The AAlib driver is fun, but not worth rewriting for SDL 1.3
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401990
This commit is contained in:
parent
dc3126175d
commit
81cdb586d2
10 changed files with 0 additions and 840 deletions
27
configure.in
27
configure.in
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@ -1268,32 +1268,6 @@ AC_HELP_STRING([--enable-video-wscons], [use wscons video driver [[default=yes]]
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fi
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}
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dnl Find the AAlib includes
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CheckAAlib()
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{
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AC_ARG_ENABLE(video-aalib,
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AC_HELP_STRING([--enable-video-aalib], [use AAlib video driver [[default=no]]]),
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, enable_video_aalib=no)
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if test x$enable_video = xyes -a x$enable_video_aalib = xyes; then
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AC_MSG_CHECKING(for AAlib support)
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video_aalib=no
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AC_TRY_COMPILE([
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#include <aalib.h>
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],[
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],[
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video_aalib=yes
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])
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AC_MSG_RESULT($video_aalib)
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if test x$video_aalib = xyes; then
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AC_DEFINE(SDL_VIDEO_DRIVER_AALIB)
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SOURCES="$SOURCES $srcdir/src/video/aalib/*.c"
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EXTRA_LDFLAGS="$EXTRA_LDFLAGS -laa"
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have_video=yes
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fi
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fi
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}
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dnl Set up the QTopia video driver if enabled
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CheckQtopia()
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{
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@ -2088,7 +2062,6 @@ case "$host" in
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CheckSVGA
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CheckVGL
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CheckWscons
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CheckAAlib
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CheckQtopia
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CheckPicoGUI
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CheckOpenGLX11
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@ -249,7 +249,6 @@
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#undef SDL_TIMER_WINCE
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/* Enable various video drivers */
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#undef SDL_VIDEO_DRIVER_AALIB
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#undef SDL_VIDEO_DRIVER_BWINDOW
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#undef SDL_VIDEO_DRIVER_COCOA
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#undef SDL_VIDEO_DRIVER_CYBERGRAPHICS
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@ -372,9 +372,6 @@ extern VideoBootStrap RISCOS_bootstrap;
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#if SDL_VIDEO_DRIVER_OS2FS
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extern VideoBootStrap OS2FSLib_bootstrap;
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#endif
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#if SDL_VIDEO_DRIVER_AALIB
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extern VideoBootStrap AALIB_bootstrap;
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#endif
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#if SDL_VIDEO_DRIVER_DUMMY
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extern VideoBootStrap DUMMY_bootstrap;
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#endif
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@ -121,9 +121,6 @@ static VideoBootStrap *bootstrap[] = {
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#if SDL_VIDEO_DRIVER_OS2FS
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&OS2FSLib_bootstrap,
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#endif
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#if SDL_VIDEO_DRIVER_AALIB
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&AALIB_bootstrap,
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#endif
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#if SDL_VIDEO_DRIVER_DUMMY
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&DUMMY_bootstrap,
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#endif
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@ -1,213 +0,0 @@
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/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2006 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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#include "SDL_config.h"
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/* Handle the event stream, converting AA events into SDL events */
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#include <stdio.h>
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#include <aalib.h>
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#include "SDL.h"
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#include "../../events/SDL_sysevents.h"
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#include "../../events/SDL_events_c.h"
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#include "SDL_aavideo.h"
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#include "SDL_aaevents_c.h"
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/* The translation tables from a console scancode to a SDL keysym */
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static SDLKey keymap[401];
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static SDL_keysym *TranslateKey(int scancode, SDL_keysym * keysym);
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void
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AA_PumpEvents(_THIS)
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{
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int posted = 0;
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int mouse_button, mouse_x, mouse_y;
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int evt;
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SDL_keysym keysym;
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static int prev_button = -1, prev_x = -1, prev_y = -1;
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if (!this->screen) /* Wait till we got the screen initialized */
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return;
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do {
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posted = 0;
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/* Gather events */
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/* Get mouse status */
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SDL_mutexP(AA_mutex);
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aa_getmouse(AA_context, &mouse_x, &mouse_y, &mouse_button);
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SDL_mutexV(AA_mutex);
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mouse_x = mouse_x * this->screen->w / aa_scrwidth(AA_context);
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mouse_y = mouse_y * this->screen->h / aa_scrheight(AA_context);
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/* Compare against previous state and generate events */
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if (prev_button != mouse_button) {
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if (mouse_button & AA_BUTTON1) {
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if (!(prev_button & AA_BUTTON1)) {
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posted += SDL_PrivateMouseButton(SDL_PRESSED, 1, 0, 0);
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}
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} else {
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if (prev_button & AA_BUTTON1) {
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posted += SDL_PrivateMouseButton(SDL_RELEASED, 1, 0, 0);
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}
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}
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if (mouse_button & AA_BUTTON2) {
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if (!(prev_button & AA_BUTTON2)) {
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posted += SDL_PrivateMouseButton(SDL_PRESSED, 2, 0, 0);
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}
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} else {
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if (prev_button & AA_BUTTON2) {
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posted += SDL_PrivateMouseButton(SDL_RELEASED, 2, 0, 0);
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}
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}
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if (mouse_button & AA_BUTTON3) {
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if (!(prev_button & AA_BUTTON3)) {
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posted += SDL_PrivateMouseButton(SDL_PRESSED, 3, 0, 0);
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}
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} else {
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if (prev_button & AA_BUTTON3) {
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posted += SDL_PrivateMouseButton(SDL_RELEASED, 3, 0, 0);
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}
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}
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}
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if (prev_x != mouse_x || prev_y != mouse_y) {
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posted += SDL_PrivateMouseMotion(0, 0, mouse_x, mouse_y);
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}
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prev_button = mouse_button;
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prev_x = mouse_x;
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prev_y = mouse_y;
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/* Get keyboard event */
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SDL_mutexP(AA_mutex);
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evt = aa_getevent(AA_context, 0);
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SDL_mutexV(AA_mutex);
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if ((evt > AA_NONE) && (evt < AA_RELEASE) && (evt != AA_MOUSE)
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&& (evt != AA_RESIZE)) {
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/* Key pressed */
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/* printf("Key pressed: %d (%c)\n", evt, evt); */
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posted +=
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SDL_PrivateKeyboard(SDL_PRESSED, TranslateKey(evt, &keysym));
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} else if (evt >= AA_RELEASE) {
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/* Key released */
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evt &= ~AA_RELEASE;
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/* printf("Key released: %d (%c)\n", evt, evt); */
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posted +=
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SDL_PrivateKeyboard(SDL_RELEASED, TranslateKey(evt, &keysym));
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}
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}
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while (posted);
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}
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void
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AA_InitOSKeymap(_THIS)
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{
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int i;
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static const char *std_keys =
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" 01234567890&#'()_-|$*+-=/\\:;.,!?<>{}[]@~%^\x9";
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const char *std;
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/* Initialize the AAlib key translation table */
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for (i = 0; i < SDL_arraysize(keymap); ++i)
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keymap[i] = SDLK_UNKNOWN;
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/* Alphabet keys */
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for (i = 0; i < 26; ++i) {
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keymap['a' + i] = SDLK_a + i;
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keymap['A' + i] = SDLK_a + i;
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}
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/* Function keys */
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for (i = 0; i < 12; ++i) {
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keymap[334 + i] = SDLK_F1 + i;
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}
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/* Keys that have the same symbols and don't have to be translated */
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for (std = std_keys; *std; std++) {
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keymap[*std] = *std;
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}
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keymap[13] = SDLK_RETURN;
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keymap[AA_BACKSPACE] = SDLK_BACKSPACE;
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keymap[369] = SDLK_LSHIFT;
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keymap[370] = SDLK_RSHIFT;
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keymap[371] = SDLK_LCTRL;
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keymap[372] = SDLK_RCTRL;
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keymap[377] = SDLK_LALT;
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keymap[270] = SDLK_RALT;
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keymap[271] = SDLK_NUMLOCK;
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keymap[373] = SDLK_CAPSLOCK;
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keymap[164] = SDLK_SCROLLOCK;
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keymap[243] = SDLK_INSERT;
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keymap[304] = SDLK_DELETE;
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keymap[224] = SDLK_HOME;
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keymap[231] = SDLK_END;
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keymap[229] = SDLK_PAGEUP;
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keymap[230] = SDLK_PAGEDOWN;
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keymap[241] = SDLK_PRINT;
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keymap[163] = SDLK_BREAK;
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keymap[302] = SDLK_KP0;
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keymap[300] = SDLK_KP1;
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keymap[297] = SDLK_KP2;
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keymap[299] = SDLK_KP3;
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keymap[294] = SDLK_KP4;
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keymap[301] = SDLK_KP5;
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keymap[296] = SDLK_KP6;
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keymap[293] = SDLK_KP7;
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keymap[295] = SDLK_KP8;
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keymap[298] = SDLK_KP9;
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keymap[AA_ESC] = SDLK_ESCAPE;
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keymap[AA_UP] = SDLK_UP;
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keymap[AA_DOWN] = SDLK_DOWN;
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keymap[AA_LEFT] = SDLK_LEFT;
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keymap[AA_RIGHT] = SDLK_RIGHT;
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}
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static SDL_keysym *
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TranslateKey(int scancode, SDL_keysym * keysym)
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{
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/* Sanity check */
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if (scancode >= SDL_arraysize(keymap))
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scancode = AA_UNKNOWN;
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/* Set the keysym information */
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keysym->scancode = scancode;
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keysym->sym = keymap[scancode];
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keysym->mod = KMOD_NONE;
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/* If UNICODE is on, get the UNICODE value for the key */
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keysym->unicode = 0;
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if (SDL_TranslateUNICODE) {
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/* Populate the unicode field with the ASCII value */
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keysym->unicode = scancode;
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}
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return (keysym);
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}
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/* vi: set ts=4 sw=4 expandtab: */
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@ -1,36 +0,0 @@
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/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2006 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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||||
|
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This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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#include "SDL_config.h"
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#include "SDL_aavideo.h"
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/* Variables and functions exported by SDL_sysevents.c to other parts
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of the native video subsystem (SDL_sysvideo.c)
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*/
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extern void AA_initkeymaps(int fd);
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extern void AA_mousecallback(int button, int dx, int dy,
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int u1, int u2, int u3, int u4);
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extern void AA_keyboardcallback(int scancode, int pressed);
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extern void AA_InitOSKeymap(_THIS);
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extern void AA_PumpEvents(_THIS);
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/* vi: set ts=4 sw=4 expandtab: */
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@ -1,37 +0,0 @@
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/*
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SDL - Simple DirectMedia Layer
|
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Copyright (C) 1997-2006 Sam Lantinga
|
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|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
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Sam Lantinga
|
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slouken@libsdl.org
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*/
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#include "SDL_config.h"
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#include <stdio.h>
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#include "SDL_mouse.h"
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#include "../../events/SDL_events_c.h"
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#include "SDL_aamouse_c.h"
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/* The implementation dependent data for the window manager cursor */
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struct WMcursor
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{
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int unused;
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};
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/* vi: set ts=4 sw=4 expandtab: */
|
|
@ -1,27 +0,0 @@
|
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/*
|
||||
SDL - Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2006 Sam Lantinga
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
Sam Lantinga
|
||||
slouken@libsdl.org
|
||||
*/
|
||||
#include "SDL_config.h"
|
||||
|
||||
#include "SDL_aavideo.h"
|
||||
|
||||
/* Functions to be exported */
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
|
@ -1,425 +0,0 @@
|
|||
/*
|
||||
SDL - Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2006 Sam Lantinga
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
Sam Lantinga
|
||||
slouken@libsdl.org
|
||||
*/
|
||||
#include "SDL_config.h"
|
||||
|
||||
/* AAlib based SDL video driver implementation.
|
||||
*/
|
||||
|
||||
#include <unistd.h>
|
||||
#include <sys/stat.h>
|
||||
|
||||
|
||||
#include "SDL_video.h"
|
||||
#include "SDL_mouse.h"
|
||||
#include "../SDL_sysvideo.h"
|
||||
#include "../SDL_pixels_c.h"
|
||||
#include "../../events/SDL_events_c.h"
|
||||
|
||||
#include "SDL_aavideo.h"
|
||||
#include "SDL_aaevents_c.h"
|
||||
#include "SDL_aamouse_c.h"
|
||||
|
||||
#include <aalib.h>
|
||||
|
||||
/* Initialization/Query functions */
|
||||
static int AA_VideoInit(_THIS, SDL_PixelFormat * vformat);
|
||||
static SDL_Rect **AA_ListModes(_THIS, SDL_PixelFormat * format, Uint32 flags);
|
||||
static SDL_Surface *AA_SetVideoMode(_THIS, SDL_Surface * current, int width,
|
||||
int height, int bpp, Uint32 flags);
|
||||
static int AA_SetColors(_THIS, int firstcolor, int ncolors,
|
||||
SDL_Color * colors);
|
||||
static void AA_VideoQuit(_THIS);
|
||||
|
||||
/* Hardware surface functions */
|
||||
static int AA_AllocHWSurface(_THIS, SDL_Surface * surface);
|
||||
static int AA_LockHWSurface(_THIS, SDL_Surface * surface);
|
||||
static int AA_FlipHWSurface(_THIS, SDL_Surface * surface);
|
||||
static void AA_UnlockHWSurface(_THIS, SDL_Surface * surface);
|
||||
static void AA_FreeHWSurface(_THIS, SDL_Surface * surface);
|
||||
|
||||
/* Cache the VideoDevice struct */
|
||||
static struct SDL_VideoDevice *local_this;
|
||||
|
||||
/* AAlib driver bootstrap functions */
|
||||
|
||||
static int
|
||||
AA_Available(void)
|
||||
{
|
||||
return 1; /* Always available ! */
|
||||
}
|
||||
|
||||
static void
|
||||
AA_DeleteDevice(SDL_VideoDevice * device)
|
||||
{
|
||||
SDL_free(device->hidden);
|
||||
SDL_free(device);
|
||||
}
|
||||
|
||||
static SDL_VideoDevice *
|
||||
AA_CreateDevice(int devindex)
|
||||
{
|
||||
SDL_VideoDevice *device;
|
||||
|
||||
/* Initialize all variables that we clean on shutdown */
|
||||
device = (SDL_VideoDevice *) SDL_malloc(sizeof(SDL_VideoDevice));
|
||||
if (device) {
|
||||
SDL_memset(device, 0, (sizeof *device));
|
||||
device->hidden = (struct SDL_PrivateVideoData *)
|
||||
SDL_malloc((sizeof *device->hidden));
|
||||
}
|
||||
if ((device == NULL) || (device->hidden == NULL)) {
|
||||
SDL_OutOfMemory();
|
||||
if (device) {
|
||||
SDL_free(device);
|
||||
}
|
||||
return (0);
|
||||
}
|
||||
SDL_memset(device->hidden, 0, (sizeof *device->hidden));
|
||||
|
||||
/* Set the function pointers */
|
||||
device->VideoInit = AA_VideoInit;
|
||||
device->ListModes = AA_ListModes;
|
||||
device->SetVideoMode = AA_SetVideoMode;
|
||||
device->CreateYUVOverlay = NULL;
|
||||
device->SetColors = AA_SetColors;
|
||||
device->UpdateRects = NULL;
|
||||
device->VideoQuit = AA_VideoQuit;
|
||||
device->AllocHWSurface = AA_AllocHWSurface;
|
||||
device->CheckHWBlit = NULL;
|
||||
device->FillHWRect = NULL;
|
||||
device->SetHWColorKey = NULL;
|
||||
device->SetHWAlpha = NULL;
|
||||
device->LockHWSurface = AA_LockHWSurface;
|
||||
device->UnlockHWSurface = AA_UnlockHWSurface;
|
||||
device->FlipHWSurface = NULL;
|
||||
device->FreeHWSurface = AA_FreeHWSurface;
|
||||
device->SetCaption = NULL;
|
||||
device->SetIcon = NULL;
|
||||
device->IconifyWindow = NULL;
|
||||
device->GrabInput = NULL;
|
||||
device->GetWMInfo = NULL;
|
||||
device->InitOSKeymap = AA_InitOSKeymap;
|
||||
device->PumpEvents = AA_PumpEvents;
|
||||
|
||||
device->free = AA_DeleteDevice;
|
||||
|
||||
return device;
|
||||
}
|
||||
|
||||
VideoBootStrap AALIB_bootstrap = {
|
||||
"aalib", "ASCII Art Library",
|
||||
AA_Available, AA_CreateDevice
|
||||
};
|
||||
|
||||
static void AA_ResizeHandler(aa_context *);
|
||||
|
||||
int
|
||||
AA_VideoInit(_THIS, SDL_PixelFormat * vformat)
|
||||
{
|
||||
int keyboard;
|
||||
int i;
|
||||
|
||||
/* Initialize all variables that we clean on shutdown */
|
||||
for (i = 0; i < SDL_NUMMODES; ++i) {
|
||||
SDL_modelist[i] = SDL_malloc(sizeof(SDL_Rect));
|
||||
SDL_modelist[i]->x = SDL_modelist[i]->y = 0;
|
||||
}
|
||||
/* Modes sorted largest to smallest */
|
||||
SDL_modelist[0]->w = 1024;
|
||||
SDL_modelist[0]->h = 768;
|
||||
SDL_modelist[1]->w = 800;
|
||||
SDL_modelist[1]->h = 600;
|
||||
SDL_modelist[2]->w = 640;
|
||||
SDL_modelist[2]->h = 480;
|
||||
SDL_modelist[3]->w = 320;
|
||||
SDL_modelist[3]->h = 400;
|
||||
SDL_modelist[4]->w = 320;
|
||||
SDL_modelist[4]->h = 240;
|
||||
SDL_modelist[5]->w = 320;
|
||||
SDL_modelist[5]->h = 200;
|
||||
SDL_modelist[6] = NULL;
|
||||
|
||||
/* Initialize the library */
|
||||
|
||||
AA_mutex = SDL_CreateMutex();
|
||||
|
||||
aa_parseoptions(NULL, NULL, NULL, NULL);
|
||||
|
||||
AA_context = aa_autoinit(&aa_defparams);
|
||||
if (!AA_context) {
|
||||
SDL_SetError("Unable to initialize AAlib");
|
||||
return (-1);
|
||||
}
|
||||
|
||||
/* Enable mouse and keyboard support */
|
||||
|
||||
if (!aa_autoinitkbd(AA_context, AA_SENDRELEASE)) {
|
||||
SDL_SetError("Unable to initialize AAlib keyboard");
|
||||
return (-1);
|
||||
}
|
||||
if (!aa_autoinitmouse(AA_context, AA_SENDRELEASE)) {
|
||||
fprintf(stderr, "Warning: Unable to initialize AAlib mouse");
|
||||
}
|
||||
AA_rparams = aa_getrenderparams();
|
||||
|
||||
local_this = this;
|
||||
|
||||
aa_resizehandler(AA_context, AA_ResizeHandler);
|
||||
|
||||
fprintf(stderr, "Using AAlib driver: %s (%s)\n",
|
||||
AA_context->driver->name, AA_context->driver->shortname);
|
||||
|
||||
AA_in_x11 = (SDL_strcmp(AA_context->driver->shortname, "X11") == 0);
|
||||
/* Determine the screen depth (use default 8-bit depth) */
|
||||
vformat->BitsPerPixel = 8;
|
||||
vformat->BytesPerPixel = 1;
|
||||
|
||||
/* We're done! */
|
||||
return (0);
|
||||
}
|
||||
|
||||
SDL_Rect **
|
||||
AA_ListModes(_THIS, SDL_PixelFormat * format, Uint32 flags)
|
||||
{
|
||||
if (format->BitsPerPixel != 8)
|
||||
return NULL;
|
||||
|
||||
if (flags & SDL_FULLSCREEN) {
|
||||
return SDL_modelist;
|
||||
} else {
|
||||
return (SDL_Rect **) - 1;
|
||||
}
|
||||
}
|
||||
|
||||
/* From aavga.c
|
||||
AAlib does not give us the choice of the actual resolution, thus we have to simulate additional
|
||||
resolution by scaling down manually each frame
|
||||
*/
|
||||
static void
|
||||
fastscale(register char *b1, register char *b2, int x1, int x2, int y1,
|
||||
int y2)
|
||||
{
|
||||
register int ex, spx = 0, ddx, ddx1;
|
||||
int ddy1, ddy, spy = 0, ey;
|
||||
int x;
|
||||
char *bb1 = b1;
|
||||
if (!x1 || !x2 || !y1 || !y2)
|
||||
return;
|
||||
ddx = x1 + x1;
|
||||
ddx1 = x2 + x2;
|
||||
if (ddx1 < ddx)
|
||||
spx = ddx / ddx1, ddx %= ddx1;
|
||||
ddy = y1 + y1;
|
||||
ddy1 = y2 + y2;
|
||||
if (ddy1 < ddy)
|
||||
spy = (ddy / ddy1) * x1, ddy %= ddy1;
|
||||
ey = -ddy1;
|
||||
for (; y2; y2--) {
|
||||
ex = -ddx1;
|
||||
for (x = x2; x; x--) {
|
||||
*b2 = *b1;
|
||||
b2++;
|
||||
b1 += spx;
|
||||
ex += ddx;
|
||||
if (ex > 0) {
|
||||
b1++;
|
||||
ex -= ddx1;
|
||||
}
|
||||
}
|
||||
bb1 += spy;
|
||||
ey += ddy;
|
||||
if (ey > 0) {
|
||||
bb1 += x1;
|
||||
ey -= ddy1;
|
||||
}
|
||||
b1 = bb1;
|
||||
}
|
||||
}
|
||||
|
||||
/* Various screen update functions available */
|
||||
static void AA_DirectUpdate(_THIS, int numrects, SDL_Rect * rects);
|
||||
|
||||
SDL_Surface *
|
||||
AA_SetVideoMode(_THIS, SDL_Surface * current,
|
||||
int width, int height, int bpp, Uint32 flags)
|
||||
{
|
||||
int mode;
|
||||
|
||||
if (AA_buffer) {
|
||||
SDL_free(AA_buffer);
|
||||
}
|
||||
|
||||
AA_buffer = SDL_malloc(width * height);
|
||||
if (!AA_buffer) {
|
||||
SDL_SetError("Couldn't allocate buffer for requested mode");
|
||||
return (NULL);
|
||||
}
|
||||
|
||||
/* printf("Setting mode %dx%d\n", width, height); */
|
||||
|
||||
SDL_memset(aa_image(AA_context), 0,
|
||||
aa_imgwidth(AA_context) * aa_imgheight(AA_context));
|
||||
SDL_memset(AA_buffer, 0, width * height);
|
||||
|
||||
/* Allocate the new pixel format for the screen */
|
||||
if (!SDL_ReallocFormat(current, 8, 0, 0, 0, 0)) {
|
||||
return (NULL);
|
||||
}
|
||||
|
||||
/* Set up the new mode framebuffer */
|
||||
current->flags = SDL_FULLSCREEN;
|
||||
AA_w = current->w = width;
|
||||
AA_h = current->h = height;
|
||||
current->pitch = current->w;
|
||||
current->pixels = AA_buffer;
|
||||
|
||||
AA_x_ratio = ((double) aa_imgwidth(AA_context)) / ((double) width);
|
||||
AA_y_ratio = ((double) aa_imgheight(AA_context)) / ((double) height);
|
||||
|
||||
/* Set the blit function */
|
||||
this->UpdateRects = AA_DirectUpdate;
|
||||
|
||||
/* We're done */
|
||||
return (current);
|
||||
}
|
||||
|
||||
static void
|
||||
AA_ResizeHandler(aa_context * context)
|
||||
{
|
||||
aa_resize(context);
|
||||
local_this->hidden->x_ratio =
|
||||
((double) aa_imgwidth(context)) / ((double) local_this->screen->w);
|
||||
local_this->hidden->y_ratio =
|
||||
((double) aa_imgheight(context)) / ((double) local_this->screen->h);
|
||||
|
||||
fastscale(local_this->hidden->buffer, aa_image(context),
|
||||
local_this->hidden->w, aa_imgwidth(context),
|
||||
local_this->hidden->h, aa_imgheight(context));
|
||||
aa_renderpalette(context, local_this->hidden->palette,
|
||||
local_this->hidden->rparams, 0, 0,
|
||||
aa_scrwidth(context), aa_scrheight(context));
|
||||
aa_flush(context);
|
||||
}
|
||||
|
||||
/* We don't actually allow hardware surfaces other than the main one */
|
||||
static int
|
||||
AA_AllocHWSurface(_THIS, SDL_Surface * surface)
|
||||
{
|
||||
return (-1);
|
||||
}
|
||||
static void
|
||||
AA_FreeHWSurface(_THIS, SDL_Surface * surface)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
/* We need to wait for vertical retrace on page flipped displays */
|
||||
static int
|
||||
AA_LockHWSurface(_THIS, SDL_Surface * surface)
|
||||
{
|
||||
/* TODO ? */
|
||||
return (0);
|
||||
}
|
||||
static void
|
||||
AA_UnlockHWSurface(_THIS, SDL_Surface * surface)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
/* FIXME: How is this done with AAlib? */
|
||||
static int
|
||||
AA_FlipHWSurface(_THIS, SDL_Surface * surface)
|
||||
{
|
||||
SDL_mutexP(AA_mutex);
|
||||
aa_flush(AA_context);
|
||||
SDL_mutexV(AA_mutex);
|
||||
return (0);
|
||||
}
|
||||
|
||||
static void
|
||||
AA_DirectUpdate(_THIS, int numrects, SDL_Rect * rects)
|
||||
{
|
||||
int i;
|
||||
SDL_Rect *rect;
|
||||
|
||||
fastscale(AA_buffer, aa_image(AA_context), AA_w,
|
||||
aa_imgwidth(AA_context), AA_h, aa_imgheight(AA_context));
|
||||
#if 1
|
||||
aa_renderpalette(AA_context, AA_palette, AA_rparams, 0, 0,
|
||||
aa_scrwidth(AA_context), aa_scrheight(AA_context));
|
||||
#else
|
||||
/* Render only the rectangles in the list */
|
||||
printf("Update rects : ");
|
||||
for (i = 0; i < numrects; ++i) {
|
||||
rect = &rects[i];
|
||||
printf("(%d,%d-%d,%d)", rect->x, rect->y, rect->w, rect->h);
|
||||
aa_renderpalette(AA_context, AA_palette, AA_rparams,
|
||||
rect->x * AA_x_ratio, rect->y * AA_y_ratio,
|
||||
rect->w * AA_x_ratio, rect->h * AA_y_ratio);
|
||||
}
|
||||
printf("\n");
|
||||
#endif
|
||||
SDL_mutexP(AA_mutex);
|
||||
aa_flush(AA_context);
|
||||
SDL_mutexV(AA_mutex);
|
||||
return;
|
||||
}
|
||||
|
||||
int
|
||||
AA_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color * colors)
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i = 0; i < ncolors; i++) {
|
||||
aa_setpalette(AA_palette, firstcolor + i,
|
||||
colors[i].r >> 2, colors[i].g >> 2, colors[i].b >> 2);
|
||||
}
|
||||
return (1);
|
||||
}
|
||||
|
||||
/* Note: If we are terminated, this could be called in the middle of
|
||||
another SDL video routine -- notably UpdateRects.
|
||||
*/
|
||||
void
|
||||
AA_VideoQuit(_THIS)
|
||||
{
|
||||
int i;
|
||||
|
||||
aa_uninitkbd(AA_context);
|
||||
aa_uninitmouse(AA_context);
|
||||
|
||||
/* Free video mode lists */
|
||||
for (i = 0; i < SDL_NUMMODES; ++i) {
|
||||
if (SDL_modelist[i] != NULL) {
|
||||
SDL_free(SDL_modelist[i]);
|
||||
SDL_modelist[i] = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
aa_close(AA_context);
|
||||
|
||||
SDL_DestroyMutex(AA_mutex);
|
||||
|
||||
this->screen->pixels = NULL;
|
||||
}
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
|
@ -1,68 +0,0 @@
|
|||
/*
|
||||
SDL - Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2006 Sam Lantinga
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
Sam Lantinga
|
||||
slouken@libsdl.org
|
||||
*/
|
||||
#include "SDL_config.h"
|
||||
|
||||
#ifndef _SDL_aavideo_h
|
||||
#define _SDL_aavideo_h
|
||||
|
||||
#include "SDL_mouse.h"
|
||||
#include "SDL_mutex.h"
|
||||
#include "../SDL_sysvideo.h"
|
||||
|
||||
#include <aalib.h>
|
||||
|
||||
/* Hidden "this" pointer for the video functions */
|
||||
#define _THIS SDL_VideoDevice *this
|
||||
|
||||
#define SDL_NUMMODES 6
|
||||
|
||||
/* Private display data */
|
||||
struct SDL_PrivateVideoData
|
||||
{
|
||||
SDL_Rect *SDL_modelist[SDL_NUMMODES + 1];
|
||||
aa_context *context;
|
||||
aa_palette palette;
|
||||
aa_renderparams *rparams;
|
||||
double x_ratio, y_ratio;
|
||||
int w, h;
|
||||
SDL_mutex *mutex;
|
||||
int in_x11;
|
||||
void *buffer;
|
||||
};
|
||||
|
||||
/* Old variable names */
|
||||
#define SDL_modelist (this->hidden->SDL_modelist)
|
||||
#define AA_context (this->hidden->context)
|
||||
#define AA_palette (this->hidden->palette)
|
||||
#define AA_rparams (this->hidden->rparams)
|
||||
#define AA_buffer (this->hidden->buffer)
|
||||
|
||||
#define AA_x_ratio (this->hidden->x_ratio)
|
||||
#define AA_y_ratio (this->hidden->y_ratio)
|
||||
|
||||
#define AA_mutex (this->hidden->mutex)
|
||||
#define AA_in_x11 (this->hidden->in_x11)
|
||||
#define AA_w (this->hidden->w)
|
||||
#define AA_h (this->hidden->h)
|
||||
|
||||
#endif /* _SDL_aavideo_h */
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
Loading…
Add table
Add a link
Reference in a new issue