Explicitly specify the SDL API calling convention (C by default)

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40338
This commit is contained in:
Sam Lantinga 2002-04-11 14:35:16 +00:00
parent 16d7ff7c9c
commit 808d714de4
24 changed files with 200 additions and 195 deletions

View file

@ -56,7 +56,7 @@ typedef struct {
* be tested using the SDL_BUTTON(X) macros, and x and y are set to the
* current mouse cursor position. You can pass NULL for either x or y.
*/
extern DECLSPEC Uint8 SDL_GetMouseState(int *x, int *y);
extern DECLSPEC Uint8 SDLCALL SDL_GetMouseState(int *x, int *y);
/*
* Retrieve the current state of the mouse.
@ -64,12 +64,12 @@ extern DECLSPEC Uint8 SDL_GetMouseState(int *x, int *y);
* be tested using the SDL_BUTTON(X) macros, and x and y are set to the
* mouse deltas since the last call to SDL_GetRelativeMouseState().
*/
extern DECLSPEC Uint8 SDL_GetRelativeMouseState(int *x, int *y);
extern DECLSPEC Uint8 SDLCALL SDL_GetRelativeMouseState(int *x, int *y);
/*
* Set the position of the mouse cursor (generates a mouse motion event)
*/
extern DECLSPEC void SDL_WarpMouse(Uint16 x, Uint16 y);
extern DECLSPEC void SDLCALL SDL_WarpMouse(Uint16 x, Uint16 y);
/*
* Create a cursor using the specified data and mask (in MSB format).
@ -84,7 +84,7 @@ extern DECLSPEC void SDL_WarpMouse(Uint16 x, Uint16 y);
*
* Cursors created with this function must be freed with SDL_FreeCursor().
*/
extern DECLSPEC SDL_Cursor *SDL_CreateCursor
extern DECLSPEC SDL_Cursor * SDLCALL SDL_CreateCursor
(Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y);
/*
@ -92,17 +92,17 @@ extern DECLSPEC SDL_Cursor *SDL_CreateCursor
* If the cursor is currently visible, the change will be immediately
* represented on the display.
*/
extern DECLSPEC void SDL_SetCursor(SDL_Cursor *cursor);
extern DECLSPEC void SDLCALL SDL_SetCursor(SDL_Cursor *cursor);
/*
* Returns the currently active cursor.
*/
extern DECLSPEC SDL_Cursor * SDL_GetCursor(void);
extern DECLSPEC SDL_Cursor * SDLCALL SDL_GetCursor(void);
/*
* Deallocates a cursor created with SDL_CreateCursor().
*/
extern DECLSPEC void SDL_FreeCursor(SDL_Cursor *cursor);
extern DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor *cursor);
/*
* Toggle whether or not the cursor is shown on the screen.
@ -111,7 +111,7 @@ extern DECLSPEC void SDL_FreeCursor(SDL_Cursor *cursor);
* before the call, or 0 if it was not. You can query the current
* state by passing a 'toggle' value of -1.
*/
extern DECLSPEC int SDL_ShowCursor(int toggle);
extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle);
/* Used as a mask when testing buttons in buttonstate
Button 1: Left mouse button