Explicitly specify the SDL API calling convention (C by default)

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40338
This commit is contained in:
Sam Lantinga 2002-04-11 14:35:16 +00:00
parent 16d7ff7c9c
commit 808d714de4
24 changed files with 200 additions and 195 deletions

View file

@ -50,24 +50,24 @@ struct SDL_Thread;
typedef struct SDL_Thread SDL_Thread;
/* Create a thread */
extern DECLSPEC SDL_Thread * SDL_CreateThread(int (*fn)(void *), void *data);
extern DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(int (*fn)(void *), void *data);
/* Get the 32-bit thread identifier for the current thread */
extern DECLSPEC Uint32 SDL_ThreadID(void);
extern DECLSPEC Uint32 SDLCALL SDL_ThreadID(void);
/* Get the 32-bit thread identifier for the specified thread,
equivalent to SDL_ThreadID() if the specified thread is NULL.
*/
extern DECLSPEC Uint32 SDL_GetThreadID(SDL_Thread *thread);
extern DECLSPEC Uint32 SDLCALL SDL_GetThreadID(SDL_Thread *thread);
/* Wait for a thread to finish.
The return code for the thread function is placed in the area
pointed to by 'status', if 'status' is not NULL.
*/
extern DECLSPEC void SDL_WaitThread(SDL_Thread *thread, int *status);
extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread *thread, int *status);
/* Forcefully kill a thread without worrying about its state */
extern DECLSPEC void SDL_KillThread(SDL_Thread *thread);
extern DECLSPEC void SDLCALL SDL_KillThread(SDL_Thread *thread);
/* Ends C function definitions when using C++ */