Explicitly specify the SDL API calling convention (C by default)
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40338
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24 changed files with 200 additions and 195 deletions
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@ -69,24 +69,24 @@ extern "C" {
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* Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup
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* signal handlers for some commonly ignored fatal signals (like SIGSEGV)
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*/
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extern DECLSPEC int SDL_Init(Uint32 flags);
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extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
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/* This function initializes specific SDL subsystems */
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extern DECLSPEC int SDL_InitSubSystem(Uint32 flags);
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extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);
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/* This function cleans up specific SDL subsystems */
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extern DECLSPEC void SDL_QuitSubSystem(Uint32 flags);
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extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);
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/* This function returns mask of the specified subsystems which have
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been initialized.
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If 'flags' is 0, it returns a mask of all initialized subsystems.
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*/
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extern DECLSPEC Uint32 SDL_WasInit(Uint32 flags);
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extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);
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/* This function cleans up all initialized subsystems and unloads the
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* dynamically linked library. You should call it upon all exit conditions.
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*/
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extern DECLSPEC void SDL_Quit(void);
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extern DECLSPEC void SDLCALL SDL_Quit(void);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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@ -48,7 +48,7 @@ extern "C" {
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* SDL_APPACTIVE. If SDL_APPACTIVE is set, then the user is able to
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* see your application, otherwise it has been iconified or disabled.
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*/
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extern DECLSPEC Uint8 SDL_GetAppState(void);
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extern DECLSPEC Uint8 SDLCALL SDL_GetAppState(void);
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/* Ends C function definitions when using C++ */
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@ -105,14 +105,14 @@ typedef struct SDL_AudioCVT {
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* have a specific need to specify the audio driver you want to use.
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* You should normally use SDL_Init() or SDL_InitSubSystem().
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*/
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extern DECLSPEC int SDL_AudioInit(const char *driver_name);
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extern DECLSPEC void SDL_AudioQuit(void);
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extern DECLSPEC int SDLCALL SDL_AudioInit(const char *driver_name);
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extern DECLSPEC void SDLCALL SDL_AudioQuit(void);
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/* This function fills the given character buffer with the name of the
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* current audio driver, and returns a pointer to it if the audio driver has
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* been initialized. It returns NULL if no driver has been initialized.
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*/
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extern DECLSPEC char *SDL_AudioDriverName(char *namebuf, int maxlen);
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extern DECLSPEC char * SDLCALL SDL_AudioDriverName(char *namebuf, int maxlen);
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/*
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* This function opens the audio device with the desired parameters, and
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@ -155,7 +155,7 @@ extern DECLSPEC char *SDL_AudioDriverName(char *namebuf, int maxlen);
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* may modify the requested size of the audio buffer, you should allocate
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* any local mixing buffers after you open the audio device.
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*/
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extern DECLSPEC int SDL_OpenAudio(SDL_AudioSpec *desired, SDL_AudioSpec *obtained);
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extern DECLSPEC int SDLCALL SDL_OpenAudio(SDL_AudioSpec *desired, SDL_AudioSpec *obtained);
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/*
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* Get the current audio state:
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@ -165,7 +165,7 @@ typedef enum {
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SDL_AUDIO_PLAYING,
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SDL_AUDIO_PAUSED
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} SDL_audiostatus;
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extern DECLSPEC SDL_audiostatus SDL_GetAudioStatus(void);
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extern DECLSPEC SDL_audiostatus SDLCALL SDL_GetAudioStatus(void);
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/*
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* This function pauses and unpauses the audio callback processing.
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@ -174,7 +174,7 @@ extern DECLSPEC SDL_audiostatus SDL_GetAudioStatus(void);
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* data for your callback function after opening the audio device.
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* Silence will be written to the audio device during the pause.
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*/
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extern DECLSPEC void SDL_PauseAudio(int pause_on);
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extern DECLSPEC void SDLCALL SDL_PauseAudio(int pause_on);
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/*
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* This function loads a WAVE from the data source, automatically freeing
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@ -193,8 +193,7 @@ extern DECLSPEC void SDL_PauseAudio(int pause_on);
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* wave file cannot be opened, uses an unknown data format, or is
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* corrupt. Currently raw and MS-ADPCM WAVE files are supported.
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*/
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extern DECLSPEC SDL_AudioSpec *SDL_LoadWAV_RW(SDL_RWops *src, int freesrc,
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SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len);
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extern DECLSPEC SDL_AudioSpec * SDLCALL SDL_LoadWAV_RW(SDL_RWops *src, int freesrc, SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len);
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/* Compatibility convenience function -- loads a WAV from a file */
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#define SDL_LoadWAV(file, spec, audio_buf, audio_len) \
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@ -203,7 +202,7 @@ extern DECLSPEC SDL_AudioSpec *SDL_LoadWAV_RW(SDL_RWops *src, int freesrc,
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/*
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* This function frees data previously allocated with SDL_LoadWAV_RW()
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*/
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extern DECLSPEC void SDL_FreeWAV(Uint8 *audio_buf);
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extern DECLSPEC void SDLCALL SDL_FreeWAV(Uint8 *audio_buf);
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/*
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* This function takes a source format and rate and a destination format
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@ -212,7 +211,7 @@ extern DECLSPEC void SDL_FreeWAV(Uint8 *audio_buf);
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* to the other.
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* This function returns 0, or -1 if there was an error.
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*/
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extern DECLSPEC int SDL_BuildAudioCVT(SDL_AudioCVT *cvt,
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extern DECLSPEC int SDLCALL SDL_BuildAudioCVT(SDL_AudioCVT *cvt,
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Uint16 src_format, Uint8 src_channels, int src_rate,
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Uint16 dst_format, Uint8 dst_channels, int dst_rate);
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@ -224,7 +223,7 @@ extern DECLSPEC int SDL_BuildAudioCVT(SDL_AudioCVT *cvt,
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* cvt->buf should be allocated after the cvt structure is initialized by
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* SDL_BuildAudioCVT(), and should be cvt->len*cvt->len_mult bytes long.
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*/
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extern DECLSPEC int SDL_ConvertAudio(SDL_AudioCVT *cvt);
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extern DECLSPEC int SDLCALL SDL_ConvertAudio(SDL_AudioCVT *cvt);
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/*
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* This takes two audio buffers of the playing audio format and mixes
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@ -234,7 +233,7 @@ extern DECLSPEC int SDL_ConvertAudio(SDL_AudioCVT *cvt);
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* This is provided for convenience -- you can mix your own audio data.
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*/
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#define SDL_MIX_MAXVOLUME 128
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extern DECLSPEC void SDL_MixAudio(Uint8 *dst, const Uint8 *src, Uint32 len, int volume);
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extern DECLSPEC void SDLCALL SDL_MixAudio(Uint8 *dst, const Uint8 *src, Uint32 len, int volume);
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/*
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* The lock manipulated by these functions protects the callback function.
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@ -242,13 +241,13 @@ extern DECLSPEC void SDL_MixAudio(Uint8 *dst, const Uint8 *src, Uint32 len, int
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* callback function is not running. Do not call these from the callback
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* function or you will cause deadlock.
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*/
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extern DECLSPEC void SDL_LockAudio(void);
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extern DECLSPEC void SDL_UnlockAudio(void);
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extern DECLSPEC void SDLCALL SDL_LockAudio(void);
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extern DECLSPEC void SDLCALL SDL_UnlockAudio(void);
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/*
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* This function shuts down audio processing and closes the audio device.
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*/
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extern DECLSPEC void SDL_CloseAudio(void);
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extern DECLSPEC void SDLCALL SDL_CloseAudio(void);
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/* Ends C function definitions when using C++ */
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@ -99,7 +99,7 @@ typedef struct SDL_CD {
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/* Returns the number of CD-ROM drives on the system, or -1 if
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SDL_Init() has not been called with the SDL_INIT_CDROM flag.
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*/
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extern DECLSPEC int SDL_CDNumDrives(void);
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extern DECLSPEC int SDLCALL SDL_CDNumDrives(void);
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/* Returns a human-readable, system-dependent identifier for the CD-ROM.
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Example:
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@ -107,7 +107,7 @@ extern DECLSPEC int SDL_CDNumDrives(void);
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"E:"
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"/dev/disk/ide/1/master"
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*/
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extern DECLSPEC const char * SDL_CDName(int drive);
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extern DECLSPEC const char * SDLCALL SDL_CDName(int drive);
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/* Opens a CD-ROM drive for access. It returns a drive handle on success,
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or NULL if the drive was invalid or busy. This newly opened CD-ROM
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CD-ROM handle.
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Drives are numbered starting with 0. Drive 0 is the system default CD-ROM.
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*/
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extern DECLSPEC SDL_CD * SDL_CDOpen(int drive);
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extern DECLSPEC SDL_CD * SDLCALL SDL_CDOpen(int drive);
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/* This function returns the current status of the given drive.
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If the drive has a CD in it, the table of contents of the CD and current
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play position of the CD will be stored in the SDL_CD structure.
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*/
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extern DECLSPEC CDstatus SDL_CDStatus(SDL_CD *cdrom);
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extern DECLSPEC CDstatus SDLCALL SDL_CDStatus(SDL_CD *cdrom);
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/* Play the given CD starting at 'start_track' and 'start_frame' for 'ntracks'
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tracks and 'nframes' frames. If both 'ntrack' and 'nframe' are 0, play
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This function returns 0, or -1 if there was an error.
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*/
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extern DECLSPEC int SDL_CDPlayTracks(SDL_CD *cdrom,
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extern DECLSPEC int SDLCALL SDL_CDPlayTracks(SDL_CD *cdrom,
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int start_track, int start_frame, int ntracks, int nframes);
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/* Play the given CD starting at 'start' frame for 'length' frames.
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It returns 0, or -1 if there was an error.
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*/
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extern DECLSPEC int SDL_CDPlay(SDL_CD *cdrom, int start, int length);
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extern DECLSPEC int SDLCALL SDL_CDPlay(SDL_CD *cdrom, int start, int length);
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/* Pause play -- returns 0, or -1 on error */
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extern DECLSPEC int SDL_CDPause(SDL_CD *cdrom);
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extern DECLSPEC int SDLCALL SDL_CDPause(SDL_CD *cdrom);
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/* Resume play -- returns 0, or -1 on error */
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extern DECLSPEC int SDL_CDResume(SDL_CD *cdrom);
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extern DECLSPEC int SDLCALL SDL_CDResume(SDL_CD *cdrom);
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/* Stop play -- returns 0, or -1 on error */
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extern DECLSPEC int SDL_CDStop(SDL_CD *cdrom);
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extern DECLSPEC int SDLCALL SDL_CDStop(SDL_CD *cdrom);
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/* Eject CD-ROM -- returns 0, or -1 on error */
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extern DECLSPEC int SDL_CDEject(SDL_CD *cdrom);
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extern DECLSPEC int SDLCALL SDL_CDEject(SDL_CD *cdrom);
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/* Closes the handle for the CD-ROM drive */
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extern DECLSPEC void SDL_CDClose(SDL_CD *cdrom);
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extern DECLSPEC void SDLCALL SDL_CDClose(SDL_CD *cdrom);
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/* Ends C function definitions when using C++ */
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@ -124,20 +124,20 @@ static __inline__ Uint64 SDL_Swap64(Uint64 val) {
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#endif
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/* Read an item of the specified endianness and return in native format */
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extern DECLSPEC Uint16 SDL_ReadLE16(SDL_RWops *src);
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extern DECLSPEC Uint16 SDL_ReadBE16(SDL_RWops *src);
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extern DECLSPEC Uint32 SDL_ReadLE32(SDL_RWops *src);
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extern DECLSPEC Uint32 SDL_ReadBE32(SDL_RWops *src);
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extern DECLSPEC Uint64 SDL_ReadLE64(SDL_RWops *src);
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extern DECLSPEC Uint64 SDL_ReadBE64(SDL_RWops *src);
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extern DECLSPEC Uint16 SDLCALL SDL_ReadLE16(SDL_RWops *src);
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extern DECLSPEC Uint16 SDLCALL SDL_ReadBE16(SDL_RWops *src);
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extern DECLSPEC Uint32 SDLCALL SDL_ReadLE32(SDL_RWops *src);
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extern DECLSPEC Uint32 SDLCALL SDL_ReadBE32(SDL_RWops *src);
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extern DECLSPEC Uint64 SDLCALL SDL_ReadLE64(SDL_RWops *src);
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extern DECLSPEC Uint64 SDLCALL SDL_ReadBE64(SDL_RWops *src);
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/* Write an item of native format to the specified endianness */
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extern DECLSPEC int SDL_WriteLE16(SDL_RWops *dst, Uint16 value);
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extern DECLSPEC int SDL_WriteBE16(SDL_RWops *dst, Uint16 value);
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extern DECLSPEC int SDL_WriteLE32(SDL_RWops *dst, Uint32 value);
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extern DECLSPEC int SDL_WriteBE32(SDL_RWops *dst, Uint32 value);
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extern DECLSPEC int SDL_WriteLE64(SDL_RWops *dst, Uint64 value);
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extern DECLSPEC int SDL_WriteBE64(SDL_RWops *dst, Uint64 value);
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extern DECLSPEC int SDLCALL SDL_WriteLE16(SDL_RWops *dst, Uint16 value);
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extern DECLSPEC int SDLCALL SDL_WriteBE16(SDL_RWops *dst, Uint16 value);
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extern DECLSPEC int SDLCALL SDL_WriteLE32(SDL_RWops *dst, Uint32 value);
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extern DECLSPEC int SDLCALL SDL_WriteBE32(SDL_RWops *dst, Uint32 value);
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extern DECLSPEC int SDLCALL SDL_WriteLE64(SDL_RWops *dst, Uint64 value);
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extern DECLSPEC int SDLCALL SDL_WriteBE64(SDL_RWops *dst, Uint64 value);
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/* Ends C function definitions when using C++ */
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#endif
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/* Public functions */
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extern DECLSPEC void SDL_SetError(const char *fmt, ...);
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extern DECLSPEC char * SDL_GetError(void);
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extern DECLSPEC void SDL_ClearError(void);
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extern DECLSPEC void SDLCALL SDL_SetError(const char *fmt, ...);
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extern DECLSPEC char * SDLCALL SDL_GetError(void);
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extern DECLSPEC void SDLCALL SDL_ClearError(void);
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/* Private error message function - used internally */
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#define SDL_OutOfMemory() SDL_Error(SDL_ENOMEM)
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This function updates the event queue and internal input device state.
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This should only be run in the thread that sets the video mode.
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*/
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extern DECLSPEC void SDL_PumpEvents(void);
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extern DECLSPEC void SDLCALL SDL_PumpEvents(void);
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/* Checks the event queue for messages and optionally returns them.
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If 'action' is SDL_ADDEVENT, up to 'numevents' events will be added to
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SDL_GETEVENT
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} SDL_eventaction;
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/* */
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extern DECLSPEC int SDL_PeepEvents(SDL_Event *events, int numevents,
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extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event *events, int numevents,
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SDL_eventaction action, Uint32 mask);
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/* Polls for currently pending events, and returns 1 if there are any pending
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events, or 0 if there are none available. If 'event' is not NULL, the next
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event is removed from the queue and stored in that area.
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*/
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extern DECLSPEC int SDL_PollEvent(SDL_Event *event);
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extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event *event);
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/* Waits indefinitely for the next available event, returning 1, or 0 if there
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was an error while waiting for events. If 'event' is not NULL, the next
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event is removed from the queue and stored in that area.
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*/
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extern DECLSPEC int SDL_WaitEvent(SDL_Event *event);
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extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event *event);
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/* Add an event to the event queue.
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This function returns 0 if the event queue was full, or -1
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if there was some other error. Returns 1 on success.
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*/
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extern DECLSPEC int SDL_PushEvent(SDL_Event *event);
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extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event *event);
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/*
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This function sets up a filter to process all events before they
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If the quit event is generated by an interrupt signal, it will bypass the
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internal queue and be delivered to the application at the next event poll.
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*/
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extern DECLSPEC void SDL_SetEventFilter(SDL_EventFilter filter);
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extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter);
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/*
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Return the current event filter - can be used to "chain" filters.
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If there is no event filter set, this function returns NULL.
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*/
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extern DECLSPEC SDL_EventFilter SDL_GetEventFilter(void);
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extern DECLSPEC SDL_EventFilter SDLCALL SDL_GetEventFilter(void);
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/*
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This function allows you to set the state of processing certain events.
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#define SDL_IGNORE 0
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#define SDL_DISABLE 0
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#define SDL_ENABLE 1
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extern DECLSPEC Uint8 SDL_EventState(Uint8 type, int state);
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extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint8 type, int state);
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/* Ends C function definitions when using C++ */
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#endif
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/* Put a variable of the form "name=value" into the environment */
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extern DECLSPEC int SDL_putenv(const char *variable);
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extern DECLSPEC int SDLCALL SDL_putenv(const char *variable);
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#define putenv(X) SDL_putenv(X)
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/* Retrieve a variable named "name" from the environment */
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extern DECLSPEC char *SDL_getenv(const char *name);
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extern DECLSPEC char * SDLCALL SDL_getenv(const char *name);
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#define getenv(X) SDL_getenv(X)
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/* Ends C function definitions when using C++ */
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/*
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* Count the number of joysticks attached to the system
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*/
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extern DECLSPEC int SDL_NumJoysticks(void);
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extern DECLSPEC int SDLCALL SDL_NumJoysticks(void);
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/*
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* Get the implementation dependent name of a joystick.
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* This can be called before any joysticks are opened.
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* If no name can be found, this function returns NULL.
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*/
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extern DECLSPEC const char *SDL_JoystickName(int device_index);
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extern DECLSPEC const char * SDLCALL SDL_JoystickName(int device_index);
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/*
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* Open a joystick for use - the index passed as an argument refers to
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*
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* This function returns a joystick identifier, or NULL if an error occurred.
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*/
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extern DECLSPEC SDL_Joystick *SDL_JoystickOpen(int device_index);
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extern DECLSPEC SDL_Joystick * SDLCALL SDLCALL SDL_JoystickOpen(int device_index);
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/*
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* Returns 1 if the joystick has been opened, or 0 if it has not.
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*/
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extern DECLSPEC int SDL_JoystickOpened(int device_index);
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extern DECLSPEC int SDLCALL SDL_JoystickOpened(int device_index);
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/*
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* Get the device index of an opened joystick.
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*/
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extern DECLSPEC int SDL_JoystickIndex(SDL_Joystick *joystick);
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extern DECLSPEC int SDLCALL SDL_JoystickIndex(SDL_Joystick *joystick);
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/*
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* Get the number of general axis controls on a joystick
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*/
|
||||
extern DECLSPEC int SDL_JoystickNumAxes(SDL_Joystick *joystick);
|
||||
extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick *joystick);
|
||||
|
||||
/*
|
||||
* Get the number of trackballs on a joystick
|
||||
* Joystick trackballs have only relative motion events associated
|
||||
* with them and their state cannot be polled.
|
||||
*/
|
||||
extern DECLSPEC int SDL_JoystickNumBalls(SDL_Joystick *joystick);
|
||||
extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick *joystick);
|
||||
|
||||
/*
|
||||
* Get the number of POV hats on a joystick
|
||||
*/
|
||||
extern DECLSPEC int SDL_JoystickNumHats(SDL_Joystick *joystick);
|
||||
extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick *joystick);
|
||||
|
||||
/*
|
||||
* Get the number of buttons on a joystick
|
||||
*/
|
||||
extern DECLSPEC int SDL_JoystickNumButtons(SDL_Joystick *joystick);
|
||||
extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick *joystick);
|
||||
|
||||
/*
|
||||
* Update the current state of the open joysticks.
|
||||
* This is called automatically by the event loop if any joystick
|
||||
* events are enabled.
|
||||
*/
|
||||
extern DECLSPEC void SDL_JoystickUpdate(void);
|
||||
extern DECLSPEC void SDLCALL SDL_JoystickUpdate(void);
|
||||
|
||||
/*
|
||||
* Enable/disable joystick event polling.
|
||||
|
@ -116,14 +116,14 @@ extern DECLSPEC void SDL_JoystickUpdate(void);
|
|||
* information.
|
||||
* The state can be one of SDL_QUERY, SDL_ENABLE or SDL_IGNORE.
|
||||
*/
|
||||
extern DECLSPEC int SDL_JoystickEventState(int state);
|
||||
extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state);
|
||||
|
||||
/*
|
||||
* Get the current state of an axis control on a joystick
|
||||
* The state is a value ranging from -32768 to 32767.
|
||||
* The axis indices start at index 0.
|
||||
*/
|
||||
extern DECLSPEC Sint16 SDL_JoystickGetAxis(SDL_Joystick *joystick, int axis);
|
||||
extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick *joystick, int axis);
|
||||
|
||||
/*
|
||||
* Get the current state of a POV hat on a joystick
|
||||
|
@ -141,25 +141,25 @@ extern DECLSPEC Sint16 SDL_JoystickGetAxis(SDL_Joystick *joystick, int axis);
|
|||
/*
|
||||
* The hat indices start at index 0.
|
||||
*/
|
||||
extern DECLSPEC Uint8 SDL_JoystickGetHat(SDL_Joystick *joystick, int hat);
|
||||
extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick *joystick, int hat);
|
||||
|
||||
/*
|
||||
* Get the ball axis change since the last poll
|
||||
* This returns 0, or -1 if you passed it invalid parameters.
|
||||
* The ball indices start at index 0.
|
||||
*/
|
||||
extern DECLSPEC int SDL_JoystickGetBall(SDL_Joystick *joystick, int ball, int *dx, int *dy);
|
||||
extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick *joystick, int ball, int *dx, int *dy);
|
||||
|
||||
/*
|
||||
* Get the current state of a button on a joystick
|
||||
* The button indices start at index 0.
|
||||
*/
|
||||
extern DECLSPEC Uint8 SDL_JoystickGetButton(SDL_Joystick *joystick, int button);
|
||||
extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick *joystick, int button);
|
||||
|
||||
/*
|
||||
* Close a joystick previously opened with SDL_JoystickOpen()
|
||||
*/
|
||||
extern DECLSPEC void SDL_JoystickClose(SDL_Joystick *joystick);
|
||||
extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick *joystick);
|
||||
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
|
|
|
@ -74,7 +74,7 @@ typedef struct {
|
|||
* If 'enable' is -1, the translation state is not changed.
|
||||
* It returns the previous state of keyboard translation.
|
||||
*/
|
||||
extern DECLSPEC int SDL_EnableUNICODE(int enable);
|
||||
extern DECLSPEC int SDLCALL SDL_EnableUNICODE(int enable);
|
||||
|
||||
/*
|
||||
* Enable/Disable keyboard repeat. Keyboard repeat defaults to off.
|
||||
|
@ -87,7 +87,7 @@ extern DECLSPEC int SDL_EnableUNICODE(int enable);
|
|||
/*
|
||||
* If 'delay' is set to 0, keyboard repeat is disabled.
|
||||
*/
|
||||
extern DECLSPEC int SDL_EnableKeyRepeat(int delay, int interval);
|
||||
extern DECLSPEC int SDLCALL SDL_EnableKeyRepeat(int delay, int interval);
|
||||
|
||||
/*
|
||||
* Get a snapshot of the current state of the keyboard.
|
||||
|
@ -96,23 +96,23 @@ extern DECLSPEC int SDL_EnableKeyRepeat(int delay, int interval);
|
|||
* Uint8 *keystate = SDL_GetKeyState(NULL);
|
||||
* if ( keystate[SDLK_RETURN] ) ... <RETURN> is pressed.
|
||||
*/
|
||||
extern DECLSPEC Uint8 * SDL_GetKeyState(int *numkeys);
|
||||
extern DECLSPEC Uint8 * SDLCALL SDL_GetKeyState(int *numkeys);
|
||||
|
||||
/*
|
||||
* Get the current key modifier state
|
||||
*/
|
||||
extern DECLSPEC SDLMod SDL_GetModState(void);
|
||||
extern DECLSPEC SDLMod SDLCALL SDL_GetModState(void);
|
||||
|
||||
/*
|
||||
* Set the current key modifier state
|
||||
* This does not change the keyboard state, only the key modifier flags.
|
||||
*/
|
||||
extern DECLSPEC void SDL_SetModState(SDLMod modstate);
|
||||
extern DECLSPEC void SDLCALL SDL_SetModState(SDLMod modstate);
|
||||
|
||||
/*
|
||||
* Get the name of an SDL virtual keysym
|
||||
*/
|
||||
extern DECLSPEC char * SDL_GetKeyName(SDLKey key);
|
||||
extern DECLSPEC char * SDLCALL SDL_GetKeyName(SDLKey key);
|
||||
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
|
|
|
@ -64,9 +64,9 @@ extern "C" {
|
|||
#endif
|
||||
|
||||
/* This should be called from your WinMain() function, if any */
|
||||
extern DECLSPEC void SDL_SetModuleHandle(void *hInst);
|
||||
extern DECLSPEC void SDLCALL SDL_SetModuleHandle(void *hInst);
|
||||
/* This can also be called, but is no longer necessary */
|
||||
extern DECLSPEC int SDL_RegisterApp(char *name, Uint32 style, void *hInst);
|
||||
extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
@ -86,7 +86,7 @@ extern "C" {
|
|||
struct QDGlobals;
|
||||
|
||||
/* This should be called from your main() function, if any */
|
||||
extern DECLSPEC void SDL_InitQuickDraw(struct QDGlobals *the_qd);
|
||||
extern DECLSPEC void SDLCALL SDL_InitQuickDraw(struct QDGlobals *the_qd);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
|
|
@ -56,7 +56,7 @@ typedef struct {
|
|||
* be tested using the SDL_BUTTON(X) macros, and x and y are set to the
|
||||
* current mouse cursor position. You can pass NULL for either x or y.
|
||||
*/
|
||||
extern DECLSPEC Uint8 SDL_GetMouseState(int *x, int *y);
|
||||
extern DECLSPEC Uint8 SDLCALL SDL_GetMouseState(int *x, int *y);
|
||||
|
||||
/*
|
||||
* Retrieve the current state of the mouse.
|
||||
|
@ -64,12 +64,12 @@ extern DECLSPEC Uint8 SDL_GetMouseState(int *x, int *y);
|
|||
* be tested using the SDL_BUTTON(X) macros, and x and y are set to the
|
||||
* mouse deltas since the last call to SDL_GetRelativeMouseState().
|
||||
*/
|
||||
extern DECLSPEC Uint8 SDL_GetRelativeMouseState(int *x, int *y);
|
||||
extern DECLSPEC Uint8 SDLCALL SDL_GetRelativeMouseState(int *x, int *y);
|
||||
|
||||
/*
|
||||
* Set the position of the mouse cursor (generates a mouse motion event)
|
||||
*/
|
||||
extern DECLSPEC void SDL_WarpMouse(Uint16 x, Uint16 y);
|
||||
extern DECLSPEC void SDLCALL SDL_WarpMouse(Uint16 x, Uint16 y);
|
||||
|
||||
/*
|
||||
* Create a cursor using the specified data and mask (in MSB format).
|
||||
|
@ -84,7 +84,7 @@ extern DECLSPEC void SDL_WarpMouse(Uint16 x, Uint16 y);
|
|||
*
|
||||
* Cursors created with this function must be freed with SDL_FreeCursor().
|
||||
*/
|
||||
extern DECLSPEC SDL_Cursor *SDL_CreateCursor
|
||||
extern DECLSPEC SDL_Cursor * SDLCALL SDL_CreateCursor
|
||||
(Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y);
|
||||
|
||||
/*
|
||||
|
@ -92,17 +92,17 @@ extern DECLSPEC SDL_Cursor *SDL_CreateCursor
|
|||
* If the cursor is currently visible, the change will be immediately
|
||||
* represented on the display.
|
||||
*/
|
||||
extern DECLSPEC void SDL_SetCursor(SDL_Cursor *cursor);
|
||||
extern DECLSPEC void SDLCALL SDL_SetCursor(SDL_Cursor *cursor);
|
||||
|
||||
/*
|
||||
* Returns the currently active cursor.
|
||||
*/
|
||||
extern DECLSPEC SDL_Cursor * SDL_GetCursor(void);
|
||||
extern DECLSPEC SDL_Cursor * SDLCALL SDL_GetCursor(void);
|
||||
|
||||
/*
|
||||
* Deallocates a cursor created with SDL_CreateCursor().
|
||||
*/
|
||||
extern DECLSPEC void SDL_FreeCursor(SDL_Cursor *cursor);
|
||||
extern DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor *cursor);
|
||||
|
||||
/*
|
||||
* Toggle whether or not the cursor is shown on the screen.
|
||||
|
@ -111,7 +111,7 @@ extern DECLSPEC void SDL_FreeCursor(SDL_Cursor *cursor);
|
|||
* before the call, or 0 if it was not. You can query the current
|
||||
* state by passing a 'toggle' value of -1.
|
||||
*/
|
||||
extern DECLSPEC int SDL_ShowCursor(int toggle);
|
||||
extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle);
|
||||
|
||||
/* Used as a mask when testing buttons in buttonstate
|
||||
Button 1: Left mouse button
|
||||
|
|
|
@ -60,18 +60,18 @@ struct SDL_mutex;
|
|||
typedef struct SDL_mutex SDL_mutex;
|
||||
|
||||
/* Create a mutex, initialized unlocked */
|
||||
extern DECLSPEC SDL_mutex * SDL_CreateMutex(void);
|
||||
extern DECLSPEC SDL_mutex * SDLCALL SDL_CreateMutex(void);
|
||||
|
||||
/* Lock the mutex (Returns 0, or -1 on error) */
|
||||
#define SDL_LockMutex(m) SDL_mutexP(m)
|
||||
extern DECLSPEC int SDL_mutexP(SDL_mutex *mutex);
|
||||
extern DECLSPEC int SDLCALL SDL_mutexP(SDL_mutex *mutex);
|
||||
|
||||
/* Unlock the mutex (Returns 0, or -1 on error) */
|
||||
#define SDL_UnlockMutex(m) SDL_mutexV(m)
|
||||
extern DECLSPEC int SDL_mutexV(SDL_mutex *mutex);
|
||||
extern DECLSPEC int SDLCALL SDL_mutexV(SDL_mutex *mutex);
|
||||
|
||||
/* Destroy a mutex */
|
||||
extern DECLSPEC void SDL_DestroyMutex(SDL_mutex *mutex);
|
||||
extern DECLSPEC void SDLCALL SDL_DestroyMutex(SDL_mutex *mutex);
|
||||
|
||||
|
||||
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
|
||||
|
@ -83,21 +83,21 @@ struct SDL_semaphore;
|
|||
typedef struct SDL_semaphore SDL_sem;
|
||||
|
||||
/* Create a semaphore, initialized with value, returns NULL on failure. */
|
||||
extern DECLSPEC SDL_sem * SDL_CreateSemaphore(Uint32 initial_value);
|
||||
extern DECLSPEC SDL_sem * SDLCALL SDL_CreateSemaphore(Uint32 initial_value);
|
||||
|
||||
/* Destroy a semaphore */
|
||||
extern DECLSPEC void SDL_DestroySemaphore(SDL_sem *sem);
|
||||
extern DECLSPEC void SDLCALL SDL_DestroySemaphore(SDL_sem *sem);
|
||||
|
||||
/* This function suspends the calling thread until the semaphore pointed
|
||||
* to by sem has a positive count. It then atomically decreases the semaphore
|
||||
* count.
|
||||
*/
|
||||
extern DECLSPEC int SDL_SemWait(SDL_sem *sem);
|
||||
extern DECLSPEC int SDLCALL SDL_SemWait(SDL_sem *sem);
|
||||
|
||||
/* Non-blocking variant of SDL_SemWait(), returns 0 if the wait succeeds,
|
||||
SDL_MUTEX_TIMEDOUT if the wait would block, and -1 on error.
|
||||
*/
|
||||
extern DECLSPEC int SDL_SemTryWait(SDL_sem *sem);
|
||||
extern DECLSPEC int SDLCALL SDL_SemTryWait(SDL_sem *sem);
|
||||
|
||||
/* Variant of SDL_SemWait() with a timeout in milliseconds, returns 0 if
|
||||
the wait succeeds, SDL_MUTEX_TIMEDOUT if the wait does not succeed in
|
||||
|
@ -105,15 +105,15 @@ extern DECLSPEC int SDL_SemTryWait(SDL_sem *sem);
|
|||
On some platforms this function is implemented by looping with a delay
|
||||
of 1 ms, and so should be avoided if possible.
|
||||
*/
|
||||
extern DECLSPEC int SDL_SemWaitTimeout(SDL_sem *sem, Uint32 ms);
|
||||
extern DECLSPEC int SDLCALL SDL_SemWaitTimeout(SDL_sem *sem, Uint32 ms);
|
||||
|
||||
/* Atomically increases the semaphore's count (not blocking), returns 0,
|
||||
or -1 on error.
|
||||
*/
|
||||
extern DECLSPEC int SDL_SemPost(SDL_sem *sem);
|
||||
extern DECLSPEC int SDLCALL SDL_SemPost(SDL_sem *sem);
|
||||
|
||||
/* Returns the current count of the semaphore */
|
||||
extern DECLSPEC Uint32 SDL_SemValue(SDL_sem *sem);
|
||||
extern DECLSPEC Uint32 SDLCALL SDL_SemValue(SDL_sem *sem);
|
||||
|
||||
|
||||
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
|
||||
|
@ -125,26 +125,26 @@ struct SDL_cond;
|
|||
typedef struct SDL_cond SDL_cond;
|
||||
|
||||
/* Create a condition variable */
|
||||
extern DECLSPEC SDL_cond * SDL_CreateCond(void);
|
||||
extern DECLSPEC SDL_cond * SDLCALL SDL_CreateCond(void);
|
||||
|
||||
/* Destroy a condition variable */
|
||||
extern DECLSPEC void SDL_DestroyCond(SDL_cond *cond);
|
||||
extern DECLSPEC void SDLCALL SDL_DestroyCond(SDL_cond *cond);
|
||||
|
||||
/* Restart one of the threads that are waiting on the condition variable,
|
||||
returns 0 or -1 on error.
|
||||
*/
|
||||
extern DECLSPEC int SDL_CondSignal(SDL_cond *cond);
|
||||
extern DECLSPEC int SDLCALL SDL_CondSignal(SDL_cond *cond);
|
||||
|
||||
/* Restart all threads that are waiting on the condition variable,
|
||||
returns 0 or -1 on error.
|
||||
*/
|
||||
extern DECLSPEC int SDL_CondBroadcast(SDL_cond *cond);
|
||||
extern DECLSPEC int SDLCALL SDL_CondBroadcast(SDL_cond *cond);
|
||||
|
||||
/* Wait on the condition variable, unlocking the provided mutex.
|
||||
The mutex must be locked before entering this function!
|
||||
Returns 0 when it is signaled, or -1 on error.
|
||||
*/
|
||||
extern DECLSPEC int SDL_CondWait(SDL_cond *cond, SDL_mutex *mut);
|
||||
extern DECLSPEC int SDLCALL SDL_CondWait(SDL_cond *cond, SDL_mutex *mut);
|
||||
|
||||
/* Waits for at most 'ms' milliseconds, and returns 0 if the condition
|
||||
variable is signaled, SDL_MUTEX_TIMEDOUT if the condition is not
|
||||
|
@ -152,7 +152,7 @@ extern DECLSPEC int SDL_CondWait(SDL_cond *cond, SDL_mutex *mut);
|
|||
On some platforms this function is implemented by looping with a delay
|
||||
of 1 ms, and so should be avoided if possible.
|
||||
*/
|
||||
extern DECLSPEC int SDL_CondWaitTimeout(SDL_cond *cond, SDL_mutex *mutex, Uint32 ms);
|
||||
extern DECLSPEC int SDLCALL SDL_CondWaitTimeout(SDL_cond *cond, SDL_mutex *mutex, Uint32 ms);
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
|
|
|
@ -87,14 +87,14 @@ typedef struct SDL_RWops {
|
|||
|
||||
/* Functions to create SDL_RWops structures from various data sources */
|
||||
|
||||
extern DECLSPEC SDL_RWops * SDL_RWFromFile(const char *file, const char *mode);
|
||||
extern DECLSPEC SDL_RWops * SDLCALL SDL_RWFromFile(const char *file, const char *mode);
|
||||
|
||||
extern DECLSPEC SDL_RWops * SDL_RWFromFP(FILE *fp, int autoclose);
|
||||
extern DECLSPEC SDL_RWops * SDLCALL SDL_RWFromFP(FILE *fp, int autoclose);
|
||||
|
||||
extern DECLSPEC SDL_RWops * SDL_RWFromMem(void *mem, int size);
|
||||
extern DECLSPEC SDL_RWops * SDLCALL SDL_RWFromMem(void *mem, int size);
|
||||
|
||||
extern DECLSPEC SDL_RWops * SDL_AllocRW(void);
|
||||
extern DECLSPEC void SDL_FreeRW(SDL_RWops *area);
|
||||
extern DECLSPEC SDL_RWops * SDLCALL SDL_AllocRW(void);
|
||||
extern DECLSPEC void SDLCALL SDL_FreeRW(SDL_RWops *area);
|
||||
|
||||
/* Macros to easily read and write from an SDL_RWops structure */
|
||||
#define SDL_RWseek(ctx, offset, whence) (ctx)->seek(ctx, offset, whence)
|
||||
|
|
|
@ -153,7 +153,7 @@ typedef struct {
|
|||
* returns 1 if the function is implemented. If it's not implemented, or
|
||||
* the version member of the 'info' structure is invalid, it returns 0.
|
||||
*/
|
||||
extern DECLSPEC int SDL_GetWMInfo(SDL_SysWMinfo *info);
|
||||
extern DECLSPEC int SDLCALL SDL_GetWMInfo(SDL_SysWMinfo *info);
|
||||
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
|
|
|
@ -50,24 +50,24 @@ struct SDL_Thread;
|
|||
typedef struct SDL_Thread SDL_Thread;
|
||||
|
||||
/* Create a thread */
|
||||
extern DECLSPEC SDL_Thread * SDL_CreateThread(int (*fn)(void *), void *data);
|
||||
extern DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(int (*fn)(void *), void *data);
|
||||
|
||||
/* Get the 32-bit thread identifier for the current thread */
|
||||
extern DECLSPEC Uint32 SDL_ThreadID(void);
|
||||
extern DECLSPEC Uint32 SDLCALL SDL_ThreadID(void);
|
||||
|
||||
/* Get the 32-bit thread identifier for the specified thread,
|
||||
equivalent to SDL_ThreadID() if the specified thread is NULL.
|
||||
*/
|
||||
extern DECLSPEC Uint32 SDL_GetThreadID(SDL_Thread *thread);
|
||||
extern DECLSPEC Uint32 SDLCALL SDL_GetThreadID(SDL_Thread *thread);
|
||||
|
||||
/* Wait for a thread to finish.
|
||||
The return code for the thread function is placed in the area
|
||||
pointed to by 'status', if 'status' is not NULL.
|
||||
*/
|
||||
extern DECLSPEC void SDL_WaitThread(SDL_Thread *thread, int *status);
|
||||
extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread *thread, int *status);
|
||||
|
||||
/* Forcefully kill a thread without worrying about its state */
|
||||
extern DECLSPEC void SDL_KillThread(SDL_Thread *thread);
|
||||
extern DECLSPEC void SDLCALL SDL_KillThread(SDL_Thread *thread);
|
||||
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
|
|
|
@ -48,13 +48,13 @@ extern "C" {
|
|||
/* Get the number of milliseconds since the SDL library initialization.
|
||||
* Note that this value wraps if the program runs for more than ~49 days.
|
||||
*/
|
||||
extern DECLSPEC Uint32 SDL_GetTicks(void);
|
||||
extern DECLSPEC Uint32 SDLCALL SDL_GetTicks(void);
|
||||
|
||||
/* Wait a specified number of milliseconds before returning */
|
||||
extern DECLSPEC void SDL_Delay(Uint32 ms);
|
||||
extern DECLSPEC void SDLCALL SDL_Delay(Uint32 ms);
|
||||
|
||||
/* Function prototype for the timer callback function */
|
||||
typedef Uint32 (*SDL_TimerCallback)(Uint32 interval);
|
||||
typedef Uint32 (SDLCALL *SDL_TimerCallback)(Uint32 interval);
|
||||
|
||||
/* Set a callback to run after the specified number of milliseconds has
|
||||
* elapsed. The callback function is passed the current timer interval
|
||||
|
@ -82,7 +82,7 @@ typedef Uint32 (*SDL_TimerCallback)(Uint32 interval);
|
|||
* should not use this function in multi-threaded applications as signals
|
||||
* to multi-threaded apps have undefined behavior in some implementations.
|
||||
*/
|
||||
extern DECLSPEC int SDL_SetTimer(Uint32 interval, SDL_TimerCallback callback);
|
||||
extern DECLSPEC int SDLCALL SDL_SetTimer(Uint32 interval, SDL_TimerCallback callback);
|
||||
|
||||
/* New timer API, supports multiple timers
|
||||
* Written by Stephane Peter <megastep@lokigames.com>
|
||||
|
@ -94,7 +94,7 @@ extern DECLSPEC int SDL_SetTimer(Uint32 interval, SDL_TimerCallback callback);
|
|||
* passed in, the periodic alarm continues, otherwise a new alarm is
|
||||
* scheduled. If the callback returns 0, the periodic alarm is cancelled.
|
||||
*/
|
||||
typedef Uint32 (*SDL_NewTimerCallback)(Uint32 interval, void *param);
|
||||
typedef Uint32 (SDLCALL *SDL_NewTimerCallback)(Uint32 interval, void *param);
|
||||
|
||||
/* Definition of the timer ID type */
|
||||
typedef struct _SDL_TimerID *SDL_TimerID;
|
||||
|
@ -102,12 +102,12 @@ typedef struct _SDL_TimerID *SDL_TimerID;
|
|||
/* Add a new timer to the pool of timers already running.
|
||||
Returns a timer ID, or NULL when an error occurs.
|
||||
*/
|
||||
extern DECLSPEC SDL_TimerID SDL_AddTimer(Uint32 interval, SDL_NewTimerCallback callback, void *param);
|
||||
extern DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval, SDL_NewTimerCallback callback, void *param);
|
||||
|
||||
/* Remove one of the multiple timers knowing its ID.
|
||||
* Returns a boolean value indicating success.
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDL_RemoveTimer(SDL_TimerID t);
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_RemoveTimer(SDL_TimerID t);
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
|
|
|
@ -79,7 +79,7 @@ typedef struct {
|
|||
it should NOT be used to fill a version structure, instead you should
|
||||
use the SDL_Version() macro.
|
||||
*/
|
||||
extern DECLSPEC const SDL_version * SDL_Linked_Version(void);
|
||||
extern DECLSPEC const SDL_version * SDLCALL SDL_Linked_Version(void);
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
|
|
|
@ -237,14 +237,14 @@ typedef enum {
|
|||
* SDL_Init() before opening the sound device, otherwise under Win32 DirectX,
|
||||
* you won't be able to set full-screen display modes.
|
||||
*/
|
||||
extern DECLSPEC int SDL_VideoInit(const char *driver_name, Uint32 flags);
|
||||
extern DECLSPEC void SDL_VideoQuit(void);
|
||||
extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name, Uint32 flags);
|
||||
extern DECLSPEC void SDLCALL SDL_VideoQuit(void);
|
||||
|
||||
/* This function fills the given character buffer with the name of the
|
||||
* video driver, and returns a pointer to it if the video driver has
|
||||
* been initialized. It returns NULL if no driver has been initialized.
|
||||
*/
|
||||
extern DECLSPEC char *SDL_VideoDriverName(char *namebuf, int maxlen);
|
||||
extern DECLSPEC char * SDLCALL SDL_VideoDriverName(char *namebuf, int maxlen);
|
||||
|
||||
/*
|
||||
* This function returns a pointer to the current display surface.
|
||||
|
@ -252,7 +252,7 @@ extern DECLSPEC char *SDL_VideoDriverName(char *namebuf, int maxlen);
|
|||
* function returns the publicly visible surface, not the real video
|
||||
* surface.
|
||||
*/
|
||||
extern DECLSPEC SDL_Surface * SDL_GetVideoSurface(void);
|
||||
extern DECLSPEC SDL_Surface * SDLCALL SDL_GetVideoSurface(void);
|
||||
|
||||
/*
|
||||
* This function returns a read-only pointer to information about the
|
||||
|
@ -260,7 +260,7 @@ extern DECLSPEC SDL_Surface * SDL_GetVideoSurface(void);
|
|||
* member of the returned structure will contain the pixel format of the
|
||||
* "best" video mode.
|
||||
*/
|
||||
extern DECLSPEC const SDL_VideoInfo * SDL_GetVideoInfo(void);
|
||||
extern DECLSPEC const SDL_VideoInfo * SDLCALL SDL_GetVideoInfo(void);
|
||||
|
||||
/*
|
||||
* Check to see if a particular video mode is supported.
|
||||
|
@ -273,7 +273,7 @@ extern DECLSPEC const SDL_VideoInfo * SDL_GetVideoInfo(void);
|
|||
* The arguments to SDL_VideoModeOK() are the same ones you would pass to
|
||||
* SDL_SetVideoMode()
|
||||
*/
|
||||
extern DECLSPEC int SDL_VideoModeOK(int width, int height, int bpp, Uint32 flags);
|
||||
extern DECLSPEC int SDLCALL SDL_VideoModeOK(int width, int height, int bpp, Uint32 flags);
|
||||
|
||||
/*
|
||||
* Return a pointer to an array of available screen dimensions for the
|
||||
|
@ -284,7 +284,7 @@ extern DECLSPEC int SDL_VideoModeOK(int width, int height, int bpp, Uint32 flags
|
|||
* If 'format' is NULL, the mode list will be for the format given
|
||||
* by SDL_GetVideoInfo()->vfmt
|
||||
*/
|
||||
extern DECLSPEC SDL_Rect ** SDL_ListModes(SDL_PixelFormat *format, Uint32 flags);
|
||||
extern DECLSPEC SDL_Rect ** SDLCALL SDL_ListModes(SDL_PixelFormat *format, Uint32 flags);
|
||||
|
||||
/*
|
||||
* Set up a video mode with the specified width, height and bits-per-pixel.
|
||||
|
@ -344,7 +344,7 @@ extern DECLSPEC SDL_Rect ** SDL_ListModes(SDL_PixelFormat *format, Uint32 flags)
|
|||
* SDL will fall back to reduced functionality if the exact flags you wanted
|
||||
* are not available.
|
||||
*/
|
||||
extern DECLSPEC SDL_Surface *SDL_SetVideoMode
|
||||
extern DECLSPEC SDL_Surface * SDLCALL SDL_SetVideoMode
|
||||
(int width, int height, int bpp, Uint32 flags);
|
||||
|
||||
/*
|
||||
|
@ -353,9 +353,9 @@ extern DECLSPEC SDL_Surface *SDL_SetVideoMode
|
|||
* screen.
|
||||
* These functions should not be called while 'screen' is locked.
|
||||
*/
|
||||
extern DECLSPEC void SDL_UpdateRects
|
||||
extern DECLSPEC void SDLCALL SDL_UpdateRects
|
||||
(SDL_Surface *screen, int numrects, SDL_Rect *rects);
|
||||
extern DECLSPEC void SDL_UpdateRect
|
||||
extern DECLSPEC void SDLCALL SDL_UpdateRect
|
||||
(SDL_Surface *screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h);
|
||||
|
||||
/*
|
||||
|
@ -368,7 +368,7 @@ extern DECLSPEC void SDL_UpdateRect
|
|||
* setting the video mode for this function to perform hardware flipping.
|
||||
* This function returns 0 if successful, or -1 if there was an error.
|
||||
*/
|
||||
extern DECLSPEC int SDL_Flip(SDL_Surface *screen);
|
||||
extern DECLSPEC int SDLCALL SDL_Flip(SDL_Surface *screen);
|
||||
|
||||
/*
|
||||
* Set the gamma correction for each of the color channels.
|
||||
|
@ -378,7 +378,7 @@ extern DECLSPEC int SDL_Flip(SDL_Surface *screen);
|
|||
* be emulated using gamma ramps, if available. If successful, this
|
||||
* function returns 0, otherwise it returns -1.
|
||||
*/
|
||||
extern DECLSPEC int SDL_SetGamma(float red, float green, float blue);
|
||||
extern DECLSPEC int SDLCALL SDL_SetGamma(float red, float green, float blue);
|
||||
|
||||
/*
|
||||
* Set the gamma translation table for the red, green, and blue channels
|
||||
|
@ -392,7 +392,7 @@ extern DECLSPEC int SDL_SetGamma(float red, float green, float blue);
|
|||
* hardware does not support gamma translation, or otherwise fails,
|
||||
* this function will return -1.
|
||||
*/
|
||||
extern DECLSPEC int SDL_SetGammaRamp(Uint16 *red, Uint16 *green, Uint16 *blue);
|
||||
extern DECLSPEC int SDLCALL SDL_SetGammaRamp(Uint16 *red, Uint16 *green, Uint16 *blue);
|
||||
|
||||
/*
|
||||
* Retrieve the current values of the gamma translation tables.
|
||||
|
@ -403,7 +403,7 @@ extern DECLSPEC int SDL_SetGammaRamp(Uint16 *red, Uint16 *green, Uint16 *blue);
|
|||
* hardware does not support gamma translation, or otherwise fails,
|
||||
* this function will return -1.
|
||||
*/
|
||||
extern DECLSPEC int SDL_GetGammaRamp(Uint16 *red, Uint16 *green, Uint16 *blue);
|
||||
extern DECLSPEC int SDLCALL SDL_GetGammaRamp(Uint16 *red, Uint16 *green, Uint16 *blue);
|
||||
|
||||
/*
|
||||
* Sets a portion of the colormap for the given 8-bit surface. If 'surface'
|
||||
|
@ -420,7 +420,7 @@ extern DECLSPEC int SDL_GetGammaRamp(Uint16 *red, Uint16 *green, Uint16 *blue);
|
|||
* you desire, even if the window colormap has to be warped or run under
|
||||
* emulation.
|
||||
*/
|
||||
extern DECLSPEC int SDL_SetColors(SDL_Surface *surface,
|
||||
extern DECLSPEC int SDLCALL SDL_SetColors(SDL_Surface *surface,
|
||||
SDL_Color *colors, int firstcolor, int ncolors);
|
||||
|
||||
/*
|
||||
|
@ -439,32 +439,32 @@ extern DECLSPEC int SDL_SetColors(SDL_Surface *surface,
|
|||
* SDL_SetColors() is equivalent to calling this function with
|
||||
* flags = (SDL_LOGPAL|SDL_PHYSPAL).
|
||||
*/
|
||||
extern DECLSPEC int SDL_SetPalette(SDL_Surface *surface, int flags,
|
||||
extern DECLSPEC int SDLCALL SDL_SetPalette(SDL_Surface *surface, int flags,
|
||||
SDL_Color *colors, int firstcolor,
|
||||
int ncolors);
|
||||
|
||||
/*
|
||||
* Maps an RGB triple to an opaque pixel value for a given pixel format
|
||||
*/
|
||||
extern DECLSPEC Uint32 SDL_MapRGB
|
||||
extern DECLSPEC Uint32 SDLCALL SDL_MapRGB
|
||||
(SDL_PixelFormat *format, Uint8 r, Uint8 g, Uint8 b);
|
||||
|
||||
/*
|
||||
* Maps an RGBA quadruple to a pixel value for a given pixel format
|
||||
*/
|
||||
extern DECLSPEC Uint32 SDL_MapRGBA(SDL_PixelFormat *format,
|
||||
extern DECLSPEC Uint32 SDLCALL SDL_MapRGBA(SDL_PixelFormat *format,
|
||||
Uint8 r, Uint8 g, Uint8 b, Uint8 a);
|
||||
|
||||
/*
|
||||
* Maps a pixel value into the RGB components for a given pixel format
|
||||
*/
|
||||
extern DECLSPEC void SDL_GetRGB(Uint32 pixel, SDL_PixelFormat *fmt,
|
||||
extern DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixel, SDL_PixelFormat *fmt,
|
||||
Uint8 *r, Uint8 *g, Uint8 *b);
|
||||
|
||||
/*
|
||||
* Maps a pixel value into the RGBA components for a given pixel format
|
||||
*/
|
||||
extern DECLSPEC void SDL_GetRGBA(Uint32 pixel, SDL_PixelFormat *fmt,
|
||||
extern DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixel, SDL_PixelFormat *fmt,
|
||||
Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a);
|
||||
|
||||
/*
|
||||
|
@ -502,13 +502,13 @@ extern DECLSPEC void SDL_GetRGBA(Uint32 pixel, SDL_PixelFormat *fmt,
|
|||
* the SDL_HWSURFACE flag set, and will be created in system memory instead.
|
||||
*/
|
||||
#define SDL_AllocSurface SDL_CreateRGBSurface
|
||||
extern DECLSPEC SDL_Surface *SDL_CreateRGBSurface
|
||||
extern DECLSPEC SDL_Surface * SDLCALL SDL_CreateRGBSurface
|
||||
(Uint32 flags, int width, int height, int depth,
|
||||
Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
|
||||
extern DECLSPEC SDL_Surface *SDL_CreateRGBSurfaceFrom(void *pixels,
|
||||
extern DECLSPEC SDL_Surface * SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels,
|
||||
int width, int height, int depth, int pitch,
|
||||
Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
|
||||
extern DECLSPEC void SDL_FreeSurface(SDL_Surface *surface);
|
||||
extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface *surface);
|
||||
|
||||
/*
|
||||
* SDL_LockSurface() sets up a surface for directly accessing the pixels.
|
||||
|
@ -528,8 +528,8 @@ extern DECLSPEC void SDL_FreeSurface(SDL_Surface *surface);
|
|||
*
|
||||
* SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked.
|
||||
*/
|
||||
extern DECLSPEC int SDL_LockSurface(SDL_Surface *surface);
|
||||
extern DECLSPEC void SDL_UnlockSurface(SDL_Surface *surface);
|
||||
extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface *surface);
|
||||
extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface *surface);
|
||||
|
||||
/*
|
||||
* Load a surface from a seekable SDL data source (memory or file.)
|
||||
|
@ -537,7 +537,7 @@ extern DECLSPEC void SDL_UnlockSurface(SDL_Surface *surface);
|
|||
* Returns the new surface, or NULL if there was an error.
|
||||
* The new surface should be freed with SDL_FreeSurface().
|
||||
*/
|
||||
extern DECLSPEC SDL_Surface * SDL_LoadBMP_RW(SDL_RWops *src, int freesrc);
|
||||
extern DECLSPEC SDL_Surface * SDLCALL SDL_LoadBMP_RW(SDL_RWops *src, int freesrc);
|
||||
|
||||
/* Convenience macro -- load a surface from a file */
|
||||
#define SDL_LoadBMP(file) SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1)
|
||||
|
@ -547,7 +547,7 @@ extern DECLSPEC SDL_Surface * SDL_LoadBMP_RW(SDL_RWops *src, int freesrc);
|
|||
* If 'freedst' is non-zero, the source will be closed after being written.
|
||||
* Returns 0 if successful or -1 if there was an error.
|
||||
*/
|
||||
extern DECLSPEC int SDL_SaveBMP_RW
|
||||
extern DECLSPEC int SDLCALL SDL_SaveBMP_RW
|
||||
(SDL_Surface *surface, SDL_RWops *dst, int freedst);
|
||||
|
||||
/* Convenience macro -- save a surface to a file */
|
||||
|
@ -563,7 +563,7 @@ extern DECLSPEC int SDL_SaveBMP_RW
|
|||
* If 'flag' is 0, this function clears any current color key.
|
||||
* This function returns 0, or -1 if there was an error.
|
||||
*/
|
||||
extern DECLSPEC int SDL_SetColorKey
|
||||
extern DECLSPEC int SDLCALL SDL_SetColorKey
|
||||
(SDL_Surface *surface, Uint32 flag, Uint32 key);
|
||||
|
||||
/*
|
||||
|
@ -579,7 +579,7 @@ extern DECLSPEC int SDL_SetColorKey
|
|||
* OR:ing the flag with SDL_RLEACCEL requests RLE acceleration for the
|
||||
* surface; if SDL_RLEACCEL is not specified, the RLE accel will be removed.
|
||||
*/
|
||||
extern DECLSPEC int SDL_SetAlpha(SDL_Surface *surface, Uint32 flag, Uint8 alpha);
|
||||
extern DECLSPEC int SDLCALL SDL_SetAlpha(SDL_Surface *surface, Uint32 flag, Uint8 alpha);
|
||||
|
||||
/*
|
||||
* Sets the clipping rectangle for the destination surface in a blit.
|
||||
|
@ -593,14 +593,14 @@ extern DECLSPEC int SDL_SetAlpha(SDL_Surface *surface, Uint32 flag, Uint8 alpha)
|
|||
* Note that blits are automatically clipped to the edges of the source
|
||||
* and destination surfaces.
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDL_SetClipRect(SDL_Surface *surface, const SDL_Rect *rect);
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface *surface, const SDL_Rect *rect);
|
||||
|
||||
/*
|
||||
* Gets the clipping rectangle for the destination surface in a blit.
|
||||
* 'rect' must be a pointer to a valid rectangle which will be filled
|
||||
* with the correct values.
|
||||
*/
|
||||
extern DECLSPEC void SDL_GetClipRect(SDL_Surface *surface, SDL_Rect *rect);
|
||||
extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface *surface, SDL_Rect *rect);
|
||||
|
||||
/*
|
||||
* Creates a new surface of the specified format, and then copies and maps
|
||||
|
@ -614,7 +614,7 @@ extern DECLSPEC void SDL_GetClipRect(SDL_Surface *surface, SDL_Rect *rect);
|
|||
*
|
||||
* This function is used internally by SDL_DisplayFormat().
|
||||
*/
|
||||
extern DECLSPEC SDL_Surface *SDL_ConvertSurface
|
||||
extern DECLSPEC SDL_Surface * SDLCALL SDL_ConvertSurface
|
||||
(SDL_Surface *src, SDL_PixelFormat *fmt, Uint32 flags);
|
||||
|
||||
/*
|
||||
|
@ -691,13 +691,13 @@ extern DECLSPEC SDL_Surface *SDL_ConvertSurface
|
|||
/* This is the public blit function, SDL_BlitSurface(), and it performs
|
||||
rectangle validation and clipping before passing it to SDL_LowerBlit()
|
||||
*/
|
||||
extern DECLSPEC int SDL_UpperBlit
|
||||
extern DECLSPEC int SDLCALL SDL_UpperBlit
|
||||
(SDL_Surface *src, SDL_Rect *srcrect,
|
||||
SDL_Surface *dst, SDL_Rect *dstrect);
|
||||
/* This is a semi-private blit function and it performs low-level surface
|
||||
blitting only.
|
||||
*/
|
||||
extern DECLSPEC int SDL_LowerBlit
|
||||
extern DECLSPEC int SDLCALL SDL_LowerBlit
|
||||
(SDL_Surface *src, SDL_Rect *srcrect,
|
||||
SDL_Surface *dst, SDL_Rect *dstrect);
|
||||
|
||||
|
@ -710,7 +710,7 @@ extern DECLSPEC int SDL_LowerBlit
|
|||
* can be generated by the SDL_MapRGB() function.
|
||||
* This function returns 0 on success, or -1 on error.
|
||||
*/
|
||||
extern DECLSPEC int SDL_FillRect
|
||||
extern DECLSPEC int SDLCALL SDL_FillRect
|
||||
(SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color);
|
||||
|
||||
/*
|
||||
|
@ -724,7 +724,7 @@ extern DECLSPEC int SDL_FillRect
|
|||
*
|
||||
* If the conversion fails or runs out of memory, it returns NULL
|
||||
*/
|
||||
extern DECLSPEC SDL_Surface * SDL_DisplayFormat(SDL_Surface *surface);
|
||||
extern DECLSPEC SDL_Surface * SDLCALL SDL_DisplayFormat(SDL_Surface *surface);
|
||||
|
||||
/*
|
||||
* This function takes a surface and copies it to a new surface of the
|
||||
|
@ -738,7 +738,7 @@ extern DECLSPEC SDL_Surface * SDL_DisplayFormat(SDL_Surface *surface);
|
|||
*
|
||||
* If the conversion fails or runs out of memory, it returns NULL
|
||||
*/
|
||||
extern DECLSPEC SDL_Surface * SDL_DisplayFormatAlpha(SDL_Surface *surface);
|
||||
extern DECLSPEC SDL_Surface * SDLCALL SDL_DisplayFormatAlpha(SDL_Surface *surface);
|
||||
|
||||
|
||||
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
|
||||
|
@ -750,12 +750,12 @@ extern DECLSPEC SDL_Surface * SDL_DisplayFormatAlpha(SDL_Surface *surface);
|
|||
the contents of the display surface underneath the area where the overlay
|
||||
is shown is undefined - it may be overwritten with the converted YUV data.
|
||||
*/
|
||||
extern DECLSPEC SDL_Overlay *SDL_CreateYUVOverlay(int width, int height,
|
||||
extern DECLSPEC SDL_Overlay * SDLCALL SDL_CreateYUVOverlay(int width, int height,
|
||||
Uint32 format, SDL_Surface *display);
|
||||
|
||||
/* Lock an overlay for direct access, and unlock it when you are done */
|
||||
extern DECLSPEC int SDL_LockYUVOverlay(SDL_Overlay *overlay);
|
||||
extern DECLSPEC void SDL_UnlockYUVOverlay(SDL_Overlay *overlay);
|
||||
extern DECLSPEC int SDLCALL SDL_LockYUVOverlay(SDL_Overlay *overlay);
|
||||
extern DECLSPEC void SDLCALL SDL_UnlockYUVOverlay(SDL_Overlay *overlay);
|
||||
|
||||
/* Blit a video overlay to the display surface.
|
||||
The contents of the video surface underneath the blit destination are
|
||||
|
@ -763,10 +763,10 @@ extern DECLSPEC void SDL_UnlockYUVOverlay(SDL_Overlay *overlay);
|
|||
The width and height of the destination rectangle may be different from
|
||||
that of the overlay, but currently only 2x scaling is supported.
|
||||
*/
|
||||
extern DECLSPEC int SDL_DisplayYUVOverlay(SDL_Overlay *overlay, SDL_Rect *dstrect);
|
||||
extern DECLSPEC int SDLCALL SDL_DisplayYUVOverlay(SDL_Overlay *overlay, SDL_Rect *dstrect);
|
||||
|
||||
/* Free a video overlay */
|
||||
extern DECLSPEC void SDL_FreeYUVOverlay(SDL_Overlay *overlay);
|
||||
extern DECLSPEC void SDLCALL SDL_FreeYUVOverlay(SDL_Overlay *overlay);
|
||||
|
||||
|
||||
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
|
||||
|
@ -783,17 +783,17 @@ extern DECLSPEC void SDL_FreeYUVOverlay(SDL_Overlay *overlay);
|
|||
*
|
||||
* This is disabled in default builds of SDL.
|
||||
*/
|
||||
extern DECLSPEC int SDL_GL_LoadLibrary(const char *path);
|
||||
extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path);
|
||||
|
||||
/*
|
||||
* Get the address of a GL function (for extension functions)
|
||||
*/
|
||||
extern DECLSPEC void *SDL_GL_GetProcAddress(const char* proc);
|
||||
extern DECLSPEC void * SDLCALL SDL_GL_GetProcAddress(const char* proc);
|
||||
|
||||
/*
|
||||
* Set an attribute of the OpenGL subsystem before intialization.
|
||||
*/
|
||||
extern DECLSPEC int SDL_GL_SetAttribute(SDL_GLattr attr, int value);
|
||||
extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value);
|
||||
|
||||
/*
|
||||
* Get an attribute of the OpenGL subsystem from the windowing
|
||||
|
@ -804,20 +804,20 @@ extern DECLSPEC int SDL_GL_SetAttribute(SDL_GLattr attr, int value);
|
|||
* Developers should track the values they pass into SDL_GL_SetAttribute
|
||||
* themselves if they want to retrieve these values.
|
||||
*/
|
||||
extern DECLSPEC int SDL_GL_GetAttribute(SDL_GLattr attr, int* value);
|
||||
extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int* value);
|
||||
|
||||
/*
|
||||
* Swap the OpenGL buffers, if double-buffering is supported.
|
||||
*/
|
||||
extern DECLSPEC void SDL_GL_SwapBuffers(void);
|
||||
extern DECLSPEC void SDLCALL SDL_GL_SwapBuffers(void);
|
||||
|
||||
/*
|
||||
* Internal functions that should not be called unless you have read
|
||||
* and understood the source code for these functions.
|
||||
*/
|
||||
extern DECLSPEC void SDL_GL_UpdateRects(int numrects, SDL_Rect* rects);
|
||||
extern DECLSPEC void SDL_GL_Lock(void);
|
||||
extern DECLSPEC void SDL_GL_Unlock(void);
|
||||
extern DECLSPEC void SDLCALL SDL_GL_UpdateRects(int numrects, SDL_Rect* rects);
|
||||
extern DECLSPEC void SDLCALL SDL_GL_Lock(void);
|
||||
extern DECLSPEC void SDLCALL SDL_GL_Unlock(void);
|
||||
|
||||
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
|
||||
/* These functions allow interaction with the window manager, if any. */
|
||||
|
@ -826,8 +826,8 @@ extern DECLSPEC void SDL_GL_Unlock(void);
|
|||
/*
|
||||
* Sets/Gets the title and icon text of the display window
|
||||
*/
|
||||
extern DECLSPEC void SDL_WM_SetCaption(const char *title, const char *icon);
|
||||
extern DECLSPEC void SDL_WM_GetCaption(char **title, char **icon);
|
||||
extern DECLSPEC void SDLCALL SDL_WM_SetCaption(const char *title, const char *icon);
|
||||
extern DECLSPEC void SDLCALL SDL_WM_GetCaption(char **title, char **icon);
|
||||
|
||||
/*
|
||||
* Sets the icon for the display window.
|
||||
|
@ -835,14 +835,14 @@ extern DECLSPEC void SDL_WM_GetCaption(char **title, char **icon);
|
|||
* It takes an icon surface, and a mask in MSB format.
|
||||
* If 'mask' is NULL, the entire icon surface will be used as the icon.
|
||||
*/
|
||||
extern DECLSPEC void SDL_WM_SetIcon(SDL_Surface *icon, Uint8 *mask);
|
||||
extern DECLSPEC void SDLCALL SDL_WM_SetIcon(SDL_Surface *icon, Uint8 *mask);
|
||||
|
||||
/*
|
||||
* This function iconifies the window, and returns 1 if it succeeded.
|
||||
* If the function succeeds, it generates an SDL_APPACTIVE loss event.
|
||||
* This function is a noop and returns 0 in non-windowed environments.
|
||||
*/
|
||||
extern DECLSPEC int SDL_WM_IconifyWindow(void);
|
||||
extern DECLSPEC int SDLCALL SDL_WM_IconifyWindow(void);
|
||||
|
||||
/*
|
||||
* Toggle fullscreen mode without changing the contents of the screen.
|
||||
|
@ -859,7 +859,7 @@ extern DECLSPEC int SDL_WM_IconifyWindow(void);
|
|||
*
|
||||
* This is currently only implemented in the X11 video driver.
|
||||
*/
|
||||
extern DECLSPEC int SDL_WM_ToggleFullScreen(SDL_Surface *surface);
|
||||
extern DECLSPEC int SDLCALL SDL_WM_ToggleFullScreen(SDL_Surface *surface);
|
||||
|
||||
/*
|
||||
* This function allows you to set and query the input grab state of
|
||||
|
@ -876,10 +876,10 @@ typedef enum {
|
|||
* and nearly all keyboard input is passed directly to the application,
|
||||
* and not interpreted by a window manager, if any.
|
||||
*/
|
||||
extern DECLSPEC SDL_GrabMode SDL_WM_GrabInput(SDL_GrabMode mode);
|
||||
extern DECLSPEC SDL_GrabMode SDLCALL SDL_WM_GrabInput(SDL_GrabMode mode);
|
||||
|
||||
/* Not in public API at the moment - do not use! */
|
||||
extern DECLSPEC int SDL_SoftStretch(SDL_Surface *src, SDL_Rect *srcrect,
|
||||
extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface *src, SDL_Rect *srcrect,
|
||||
SDL_Surface *dst, SDL_Rect *dstrect);
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
|
|
|
@ -31,6 +31,11 @@
|
|||
#endif
|
||||
#define _begin_code_h
|
||||
|
||||
/* Make sure the correct platform symbols are defined */
|
||||
#if !defined(WIN32) && defined(_WIN32)
|
||||
#define WIN32
|
||||
#endif /* Windows */
|
||||
|
||||
/* Some compilers use a special export keyword */
|
||||
#ifndef DECLSPEC
|
||||
# ifdef __BEOS__
|
||||
|
@ -56,6 +61,15 @@
|
|||
# endif
|
||||
#endif
|
||||
|
||||
/* By default SDL uses the C calling convention */
|
||||
#ifndef SDLCALL
|
||||
#ifdef WIN32
|
||||
#define SDLCALL __cdecl
|
||||
#else
|
||||
#define SDLCALL
|
||||
#endif
|
||||
#endif /* SDLCALL */
|
||||
|
||||
/* Removed DECLSPEC on Symbian OS because SDL cannot be a DLL in EPOC */
|
||||
#ifdef __SYMBIAN32__
|
||||
#undef DECLSPEC
|
||||
|
|
|
@ -9,9 +9,7 @@ while ( ($file = shift(@ARGV)) ) {
|
|||
}
|
||||
$file =~ s,.*/,,;
|
||||
while (<FILE>) {
|
||||
if ( /DECLSPEC.*\s\**([^\s\(]+)\(/ ) {
|
||||
print "_$1\n";
|
||||
} elsif ( /DECLSPEC.*\s\**([^\s\(]+)$/ ) {
|
||||
if ( /DECLSPEC.*SDLCALL ([^\s\(]+)/ ) {
|
||||
print "_$1\n";
|
||||
}
|
||||
}
|
||||
|
|
|
@ -10,9 +10,7 @@ while ( ($file = shift(@ARGV)) ) {
|
|||
$printed_header = 0;
|
||||
$file =~ s,.*/,,;
|
||||
while (<FILE>) {
|
||||
if ( /DECLSPEC.*\s\**([^\s\(]+)\(/ ) {
|
||||
print "\t$1\n";
|
||||
} elsif ( /DECLSPEC.*\s\**([^\s\(]+)$/ ) {
|
||||
if ( /DECLSPEC.*SDLCALL ([^\s\(]+)/ ) {
|
||||
print "\t$1\n";
|
||||
}
|
||||
}
|
||||
|
|
|
@ -10,9 +10,7 @@ while ( ($file = shift(@ARGV)) ) {
|
|||
$printed_header = 0;
|
||||
$file =~ s,.*/,,;
|
||||
while (<FILE>) {
|
||||
if ( /DECLSPEC.*\s\**([^\s\(]+)\(/ ) {
|
||||
print "\t_$1\n";
|
||||
} elsif ( /DECLSPEC.*\s\**([^\s\(]+)$/ ) {
|
||||
if ( /DECLSPEC.*SDLCALL ([^\s\(]+)/ ) {
|
||||
print "\t_$1\n";
|
||||
}
|
||||
}
|
||||
|
|
|
@ -10,9 +10,7 @@ while ( ($file = shift(@ARGV)) ) {
|
|||
$printed_header = 0;
|
||||
$file =~ s,.*/,,;
|
||||
while (<FILE>) {
|
||||
if ( /DECLSPEC.*\s\**([^\s\(]+)\(/ ) {
|
||||
print "\t$1\n";
|
||||
} elsif ( /DECLSPEC.*\s\**([^\s\(]+)$/ ) {
|
||||
if ( /DECLSPEC.*SDLCALL ([^\s\(]+)/ ) {
|
||||
print "\t$1\n";
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue