Added function SDL_RenderSetClipRect()
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42bac7a31e
commit
8253658837
9 changed files with 140 additions and 24 deletions
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@ -133,10 +133,10 @@ typedef struct GLES2_DriverContext
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* Renderer state APIs *
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*************************************************************************************************/
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static int GLES2_ActivateRenderer(SDL_Renderer *renderer);
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static void GLES2_WindowEvent(SDL_Renderer * renderer,
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const SDL_WindowEvent *event);
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static int GLES2_ActivateRenderer(SDL_Renderer *renderer);
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static int GLES2_DisplayModeChanged(SDL_Renderer *renderer);
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static void GLES2_SetClipRect(SDL_Renderer * renderer, const SDL_Rect * rect);
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static void GLES2_DestroyRenderer(SDL_Renderer *renderer);
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static SDL_GLContext SDL_CurrentContext = NULL;
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@ -178,6 +178,22 @@ GLES2_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
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}
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}
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static void
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GLES2_SetClipRect(SDL_Renderer * renderer, const SDL_Rect * rect)
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{
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GLES2_ActivateRenderer(renderer);
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if (rect) {
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int w, h;
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SDL_GetWindowSize(renderer->window, &w, &h);
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glScissor(rect->x, (h-(rect->y+rect->h)), rect->w, rect->h);
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glEnable(GL_SCISSOR_TEST);
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} else {
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glDisable(GL_SCISSOR_TEST);
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}
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}
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static void
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GLES2_DestroyRenderer(SDL_Renderer *renderer)
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{
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@ -761,6 +777,8 @@ GLES2_SetOrthographicProjection(SDL_Renderer *renderer)
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* Rendering functions *
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*************************************************************************************************/
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static const float inv255f = 1.0f / 255.0f;
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static int GLES2_RenderClear(SDL_Renderer *renderer);
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static int GLES2_RenderDrawPoints(SDL_Renderer *renderer, const SDL_Point *points, int count);
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static int GLES2_RenderDrawLines(SDL_Renderer *renderer, const SDL_Point *points, int count);
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@ -772,10 +790,10 @@ static void GLES2_RenderPresent(SDL_Renderer *renderer);
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static int
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GLES2_RenderClear(SDL_Renderer *renderer)
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{
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float r = (float)renderer->r / 255.0f;
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float g = (float)renderer->g / 255.0f;
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float b = (float)renderer->b / 255.0f;
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float a = (float)renderer->a / 255.0f;
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float r = (float)renderer->r * inv255f;
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float g = (float)renderer->g * inv255f;
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float b = (float)renderer->b * inv255f;
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float a = (float)renderer->a * inv255f;
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GLES2_ActivateRenderer(renderer);
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@ -832,10 +850,10 @@ GLES2_RenderDrawPoints(SDL_Renderer *renderer, const SDL_Point *points, int coun
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locColor = rdata->current_program->uniform_locations[GLES2_UNIFORM_COLOR];
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glGetError();
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glUniform4f(locColor,
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renderer->r / 255.0f,
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renderer->g / 255.0f,
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renderer->b / 255.0f,
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alpha / 255.0f);
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renderer->r * inv255f,
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renderer->g * inv255f,
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renderer->b * inv255f,
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alpha * inv255f);
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/* Configure the correct blend mode */
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GLES2_SetBlendMode(blendMode);
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@ -886,10 +904,10 @@ GLES2_RenderDrawLines(SDL_Renderer *renderer, const SDL_Point *points, int count
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locColor = rdata->current_program->uniform_locations[GLES2_UNIFORM_COLOR];
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glGetError();
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glUniform4f(locColor,
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renderer->r / 255.0f,
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renderer->g / 255.0f,
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renderer->b / 255.0f,
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alpha / 255.0f);
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renderer->r * inv255f,
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renderer->g * inv255f,
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renderer->b * inv255f,
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alpha * inv255f);
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/* Configure the correct blend mode */
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GLES2_SetBlendMode(blendMode);
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@ -940,10 +958,10 @@ GLES2_RenderFillRects(SDL_Renderer *renderer, const SDL_Rect **rects, int count)
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locColor = rdata->current_program->uniform_locations[GLES2_UNIFORM_COLOR];
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glGetError();
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glUniform4f(locColor,
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renderer->r / 255.0f,
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renderer->g / 255.0f,
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renderer->b / 255.0f,
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alpha / 255.0f);
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renderer->r * inv255f,
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renderer->g * inv255f,
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renderer->b * inv255f,
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alpha * inv255f);
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/* Configure the correct blend mode */
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GLES2_SetBlendMode(blendMode);
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@ -1014,10 +1032,10 @@ GLES2_RenderCopy(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *s
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/* Configure color modulation */
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locModulation = rdata->current_program->uniform_locations[GLES2_UNIFORM_MODULATION];
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glUniform4f(locModulation,
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texture->r / 255.0f,
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texture->g / 255.0f,
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texture->b / 255.0f,
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alpha / 255.0f);
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texture->r * inv255f,
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texture->g * inv255f,
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texture->b * inv255f,
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alpha * inv255f);
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/* Emit the textured quad */
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glEnableVertexAttribArray(GLES2_ATTRIBUTE_TEXCOORD);
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@ -1066,6 +1084,9 @@ GLES2_RenderPresent(SDL_Renderer *renderer)
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#define GL_NVIDIA_PLATFORM_BINARY_NV 0x890B
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/* Used to re-create the window with OpenGL capability */
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extern int SDL_RecreateWindow(SDL_Window * window, Uint32 flags);
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static SDL_Renderer *
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GLES2_CreateRenderer(SDL_Window *window, Uint32 flags)
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{
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@ -1168,6 +1189,7 @@ GLES2_CreateRenderer(SDL_Window *window, Uint32 flags)
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renderer->UpdateTexture = &GLES2_UpdateTexture;
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renderer->LockTexture = &GLES2_LockTexture;
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renderer->UnlockTexture = &GLES2_UnlockTexture;
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renderer->SetClipRect = &GLES2_SetClipRect;
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renderer->RenderClear = &GLES2_RenderClear;
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renderer->RenderDrawPoints = &GLES2_RenderDrawPoints;
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renderer->RenderDrawLines = &GLES2_RenderDrawLines;
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