Added function SDL_RenderSetClipRect()
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9 changed files with 140 additions and 24 deletions
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@ -363,6 +363,18 @@ extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture,
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*/
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extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture);
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/**
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* \brief Set the clipping rectangle for rendering on the current target
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*
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* \param rect The rectangle to clip rendering to, or NULL to disable clipping.
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*
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* The contents of the window are not defined after calling
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* SDL_RenderPresent(), so you should clear the clip rectangle and draw
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* over the entire window each frame.
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*/
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extern DECLSPEC void SDLCALL SDL_RenderSetClipRect(SDL_Renderer * renderer,
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const SDL_Rect * rect);
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/**
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* \brief Set the color used for drawing operations (Fill and Line).
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*
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