Working on Cocoa implementation.
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4
TODO
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TODO
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@ -13,8 +13,8 @@ Eli Gottlieb's checklist for the GSOC shaped windows project. Dated July 9, 201
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4. Implement the SDL shaped-windows API for Mac OS X using Cocoa. STATUS: IN PROGRESS
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--> Locate (once more) the API documentation for shaped windows under Cocoa. STATUS: NEARLY FINISHED.
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--> Design and encode a version of SDL_ShapeData for Cocoa. STATUS: IN PROGRESS.
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--> Write Cocoa_CreateShaper(). STATUS: IN PROGRESS.
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--> Write Cocoa_ResizeWindowShape(). STATUS: IN PROGRESS.
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--> Write Cocoa_CreateShaper(). STATUS: MOSTLY DONE, AFAIK.
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--> Write Cocoa_ResizeWindowShape(). STATUS: DONE, AFAIK.
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--> Write Cocoa_SetWindowShape(). STATUS: IN PROGRESS.
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--> If necessary, implement functionality adjunct to SDL_CalculateShapeBitmap() for Cocoa usage.
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5. Use testeyes to debug all implementations. STATUS: SPRINT + 2.
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@ -20,6 +20,7 @@
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eligottlieb@gmail.com
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*/
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#include "SDL_cocoavideo.h"
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#include "SDL_shape.h"
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#include "SDL_cocoashape.h"
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@ -27,16 +28,44 @@ SDL_WindowShaper* Cocoa_CreateShaper(SDL_Window* window) {
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SDL_WindowData* data = (SDL_WindowData*)window->driverdata;
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[data->nswindow setAlpha:1.0];
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[data->nswindow setOpaque:YES];
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[data->nswindow setStyleMask:NSBorderlessWindowMask];
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SDL_Shaper* result = result = malloc(sizeof(SDL_WindowShaper));
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result->window = window;
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result->mode.mode = ShapeModeDefault;
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result->mode.parameters.binarizationCutoff = 1;
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result->usershownflag = 0;
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window->shaper = result;
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SDL_ShapeData* data = malloc(sizeof(SDL_ShapeData));
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result->driverdata = data;
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data->context = [data->nswindow graphicsContext];
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data->saved = SDL_False;
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data->rects = NULL;
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data->count = 0;
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int resized_properly = Cocoa_ResizeWindowShape(window);
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assert(resized_properly == 0);
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return result;
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}
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extern int Cocoa_SetWindowShape(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shapeMode);
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extern int Cocoa_ResizeWindowShape(SDL_Window *window);
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int Cocoa_SetWindowShape(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shapeMode) {
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SDL_WindowData* data = (SDL_WindowData*)shaper->window->driverdata;
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if(data->saved == SDL_True) {
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[data->context restoreGraphicsState];
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data->saved = SDL_False;
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}
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[data->context saveGraphicsState];
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data->saved = SDL_True;
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[[NSColor clearColor] set];
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NSRectFill([[data->nswindow contentView] frame]);
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/* TODO: It looks like Cocoa can set a clipping path based on a list of rectangles. That's what we get from the
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Windoze shape-calculation code: a list of rectangles. This will work... I think. */
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}
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int Cocoa_ResizeWindowShape(SDL_Window *window) {
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SDL_ShapeData* data = window->shaper->driverdata;
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assert(data != NULL);
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return 0;
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}
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@ -28,6 +28,7 @@
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#include "../../events/SDL_windowevents_c.h"
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#include "SDL_cocoavideo.h"
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#include "SDL_cocoashape.h"
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static __inline__ void ConvertNSRect(NSRect *r)
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{
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@ -111,6 +112,7 @@ static __inline__ void ConvertNSRect(NSRect *r)
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NSRect rect = [_data->nswindow contentRectForFrameRect:[_data->nswindow frame]];
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w = (int)rect.size.width;
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h = (int)rect.size.height;
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Cocoa_ResizeWindowShape(_data->window);
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SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_RESIZED, w, h);
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}
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