Added function SDL_RenderSetClipRect()
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9 changed files with 140 additions and 24 deletions
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@ -337,8 +337,7 @@ SDL_PROC_UNUSED(void, glRotatef,
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(GLfloat angle, GLfloat x, GLfloat y, GLfloat z))
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SDL_PROC_UNUSED(void, glScaled, (GLdouble x, GLdouble y, GLdouble z))
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SDL_PROC_UNUSED(void, glScalef, (GLfloat x, GLfloat y, GLfloat z))
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SDL_PROC_UNUSED(void, glScissor,
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(GLint x, GLint y, GLsizei width, GLsizei height))
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SDL_PROC(void, glScissor, (GLint x, GLint y, GLsizei width, GLsizei height))
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SDL_PROC_UNUSED(void, glSelectBuffer, (GLsizei size, GLuint * buffer))
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SDL_PROC_UNUSED(void, glShadeModel, (GLenum mode))
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SDL_PROC_UNUSED(void, glStencilFunc, (GLenum func, GLint ref, GLuint mask))
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