Don't run indent on the Xcode templates
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402582
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29 changed files with 729 additions and 740 deletions
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@ -9,35 +9,38 @@
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#import <Cocoa/Cocoa.h>
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#import "SDL.h"
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extern id gController; // instance of this class from nib
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extern id gController; // instance of this class from nib
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// Declare SDL_QuartzWindowDelegate (defined in SDL.framework)
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@interface SDL_QuartzWindowDelegate: NSObject @ end @ interface MyController:NSObject
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@interface SDL_QuartzWindowDelegate : NSObject
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@end
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@interface MyController : NSObject
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{
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// Interface Builder Outlets
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IBOutlet id _framesPerSecond;
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IBOutlet id _numSprites;
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IBOutlet id _window;
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IBOutlet id _view;
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IBOutlet id _framesPerSecond;
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IBOutlet id _numSprites;
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IBOutlet id _window;
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IBOutlet id _view;
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// Private instance variables
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int _nSprites;
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int _max_speed;
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int _doFlip;
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Uint8 *_mem;
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SDL_Surface *_screen;
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SDL_Surface *_sprite;
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SDL_Rect *_sprite_rects;
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SDL_Rect *_positions;
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SDL_Rect *_velocities;
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int _sprites_visible;
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Uint16 _sprite_w, _sprite_h;
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int _mouse_x, _mouse_y;
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int _nSprites;
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int _max_speed;
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int _doFlip;
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Uint8* _mem;
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SDL_Surface* _screen;
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SDL_Surface* _sprite;
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SDL_Rect* _sprite_rects;
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SDL_Rect* _positions;
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SDL_Rect* _velocities;
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int _sprites_visible;
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Uint16 _sprite_w, _sprite_h;
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int _mouse_x, _mouse_y;
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}
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// Interface Builder Actions
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-(IBAction) changeNumberOfSprites:(id) sender;
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-(IBAction) selectUpdateMode:(id) sender;
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- (IBAction)changeNumberOfSprites:(id)sender;
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- (IBAction)selectUpdateMode:(id)sender;
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@end
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