL_STENCIL_BITS_ARB;
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*iAttr++ = this->gl_config.stencil_size;
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}
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if ( this->gl_config.accum_red_size ) {
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*iAttr++ = WGL_ACCUM_RED_BITS_ARB;
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*iAttr++ = this->gl_config.accum_red_size;
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}
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if ( this->gl_config.accum_green_size ) {
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*iAttr++ = WGL_ACCUM_GREEN_BITS_ARB;
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*iAttr++ = this->gl_config.accum_green_size;
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}
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if ( this->gl_config.accum_blue_size ) {
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*iAttr++ = WGL_ACCUM_BLUE_BITS_ARB;
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*iAttr++ = this->gl_config.accum_blue_size;
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}
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if ( this->gl_config.accum_alpha_size ) {
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*iAttr++ = WGL_ACCUM_ALPHA_BITS_ARB;
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*iAttr++ = this->gl_config.accum_alpha_size;
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}
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if ( this->gl_config.stereo ) {
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*iAttr++ = WGL_STEREO_ARB;
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*iAttr++ = this->gl_config.stereo;
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}
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if ( this->gl_config.sample_buffers ) {
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*iAttr++ = WGL_SAMPLE_BUFFERS_ARB;
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*iAttr++ = this->gl_config.sample_buffers;
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}
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if ( this->gl_config.samples ) {
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*iAttr++ = WGL_SAMPLES_ARB;
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*iAttr++ = this->gl_config.samples;
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}
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*iAttr = 0;
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/* Choose and set the closest available pixel format */
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if ( !this->gl_data->wgl_arb_pixel_format ||
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!this->gl_data->wglChoosePixelFormatARB(GL_hdc, iAttribs, fAttribs, 1, &pixel_format, &matching) ||
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!matching ) {
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pixel_format = ChoosePixelFormat(GL_hdc, &GL_pfd);
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this->gl_data->wgl_arb_pixel_format = 0;
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}
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if ( !pixel_format ) {
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SDL_SetError("No matching GL pixel format available");
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return(-1);
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}
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if( !SetPixelFormat(GL_hdc, pixel_format, &GL_pfd) ) {
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if ( !SetPixelFormat(GL_hdc, pixel_format, &GL_pfd) ) {
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if ( i == 0 ) {
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/* First time through, try resetting the window */
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if ( WIN_GL_ResetWindow(this) < 0 ) {
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DescribePixelFormat(GL_hdc, pixel_format, sizeof(GL_pfd), &GL_pfd);
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GL_hrc = this->gl_data->wglCreateContext(GL_hdc);
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if( GL_hrc == NULL ) {
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if ( GL_hrc == NULL ) {
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SDL_SetError("Unable to create GL context");
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return(-1);
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}
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{
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int retval;
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if ( this->gl_data->wgl_arb_pixel_format ) {
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int wgl_attrib;
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switch(attrib) {
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case SDL_GL_RED_SIZE:
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wgl_attrib = WGL_RED_BITS_ARB;
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break;
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case SDL_GL_GREEN_SIZE:
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wgl_attrib = WGL_GREEN_BITS_ARB;
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break;
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case SDL_GL_BLUE_SIZE:
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wgl_attrib = WGL_BLUE_BITS_ARB;
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break;
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case SDL_GL_ALPHA_SIZE:
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wgl_attrib = WGL_ALPHA_BITS_ARB;
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break;
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case SDL_GL_DOUBLEBUFFER:
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wgl_attrib = WGL_DOUBLE_BUFFER_ARB;
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break;
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case SDL_GL_BUFFER_SIZE:
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wgl_attrib = WGL_COLOR_BITS_ARB;
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break;
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case SDL_GL_DEPTH_SIZE:
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wgl_attrib = WGL_DEPTH_BITS_ARB;
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break;
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case SDL_GL_STENCIL_SIZE:
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wgl_attrib = WGL_STENCIL_BITS_ARB;
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break;
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case SDL_GL_ACCUM_RED_SIZE:
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wgl_attrib = WGL_ACCUM_RED_BITS_ARB;
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break;
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case SDL_GL_ACCUM_GREEN_SIZE:
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wgl_attrib = WGL_ACCUM_GREEN_BITS_ARB;
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break;
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case SDL_GL_ACCUM_BLUE_SIZE:
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wgl_attrib = WGL_ACCUM_BLUE_BITS_ARB;
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break;
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case SDL_GL_ACCUM_ALPHA_SIZE:
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wgl_attrib = WGL_ACCUM_ALPHA_BITS_ARB;
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break;
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case SDL_GL_STEREO:
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wgl_attrib = WGL_STEREO_ARB;
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break;
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case SDL_GL_SAMPLE_BUFFERS:
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wgl_attrib = WGL_SAMPLE_BUFFERS_ARB;
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break;
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case SDL_GL_SAMPLES:
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wgl_attrib = WGL_SAMPLES_ARB;
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break;
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default:
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return(-1);
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}
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this->gl_data->wglGetPixelFormatAttribivARB(GL_hdc, pixel_format, 0, 1, &wgl_attrib, value);
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return 0;
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}
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retval = 0;
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switch( attrib ) {
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switch ( attrib ) {
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case SDL_GL_RED_SIZE:
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*value = GL_pfd.cRedBits;
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break;
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@ -275,6 +459,8 @@ void WIN_GL_UnloadLibrary(_THIS)
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this->gl_data->wglCreateContext = NULL;
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this->gl_data->wglDeleteContext = NULL;
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this->gl_data->wglMakeCurrent = NULL;
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this->gl_data->wglChoosePixelFormatARB = NULL;
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this->gl_data->wglGetPixelFormatAttribivARB = NULL;
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this->gl_config.dll_handle = NULL;
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this->gl_config.driver_loaded = 0;
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@ -304,6 +490,7 @@ int WIN_GL_LoadLibrary(_THIS, const char* path)
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WIN_GL_UnloadLibrary(this);
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/* Load new function pointers */
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memset(this->gl_data, 0, sizeof(*this->gl_data));
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this->gl_data->wglGetProcAddress = (void * (WINAPI *)(const char *))
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GetProcAddress(handle, "wglGetProcAddress");
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this->gl_data->wglCreateContext = (HGLRC (WINAPI *)(HDC))
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@ -37,6 +37,8 @@ struct SDL_PrivateGLData {
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PIXELFORMATDESCRIPTOR GL_pfd;
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HDC GL_hdc;
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HGLRC GL_hrc;
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int pixel_format;
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int wgl_arb_pixel_format;
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void * (WINAPI *wglGetProcAddress)(const char *proc);
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@ -46,6 +48,15 @@ struct SDL_PrivateGLData {
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BOOL (WINAPI *wglMakeCurrent)(HDC hdc, HGLRC hglrc);
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BOOL (WINAPI *wglChoosePixelFormatARB)(HDC hdc, const int *piAttribIList,
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const FLOAT *pfAttribFList,
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UINT nMaxFormats, int *piFormats,
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UINT *nNumFormats);
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BOOL (WINAPI *wglGetPixelFormatAttribivARB)(HDC hdc, int iPixelFormat,
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int iLayerPlane,
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UINT nAttributes,
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const int *piAttributes,
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int *piValues);
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#endif /* HAVE_OPENGL */
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};
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@ -54,6 +65,7 @@ struct SDL_PrivateGLData {
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#define GL_pfd (this->gl_data->GL_pfd)
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#define GL_hdc (this->gl_data->GL_hdc)
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#define GL_hrc (this->gl_data->GL_hrc)
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#define pixel_format (this->gl_data->pixel_format)
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/* OpenGL functions */
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extern int WIN_GL_SetupWindow(_THIS);
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@ -67,3 +79,63 @@ extern int WIN_GL_LoadLibrary(_THIS, const char* path);
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extern void *WIN_GL_GetProcAddress(_THIS, const char* proc);
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#endif
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#ifdef HAVE_OPENGL
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#ifndef WGL_ARB_pixel_format
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#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
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#define WGL_DRAW_TO_WINDOW_ARB 0x2001
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#define WGL_DRAW_TO_BITMAP_ARB 0x2002
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#define WGL_ACCELERATION_ARB 0x2003
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#define WGL_NEED_PALETTE_ARB 0x2004
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#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005
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#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006
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#define WGL_SWAP_METHOD_ARB 0x2007
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#define WGL_NUMBER_OVERLAYS_ARB 0x2008
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#define WGL_NUMBER_UNDERLAYS_ARB 0x2009
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#define WGL_TRANSPARENT_ARB 0x200A
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#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037
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#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038
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#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039
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#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A
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#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B
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#define WGL_SHARE_DEPTH_ARB 0x200C
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#define WGL_SHARE_STENCIL_ARB 0x200D
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#define WGL_SHARE_ACCUM_ARB 0x200E
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#define WGL_SUPPORT_GDI_ARB 0x200F
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#define WGL_SUPPORT_OPENGL_ARB 0x2010
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#define WGL_DOUBLE_BUFFER_ARB 0x2011
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#define WGL_STEREO_ARB 0x2012
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#define WGL_PIXEL_TYPE_ARB 0x2013
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#define WGL_COLOR_BITS_ARB 0x2014
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#define WGL_RED_BITS_ARB 0x2015
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#define WGL_RED_SHIFT_ARB 0x2016
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#define WGL_GREEN_BITS_ARB 0x2017
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#define WGL_GREEN_SHIFT_ARB 0x2018
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#define WGL_BLUE_BITS_ARB 0x2019
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#define WGL_BLUE_SHIFT_ARB 0x201A
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#define WGL_ALPHA_BITS_ARB 0x201B
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#define WGL_ALPHA_SHIFT_ARB 0x201C
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#define WGL_ACCUM_BITS_ARB 0x201D
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#define WGL_ACCUM_RED_BITS_ARB 0x201E
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#define WGL_ACCUM_GREEN_BITS_ARB 0x201F
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#define WGL_ACCUM_BLUE_BITS_ARB 0x2020
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#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021
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#define WGL_DEPTH_BITS_ARB 0x2022
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#define WGL_STENCIL_BITS_ARB 0x2023
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#define WGL_AUX_BUFFERS_ARB 0x2024
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#define WGL_NO_ACCELERATION_ARB 0x2025
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#define WGL_GENERIC_ACCELERATION_ARB 0x2026
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#define WGL_FULL_ACCELERATION_ARB 0x2027
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#define WGL_SWAP_EXCHANGE_ARB 0x2028
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#define WGL_SWAP_COPY_ARB 0x2029
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#define WGL_SWAP_UNDEFINED_ARB 0x202A
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#define WGL_TYPE_RGBA_ARB 0x202B
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#define WGL_TYPE_COLORINDEX_ARB 0x202C
|
||||
#endif
|
||||
|
||||
#ifndef WGL_ARB_multisample
|
||||
#define WGL_SAMPLE_BUFFERS_ARB 0x2041
|
||||
#define WGL_SAMPLES_ARB 0x2042
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
|
|
@ -123,6 +123,16 @@ XVisualInfo *X11_GL_GetVisual(_THIS)
|
|||
attribs[i++] = this->gl_config.stereo;
|
||||
}
|
||||
|
||||
if( this->gl_config.sample_buffers ) {
|
||||
attribs[i++] = GLX_SAMPLE_BUFFERS_ARB;
|
||||
attribs[i++] = this->gl_config.sample_buffers;
|
||||
}
|
||||
|
||||
if( this->gl_config.samples ) {
|
||||
attribs[i++] = GLX_SAMPLES_ARB;
|
||||
attribs[i++] = this->gl_config.samples;
|
||||
}
|
||||
|
||||
#ifdef GLX_DIRECT_COLOR /* Try for a DirectColor visual for gamma support */
|
||||
attribs[i++] = GLX_X_VISUAL_TYPE;
|
||||
attribs[i++] = GLX_DIRECT_COLOR;
|
||||
|
@ -229,7 +239,7 @@ void X11_GL_Shutdown(_THIS)
|
|||
|
||||
#ifdef HAVE_OPENGL
|
||||
|
||||
static int ExtensionSupported(const char *extension, const char *all_extensions)
|
||||
static int ExtensionSupported(const char *extension)
|
||||
{
|
||||
const GLubyte *extensions = NULL;
|
||||
const GLubyte *start;
|
||||
|
@ -266,7 +276,6 @@ static int ExtensionSupported(const char *extension, const char *all_extensions)
|
|||
int X11_GL_MakeCurrent(_THIS)
|
||||
{
|
||||
int retval;
|
||||
const char *glx_extensions;
|
||||
|
||||
retval = 0;
|
||||
if ( ! this->gl_data->glXMakeCurrent(GFX_Display,
|
||||
|
@ -276,7 +285,6 @@ int X11_GL_MakeCurrent(_THIS)
|
|||
}
|
||||
XSync( GFX_Display, False );
|
||||
|
||||
|
||||
/*
|
||||
* The context is now current, check for glXReleaseBuffersMESA()
|
||||
* extension. If extension is _not_ supported, destroy the pointer
|
||||
|
@ -296,9 +304,9 @@ int X11_GL_MakeCurrent(_THIS)
|
|||
*
|
||||
*/
|
||||
|
||||
glx_extensions = this->gl_data->glXQueryExtensionsString(GFX_Display, SDL_Screen);
|
||||
if (!ExtensionSupported("glXReleaseBuffersMESA", glx_extensions)) this->gl_data->glXReleaseBuffersMESA = NULL;
|
||||
|
||||
if ( ! ExtensionSupported("glXReleaseBuffersMESA") ) {
|
||||
this->gl_data->glXReleaseBuffersMESA = NULL;
|
||||
}
|
||||
|
||||
/* More Voodoo X server workarounds... Grr... */
|
||||
SDL_Lock_EventThread();
|
||||
|
@ -354,6 +362,12 @@ int X11_GL_GetAttribute(_THIS, SDL_GLattr attrib, int* value)
|
|||
case SDL_GL_STEREO:
|
||||
glx_attrib = GLX_STEREO;
|
||||
break;
|
||||
case SDL_GL_SAMPLE_BUFFERS:
|
||||
glx_attrib = GLX_SAMPLE_BUFFERS_ARB;
|
||||
break;
|
||||
case SDL_GL_SAMPLES:
|
||||
glx_attrib = GLX_SAMPLES_ARB;
|
||||
break;
|
||||
default:
|
||||
return(-1);
|
||||
}
|
||||
|
|
|
@ -393,7 +393,7 @@ void DrawLogoBlit(void)
|
|||
}
|
||||
|
||||
int RunGLTest( int argc, char* argv[],
|
||||
int logo, int slowly, int bpp, float gamma, int noframe )
|
||||
int logo, int slowly, int bpp, float gamma, int noframe, int fsaa )
|
||||
{
|
||||
int i;
|
||||
int rgb_size[3];
|
||||
|
@ -475,6 +475,10 @@ int RunGLTest( int argc, char* argv[],
|
|||
SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, rgb_size[2] );
|
||||
SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16 );
|
||||
SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
|
||||
if ( fsaa ) {
|
||||
SDL_GL_SetAttribute( SDL_GL_SAMPLE_BUFFERS, 1 );
|
||||
SDL_GL_SetAttribute( SDL_GL_SAMPLES, fsaa );
|
||||
}
|
||||
if ( SDL_SetVideoMode( w, h, bpp, video_flags ) == NULL ) {
|
||||
fprintf(stderr, "Couldn't set GL mode: %s\n", SDL_GetError());
|
||||
SDL_Quit();
|
||||
|
@ -499,6 +503,12 @@ int RunGLTest( int argc, char* argv[],
|
|||
printf( "SDL_GL_DEPTH_SIZE: requested %d, got %d\n", bpp, value );
|
||||
SDL_GL_GetAttribute( SDL_GL_DOUBLEBUFFER, &value );
|
||||
printf( "SDL_GL_DOUBLEBUFFER: requested 1, got %d\n", value );
|
||||
if ( fsaa ) {
|
||||
SDL_GL_GetAttribute( SDL_GL_SAMPLE_BUFFERS, &value );
|
||||
printf( "SDL_GL_SAMPLE_BUFFERS: requested 1, got %d\n", value );
|
||||
SDL_GL_GetAttribute( SDL_GL_SAMPLES, &value );
|
||||
printf( "SDL_GL_SAMPLES: requested %d, got %d\n", fsaa, value );
|
||||
}
|
||||
|
||||
/* Set the window manager title bar */
|
||||
SDL_WM_SetCaption( "SDL GL test", "testgl" );
|
||||
|
@ -700,6 +710,7 @@ int main(int argc, char *argv[])
|
|||
int slowly;
|
||||
float gamma = 0.0;
|
||||
int noframe = 0;
|
||||
int fsaa = 0;
|
||||
|
||||
logo = 0;
|
||||
slowly = 0;
|
||||
|
@ -728,15 +739,18 @@ int main(int argc, char *argv[])
|
|||
if ( strcmp(argv[i], "-noframe") == 0 ) {
|
||||
noframe = 1;
|
||||
}
|
||||
if ( strcmp(argv[i], "-fsaa") == 0 ) {
|
||||
++fsaa;
|
||||
}
|
||||
if ( strncmp(argv[i], "-h", 2) == 0 ) {
|
||||
printf(
|
||||
"Usage: %s [-twice] [-logo] [-slow] [-bpp n] [-gamma n] [-noframe]\n",
|
||||
"Usage: %s [-twice] [-logo] [-slow] [-bpp n] [-gamma n] [-noframe] [-fsaa]\n",
|
||||
argv[0]);
|
||||
exit(0);
|
||||
}
|
||||
}
|
||||
for ( i=0; i<numtests; ++i ) {
|
||||
RunGLTest(argc, argv, logo, slowly, bpp, gamma, noframe);
|
||||
RunGLTest(argc, argv, logo, slowly, bpp, gamma, noframe, fsaa);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue