Added GLIMM (using IMM instead of TSF)

Uses small bit of TSF to fully disable cicero (TSF for non-TSF enabled apps)
This commit is contained in:
dewyatt 2010-06-30 17:29:20 -04:00
parent cbda698ad4
commit 825ef53157
12 changed files with 1110 additions and 0 deletions

103
EXCLUDE/GLIMM/src/App.cpp Normal file
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#include "App.hpp"
#include <GL/gl.h>
#include <GL/glu.h>
#pragma comment(lib, "glu32.lib")
GLfloat Rotation = 0.0f;
App::App() : my_Done(false)
{
}
App::~App()
{
Finalize();
}
void App::Initialize()
{
Finalize();
my_Window.Initialize(L"GLTSF", Video_Mode(Width, Height, Bits_Per_Pixel), Fullscreen);
my_Window.Set_Listener(this);
my_Window.Show();
my_Window.Hide_Cursor();
}
void App::Finalize()
{
my_Window.Finalize();
}
void App::Run()
{
Initialize();
while (!my_Done)
{
my_Window.Handle_Events();
Update();
Draw();
my_Window.Display();
}
}
void App::On_Close()
{
my_Done = true;
my_Window.Hide();
}
void App::On_Key_Down(int Key)
{
switch (Key)
{
case VK_ESCAPE:
On_Close();
break;
}
}
void App::On_Key_Up(int Key)
{
}
void App::On_Char(unsigned int Char)
{
printf("Char: U+%04X\n", Char);
}
void App::On_Resized(unsigned int Width, unsigned int Height)
{
glViewport(0, 0, Width, Height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
void App::Update()
{
Rotation += 0.2f;
}
void App::Draw()
{
glClear(GL_COLOR_BUFFER_BIT);
glLoadIdentity();
glRotatef(Rotation, 0.0f, 0.0f, -1.0f);
glBegin(GL_TRIANGLES);
glColor3f(0.7f, 0.0f, 0.0f);
glVertex3f(0.0f, 0.5f, 0.0f);
glColor3f(0.0f, 0.7f, 0.0f);
glVertex3f(-0.5f, -0.5f, 0.0f);
glColor3f(0.0f, 0.0f, 0.7f);
glVertex3f(0.5f, -0.5f, 0.0f);
glEnd();
}

165
EXCLUDE/GLIMM/src/IMM.cpp Normal file
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#include "IMM.hpp"
#include <stdexcept>
IMM::IMM() : my_COM_Initialized(false),
my_Thread_Manager(0),
my_Window(0),
my_Context(0),
my_HKL(0),
my_Vertical_Candidates(false)
{
}
IMM::~IMM()
{
Finalize();
}
void IMM::Initialize(HWND Window)
{
Finalize();
my_Window = Window;
if (SUCCEEDED(CoInitializeEx(NULL, COINIT_APARTMENTTHREADED)))
{
my_COM_Initialized = true;
if (SUCCEEDED(CoCreateInstance(CLSID_TF_ThreadMgr, NULL, CLSCTX_INPROC_SERVER, IID_ITfThreadMgr, reinterpret_cast<LPVOID *>(&my_Thread_Manager))))
{
ITfDocumentMgr *Document_Manager = 0;
if (FAILED(my_Thread_Manager->AssociateFocus(Window, NULL, &Document_Manager)))
printf("Warning: ITfThreadMgr->AssociateFocus failed\n");
if (Document_Manager)
Document_Manager->Release();
}
else
printf("Warning: Failed to create ITfThreadMgr instance\n");
}
else
printf("Warning: Failed to initialize COM\n");
ImmDisableTextFrameService(-1);
my_Context = ImmGetContext(my_Window);
if (!ImmReleaseContext(my_Window, my_Context))
throw std::runtime_error("Error releasing context");
if (!my_Context)
throw std::runtime_error("No context");
Update_Input_Locale();
}
void IMM::Finalize()
{
if (my_Thread_Manager)
{
my_Thread_Manager->Release();
my_Thread_Manager = 0;
}
if (my_COM_Initialized)
{
CoUninitialize();
my_COM_Initialized = false;
}
}
#define GET_LANG(hkl) LOWORD((hkl))
#define GET_PRIMLANG(hkl) ((WORD)PRIMARYLANGID(GET_LANG((hkl))))
#define GET_SUBLANG(hkl) SUBLANGID(GET_LANG((hkl)))
void IMM::Update_Input_Locale()
{
static HKL Previous_HKL = 0;
my_HKL = GetKeyboardLayout(0);
if (Previous_HKL == my_HKL)
return;
Previous_HKL = my_HKL;
my_Vertical_Candidates = false;
switch (GET_PRIMLANG(my_HKL))
{
case LANG_CHINESE:
my_Vertical_Candidates = true;
switch (GET_SUBLANG(my_HKL))
{
case SUBLANG_CHINESE_SIMPLIFIED:
my_Vertical_Candidates = false;
break;
}
break;
case LANG_JAPANESE:
my_Vertical_Candidates = true;
break;
}
}
LRESULT IMM::Handle_Message(HWND Window, UINT Message, WPARAM wParam, LPARAM lParam, bool &Ate)
{
Ate = false;
switch (Message)
{
case WM_INPUTLANGCHANGE:
Update_Input_Locale();
break;
case WM_IME_SETCONTEXT:
lParam = 0;
return DefWindowProcW(my_Window, Message, wParam, lParam);
break;
case WM_IME_STARTCOMPOSITION:
Ate = true;
break;
case WM_IME_COMPOSITION:
{
Ate = true;
HIMC Context = ImmGetContext(Window);
if (!Context)
break;
if (lParam & GCS_RESULTSTR)
{
LONG Length = ImmGetCompositionStringW(Context, GCS_RESULTSTR, 0, 0);
std::wstring Composition(Length / sizeof(wchar_t), 0);
Length = ImmGetCompositionStringW(Context, GCS_RESULTSTR, &Composition[0], Composition.size() * sizeof(Composition[0]));
printf("GCS_RESULTSTR: ");
for (LONG i = 0; i < Length / sizeof(wchar_t); ++i)
printf("U+%04X ", Composition[i]);
printf("\n");
}
if (lParam & GCS_COMPSTR)
{
LONG Length = ImmGetCompositionStringW(Context, GCS_COMPSTR, 0, 0);
std::wstring Composition(Length / sizeof(wchar_t), 0);
Length = ImmGetCompositionStringW(Context, GCS_COMPSTR, &Composition[0], Composition.size() * sizeof(Composition[0]));
printf("GCS_COMPSTR: ");
for (LONG i = 0; i < Length / sizeof(wchar_t); ++i)
printf("U+%04X ", Composition[i]);
printf("\n");
}
ImmReleaseContext(Window, Context);
}
break;
case WM_IME_ENDCOMPOSITION:
break;
case WM_IME_NOTIFY:
switch (wParam)
{
case IMN_SETCONVERSIONMODE:
break;
case IMN_SETOPENSTATUS:
Update_Input_Locale();
break;
case IMN_OPENCANDIDATE:
case IMN_CHANGECANDIDATE:
Ate = true;
break;
}
break;
}
return 0;
}

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#include "App.hpp"
#include <stdexcept>
int main(int argc, char *argv[])
{
int Result = EXIT_SUCCESS;
try
{
App theApp;
theApp.Run();
}
catch (const std::exception& e)
{
printf("Error: %s\n", e.what());
Result = EXIT_FAILURE;
}
catch (...)
{
printf("Unhandled exception\n");
Result = EXIT_FAILURE;
}
system("PAUSE");
return Result;
}

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#include "Video_Mode.hpp"
#include <vector>
#include <algorithm>
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
namespace
{
typedef std::vector<Video_Mode> Video_Mode_List;
Video_Mode_List Supported_Modes;
struct Compare_Modes
{
bool operator()(const Video_Mode &Mode_1, const Video_Mode &Mode_2) const
{
if (Mode_1.Bits_Per_Pixel > Mode_2.Bits_Per_Pixel)
return true;
else if (Mode_1.Bits_Per_Pixel < Mode_2.Bits_Per_Pixel)
return false;
else if (Mode_1.Width > Mode_2.Width)
return true;
else if (Mode_1.Width < Mode_2.Width)
return false;
else
return Mode_1.Height > Mode_2.Height;
}
};
}
Video_Mode::Video_Mode() : Width(0),
Height(0),
Bits_Per_Pixel(0)
{
}
Video_Mode::Video_Mode(unsigned int The_Width, unsigned int The_Height, unsigned int The_Bits_Per_Pixel)
: Width(The_Width),
Height(The_Height),
Bits_Per_Pixel(The_Bits_Per_Pixel)
{
}
Video_Mode Video_Mode::Get_Desktop_Mode()
{
DEVMODE Device_Mode = {0};
Device_Mode.dmSize = sizeof(Device_Mode);
EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &Device_Mode);
return Video_Mode(Device_Mode.dmPelsWidth, Device_Mode.dmPelsHeight, Device_Mode.dmBitsPerPel);
}
std::size_t Video_Mode::Get_Mode_Count()
{
Initialize_Modes();
return Supported_Modes.size();
}
Video_Mode Video_Mode::Get_Mode(std::size_t Index)
{
Initialize_Modes();
return Supported_Modes[Index];
}
bool Video_Mode::Is_Valid() const
{
Initialize_Modes();
return Supported_Modes.end() != std::find(Supported_Modes.begin(), Supported_Modes.end(), *this);
}
bool Video_Mode::operator==(const Video_Mode &Mode) const
{
return (Width == Mode.Width
&& Height == Mode.Height
&& Bits_Per_Pixel == Mode.Bits_Per_Pixel);
}
bool Video_Mode::operator!=(const Video_Mode &Mode) const
{
return !(*this == Mode);
}
void Video_Mode::Initialize_Modes()
{
static bool Initialized = false;
if (!Initialized)
{
DEVMODE Device_Mode = {0};
Device_Mode.dmSize = sizeof(Device_Mode);
for (std::size_t i = 0; 0 != EnumDisplaySettings(NULL, i, &Device_Mode); ++i)
{
Video_Mode Mode(Device_Mode.dmPelsWidth, Device_Mode.dmPelsHeight, Device_Mode.dmBitsPerPel);
if (Supported_Modes.end() == std::find(Supported_Modes.begin(), Supported_Modes.end(), Mode))
Supported_Modes.push_back(Mode);
}
std::sort(Supported_Modes.begin(), Supported_Modes.end(), Compare_Modes());
}
}

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#include "Window.hpp"
#include <gl/GL.h>
#pragma comment(lib, "opengl32.lib")
const wchar_t *Window::Window_Class_Name = L"GLTSF";
Window::Window() : my_Handle(0),
my_Device_Context(0),
my_GL_Context(0),
my_Class_Registered(false),
my_Listener(0)
{
}
Window::~Window()
{
Finalize();
Show_Cursor();
}
void Window::Initialize(const std::wstring &Title, const Video_Mode &Mode, bool Fullscreen)
{
Finalize();
my_Video_Mode = Mode;
if (!my_Video_Mode.Is_Valid())
throw std::runtime_error("Invalid video mode");
my_Fullscreen = Fullscreen;
Register_Class();
Create_Window(Title, Mode, Fullscreen);
my_IMM.Initialize(my_Handle);
}
void Window::Finalize()
{
my_IMM.Finalize();
Destroy_Window();
Unregister_Class();
}
void Window::Set_Listener(Window_Listener *Listener)
{
my_Listener = Listener;
}
void Window::Show()
{
if (my_Handle)
ShowWindow(my_Handle, SW_SHOW);
}
void Window::Hide()
{
if (my_Handle)
ShowWindow(my_Handle, SW_HIDE);
}
void Window::Handle_Events()
{
MSG Message = {0};
while (PeekMessageW(&Message, NULL, 0, 0, PM_REMOVE))
{
TranslateMessage(&Message);
DispatchMessageW(&Message);
}
}
void Window::Display()
{
if (my_Device_Context && my_GL_Context)
SwapBuffers(my_Device_Context);
}
void Window::Show_Cursor()
{
ShowCursor(TRUE);
}
void Window::Hide_Cursor()
{
ShowCursor(FALSE);
}
HWND Window::Get_Handle()
{
return my_Handle;
}
void Window::Register_Class()
{
WNDCLASSEXW Window_Class = {0};
Window_Class.cbSize = sizeof(Window_Class);
Window_Class.style = 0;
Window_Class.lpfnWndProc = &Window::Window_Procedure;
Window_Class.cbClsExtra = 0;
Window_Class.cbWndExtra = 0;
Window_Class.hInstance = GetModuleHandle(NULL);
Window_Class.hIcon = NULL;
Window_Class.hCursor = NULL;
Window_Class.hbrBackground = NULL;
Window_Class.lpszMenuName = NULL;
Window_Class.lpszClassName = Window_Class_Name;
Window_Class.hIconSm = NULL;
if (0 == RegisterClassExW(&Window_Class))
throw std::runtime_error("Failed to register window class");
my_Class_Registered = true;
}
void Window::Unregister_Class()
{
if (my_Class_Registered)
{
if (0 == UnregisterClassW(Window_Class_Name, GetModuleHandle(NULL)))
printf("Warning: Failed to unregister window class\n");
my_Class_Registered = false;
}
}
void Window::Create_Window(const std::wstring &Title, const Video_Mode &Mode, bool Fullscreen)
{
HDC Screen_DC = GetDC(NULL);
int Left = (GetDeviceCaps(Screen_DC, HORZRES) - my_Video_Mode.Width) / 2;
int Top = (GetDeviceCaps(Screen_DC, VERTRES) - my_Video_Mode.Height) / 2;
int Width = my_Video_Mode.Width;
int Height = my_Video_Mode.Height;
ReleaseDC(NULL, Screen_DC);
DWORD Style = WS_CAPTION | WS_MINIMIZEBOX | WS_SYSMENU;
if (!my_Fullscreen)
{
RECT Rect = {0, 0, Width, Height};
AdjustWindowRect(&Rect, Style, false);
Width = Rect.right - Rect.left;
Height = Rect.bottom - Rect.top;
}
my_Handle = CreateWindowW(Window_Class_Name, Title.c_str(), Style, Left, Top, Width, Height, NULL, NULL, GetModuleHandle(NULL), this);
if (!my_Handle)
throw std::runtime_error("Failed to create window");
if (Fullscreen)
Switch_To_Fullscreen(Mode);
Create_Context(Mode);
RECT Rect = {0};
GetClientRect(my_Handle, &Rect);
//TODO: ...
}
void Window::Destroy_Window()
{
Destroy_Context();
if (my_Handle)
{
DestroyWindow(my_Handle);
my_Handle = 0;
if (my_Fullscreen)
ChangeDisplaySettings(NULL, 0);
}
}
void Window::Create_Context(const Video_Mode &Mode)
{
my_Device_Context = GetDC(my_Handle);
if (!my_Device_Context)
throw std::runtime_error("Failed to get device context");
PIXELFORMATDESCRIPTOR Pixel_Descriptor = {0};
Pixel_Descriptor.nSize = sizeof(Pixel_Descriptor);
Pixel_Descriptor.nVersion = 1;
Pixel_Descriptor.iLayerType = PFD_MAIN_PLANE;
Pixel_Descriptor.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
Pixel_Descriptor.iPixelType = PFD_TYPE_RGBA;
Pixel_Descriptor.cColorBits = static_cast<BYTE>(Mode.Bits_Per_Pixel);
Pixel_Descriptor.cDepthBits = 24;
Pixel_Descriptor.cStencilBits = 8;
Pixel_Descriptor.cAlphaBits = Mode.Bits_Per_Pixel == 32 ? 8 : 0;
int Best_Format = ChoosePixelFormat(my_Device_Context, &Pixel_Descriptor);
if (0 == Best_Format)
throw std::runtime_error("Failed to find suitable pixel format");
PIXELFORMATDESCRIPTOR Actual_Format = {0};
Actual_Format.nSize = sizeof(Actual_Format);
Actual_Format.nVersion = 1;
DescribePixelFormat(my_Device_Context, Best_Format, sizeof(Actual_Format), &Actual_Format);
if (!SetPixelFormat(my_Device_Context, Best_Format, &Actual_Format))
throw std::runtime_error("Failed to set device pixel format");
my_GL_Context = wglCreateContext(my_Device_Context);
if (!my_GL_Context)
throw std::runtime_error("Failed to create OpenGL context");
wglMakeCurrent(my_Device_Context, my_GL_Context);
}
void Window::Destroy_Context()
{
if (my_GL_Context)
{
wglDeleteContext(my_GL_Context);
my_GL_Context = 0;
}
if (my_Device_Context)
{
ReleaseDC(my_Handle, my_Device_Context);
my_Device_Context = 0;
}
}
void Window::Switch_To_Fullscreen(const Video_Mode &Mode)
{
DEVMODE Device_Mode = {0};
Device_Mode.dmSize = sizeof(Device_Mode);
Device_Mode.dmPelsWidth = Mode.Width;
Device_Mode.dmPelsHeight = Mode.Height;
Device_Mode.dmBitsPerPel = Mode.Bits_Per_Pixel;
Device_Mode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT | DM_BITSPERPEL;
if (DISP_CHANGE_SUCCESSFUL != ChangeDisplaySettings(&Device_Mode, CDS_FULLSCREEN))
throw std::runtime_error("Failed to change to fullscreen mode");
SetWindowLong(my_Handle, GWL_STYLE, WS_POPUP | WS_CLIPCHILDREN | WS_CLIPSIBLINGS);
SetWindowLong(my_Handle, GWL_EXSTYLE, WS_EX_APPWINDOW);
SetWindowPos(my_Handle, HWND_TOP, 0, 0, Mode.Width, Mode.Height, SWP_FRAMECHANGED);
}
LRESULT CALLBACK Window::Window_Procedure(HWND Handle, UINT Message, WPARAM wParam, LPARAM lParam)
{
switch (Message)
{
case WM_CREATE:
{
LONG This = reinterpret_cast<LONG>(reinterpret_cast<CREATESTRUCT *>(lParam)->lpCreateParams);
SetWindowLongPtr(Handle, GWLP_USERDATA, This);
return 0;
}
break;
case WM_DESTROY:
PostQuitMessage(0);
return 0;
break;
default:
{
Window* Win = reinterpret_cast<Window *>(GetWindowLongPtr(Handle, GWLP_USERDATA));
if (Win)
return Win->Handle_Message(Handle, Message, wParam, lParam);
}
break;
}
return DefWindowProcW(Handle, Message, wParam, lParam);
}
#define Call_Listener(x)\
if (my_Listener) my_Listener->x
LRESULT Window::Handle_Message(HWND Handle, UINT Message, WPARAM wParam, LPARAM lParam)
{
bool IMM_Message = false;
LRESULT Result = my_IMM.Handle_Message(Handle, Message, wParam, lParam, IMM_Message);
if (IMM_Message)
return Result;
switch (Message)
{
case WM_SIZE:
Call_Listener(On_Resized(LOWORD(lParam), HIWORD(lParam)));
break;
case WM_CLOSE:
Call_Listener(On_Close());
break;
case WM_KEYDOWN:
Call_Listener(On_Key_Down(wParam));
break;
case WM_KEYUP:
Call_Listener(On_Key_Up(wParam));
break;
case WM_CHAR:
Call_Listener(On_Char(wParam));
break;
default:
return DefWindowProcW(Handle, Message, wParam, lParam);
break;
}
return 0;
}