Added function SDL_RenderSetClipRect()

This commit is contained in:
Sam Lantinga 2011-02-07 20:06:26 -08:00
parent 42bac7a31e
commit 8253658837
9 changed files with 140 additions and 24 deletions

View file

@ -337,8 +337,7 @@ SDL_PROC_UNUSED(void, glRotatef,
(GLfloat angle, GLfloat x, GLfloat y, GLfloat z))
SDL_PROC_UNUSED(void, glScaled, (GLdouble x, GLdouble y, GLdouble z))
SDL_PROC_UNUSED(void, glScalef, (GLfloat x, GLfloat y, GLfloat z))
SDL_PROC_UNUSED(void, glScissor,
(GLint x, GLint y, GLsizei width, GLsizei height))
SDL_PROC(void, glScissor, (GLint x, GLint y, GLsizei width, GLsizei height))
SDL_PROC_UNUSED(void, glSelectBuffer, (GLsizei size, GLuint * buffer))
SDL_PROC_UNUSED(void, glShadeModel, (GLenum mode))
SDL_PROC_UNUSED(void, glStencilFunc, (GLenum func, GLint ref, GLuint mask))