Don't run indent on the Xcode templates
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402582
This commit is contained in:
parent
22170d41cd
commit
838787d358
29 changed files with 729 additions and 740 deletions
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@ -7,4 +7,5 @@
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#import <Cocoa/Cocoa.h>
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@ interface SDLMain:NSObject @ end
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@interface SDLMain : NSObject
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@end
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@ -54,49 +54,46 @@ GLboolean Timing = GL_TRUE;
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int w_win = 640;
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int h_win = 480;
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GLint count = 0;
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GLint count = 0;
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GLenum StrMode = GL_VENDOR;
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GLboolean moving;
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static double
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mtime(void)
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static double mtime(void)
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{
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struct timeval tk_time;
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struct timezone tz;
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gettimeofday(&tk_time, &tz);
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return 4294.967296 * tk_time.tv_sec + 0.000001 * tk_time.tv_usec;
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struct timeval tk_time;
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struct timezone tz;
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gettimeofday(&tk_time, &tz);
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return 4294.967296 * tk_time.tv_sec + 0.000001 * tk_time.tv_usec;
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}
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static double
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filter(double in, double *save)
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static double filter(double in, double *save)
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{
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static double k1 = 0.9;
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static double k2 = 0.05;
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static double k1 = 0.9;
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static double k2 = 0.05;
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save[3] = in;
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save[1] = save[0] * k1 + k2 * (save[3] + save[2]);
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save[3] = in;
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save[1] = save[0]*k1 + k2*(save[3] + save[2]);
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save[0] = save[1];
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save[2] = save[3];
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save[0]=save[1];
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save[2]=save[3];
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return (save[1]);
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return(save[1]);
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}
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void
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DrawStr(const char *str)
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void DrawStr(const char *str)
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{
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GLint i = 0;
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if (!str)
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return;
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while (str[i]) {
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glutBitmapCharacter(GLUT_BITMAP_HELVETICA_12, str[i]);
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i++;
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}
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GLint i = 0;
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if(!str) return;
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while(str[i])
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{
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glutBitmapCharacter(GLUT_BITMAP_HELVETICA_12, str[i]);
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i++;
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}
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}
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void
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@ -137,18 +134,18 @@ InitFishs(void)
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void
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Atlantis_Init(void)
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{
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static float ambient[] = { 0.2, 0.2, 0.2, 1.0 };
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static float diffuse[] = { 1.0, 1.0, 1.0, 1.0 };
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static float position[] = { 0.0, 1.0, 0.0, 0.0 };
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static float mat_shininess[] = { 90.0 };
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static float mat_specular[] = { 0.8, 0.8, 0.8, 1.0 };
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static float mat_diffuse[] = { 0.46, 0.66, 0.795, 1.0 };
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static float mat_ambient[] = { 0.3, 0.4, 0.5, 1.0 };
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static float lmodel_ambient[] = { 0.4, 0.4, 0.4, 1.0 };
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static float lmodel_localviewer[] = { 0.0 };
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static float ambient[] = {0.2, 0.2, 0.2, 1.0};
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static float diffuse[] = {1.0, 1.0, 1.0, 1.0};
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static float position[] = {0.0, 1.0, 0.0, 0.0};
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static float mat_shininess[] = {90.0};
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static float mat_specular[] = {0.8, 0.8, 0.8, 1.0};
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static float mat_diffuse[] = {0.46, 0.66, 0.795, 1.0};
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static float mat_ambient[] = {0.3, 0.4, 0.5, 1.0};
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static float lmodel_ambient[] = {0.4, 0.4, 0.4, 1.0};
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static float lmodel_localviewer[] = {0.0};
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//GLfloat map1[4] = {0.0, 0.0, 0.0, 0.0};
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//GLfloat map2[4] = {0.0, 0.0, 0.0, 0.0};
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static float fog_color[] = { 0.0, 0.5, 0.9, 1.0 };
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static float fog_color[] = {0.0, 0.5, 0.9, 1.0};
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glFrontFace(GL_CCW);
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@ -171,9 +168,9 @@ Atlantis_Init(void)
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InitFishs();
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glEnable(GL_FOG);
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glFogi(GL_FOG_MODE, GL_EXP);
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glFogf(GL_FOG_DENSITY, 0.0000025);
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glFogfv(GL_FOG_COLOR, fog_color);
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glFogi(GL_FOG_MODE, GL_EXP);
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glFogf(GL_FOG_DENSITY, 0.0000025);
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glFogfv(GL_FOG_COLOR, fog_color);
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glClearColor(0.0, 0.5, 0.9, 1.0);
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}
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@ -181,15 +178,14 @@ Atlantis_Init(void)
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void
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Atlantis_Reshape(int width, int height)
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{
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w_win = width;
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h_win = height;
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w_win = width;
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h_win = height;
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glViewport(0, 0, width, height);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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gluPerspective(60.0, (GLfloat) width / (GLfloat) height, 20000.0,
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300000.0);
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gluPerspective(60.0, (GLfloat) width / (GLfloat) height, 20000.0, 300000.0);
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glMatrixMode(GL_MODELVIEW);
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}
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@ -216,42 +212,42 @@ Atlantis_Key(unsigned char key, int x, int y)
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{
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switch (key) {
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case 't':
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Timing = !Timing;
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break;
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Timing = !Timing;
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break;
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case ' ':
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switch (StrMode) {
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case GL_EXTENSIONS:
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StrMode = GL_VENDOR;
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break;
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case GL_VENDOR:
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StrMode = GL_RENDERER;
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break;
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case GL_RENDERER:
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StrMode = GL_VERSION;
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break;
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case GL_VERSION:
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StrMode = GL_EXTENSIONS;
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break;
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}
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break;
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case 27: /* Esc will quit */
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switch(StrMode)
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{
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case GL_EXTENSIONS:
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StrMode = GL_VENDOR;
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break;
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case GL_VENDOR:
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StrMode = GL_RENDERER;
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break;
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case GL_RENDERER:
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StrMode = GL_VERSION;
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break;
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case GL_VERSION:
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StrMode = GL_EXTENSIONS;
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break;
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}
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break;
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case 27: /* Esc will quit */
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exit(1);
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break;
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case 's': /* "s" start animation */
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break;
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case 's': /* "s" start animation */
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moving = GL_TRUE;
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//glutIdleFunc(Animate);
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break;
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case 'a': /* "a" stop animation */
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break;
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case 'a': /* "a" stop animation */
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moving = GL_FALSE;
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//glutIdleFunc(NULL);
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break;
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case '.': /* "." will advance frame */
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break;
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case '.': /* "." will advance frame */
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if (!moving) {
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Atlantis_Animate();
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}
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}
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}
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/*
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void Display(void)
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{
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@ -277,10 +273,10 @@ void
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Atlantis_Display(void)
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{
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int i;
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static double th[4] = { 0.0, 0.0, 0.0, 0.0 };
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static double t1 = 0.0, t2 = 0.0, t;
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char num_str[128];
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static double th[4] = {0.0, 0.0, 0.0, 0.0};
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static double t1 = 0.0, t2 = 0.0, t;
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char num_str[128];
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t1 = t2;
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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@ -307,59 +303,56 @@ Atlantis_Display(void)
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glScalef(0.45, 0.45, 0.3);
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DrawWhale(&babyWhale);
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glPopMatrix();
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if (Timing) {
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t2 = mtime();
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t = t2 - t1;
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if (t > 0.0001)
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t = 1.0 / t;
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glDisable(GL_LIGHTING);
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//glDisable(GL_DEPTH_TEST);
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glColor3f(1.0, 0.0, 0.0);
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glMatrixMode(GL_PROJECTION);
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glPushMatrix();
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glLoadIdentity();
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glOrtho(0, w_win, 0, h_win, -10.0, 10.0);
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glRasterPos2f(5.0, 5.0);
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switch (StrMode) {
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case GL_VENDOR:
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sprintf(num_str, "%0.2f Hz, %dx%d, VENDOR: ", filter(t, th),
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w_win, h_win);
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DrawStr(num_str);
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DrawStr(glGetString(GL_VENDOR));
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break;
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case GL_RENDERER:
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sprintf(num_str, "%0.2f Hz, %dx%d, RENDERER: ", filter(t, th),
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w_win, h_win);
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DrawStr(num_str);
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DrawStr(glGetString(GL_RENDERER));
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break;
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case GL_VERSION:
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sprintf(num_str, "%0.2f Hz, %dx%d, VERSION: ", filter(t, th),
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w_win, h_win);
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DrawStr(num_str);
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DrawStr(glGetString(GL_VERSION));
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break;
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case GL_EXTENSIONS:
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sprintf(num_str, "%0.2f Hz, %dx%d, EXTENSIONS: ", filter(t, th),
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w_win, h_win);
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DrawStr(num_str);
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DrawStr(glGetString(GL_EXTENSIONS));
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break;
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}
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glPopMatrix();
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glMatrixMode(GL_MODELVIEW);
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glEnable(GL_LIGHTING);
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//glEnable(GL_DEPTH_TEST);
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}
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if(Timing)
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{
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t2 = mtime();
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t = t2 - t1;
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if(t > 0.0001) t = 1.0 / t;
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glDisable(GL_LIGHTING);
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//glDisable(GL_DEPTH_TEST);
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glColor3f(1.0, 0.0, 0.0);
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glMatrixMode (GL_PROJECTION);
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glPushMatrix();
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glLoadIdentity();
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glOrtho(0, w_win, 0, h_win, -10.0, 10.0);
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glRasterPos2f(5.0, 5.0);
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switch(StrMode)
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{
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case GL_VENDOR:
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sprintf(num_str, "%0.2f Hz, %dx%d, VENDOR: ", filter(t, th), w_win, h_win);
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DrawStr(num_str);
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DrawStr(glGetString(GL_VENDOR));
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break;
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case GL_RENDERER:
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sprintf(num_str, "%0.2f Hz, %dx%d, RENDERER: ", filter(t, th), w_win, h_win);
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DrawStr(num_str);
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DrawStr(glGetString(GL_RENDERER));
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break;
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case GL_VERSION:
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sprintf(num_str, "%0.2f Hz, %dx%d, VERSION: ", filter(t, th), w_win, h_win);
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DrawStr(num_str);
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DrawStr(glGetString(GL_VERSION));
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break;
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case GL_EXTENSIONS:
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sprintf(num_str, "%0.2f Hz, %dx%d, EXTENSIONS: ", filter(t, th), w_win, h_win);
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DrawStr(num_str);
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DrawStr(glGetString(GL_EXTENSIONS));
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break;
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}
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glPopMatrix();
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glMatrixMode(GL_MODELVIEW);
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glEnable(GL_LIGHTING);
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//glEnable(GL_DEPTH_TEST);
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}
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count++;
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glutSwapBuffers();
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@ -463,4 +456,4 @@ glutIdleFunc(Animate);
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glutMainLoop();
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return 0; // ANSI C requires main to return int.
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}
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*/
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*/
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@ -43,8 +43,7 @@
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#define WHALESPEED 250.0
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typedef struct _fishRec
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{
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typedef struct _fishRec {
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float x, y, z, phi, theta, psi, v;
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float xt, yt, zt;
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float htail, vtail;
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@ -35,7 +35,7 @@
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* OpenGL(TM) is a trademark of Silicon Graphics, Inc.
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*/
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#include <math.h>
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#include <stdlib.h> /* For rand(). */
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#include <stdlib.h> /* For rand(). */
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#include <GLUT/glut.h>
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#include "atlantis.h"
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@ -57,10 +57,8 @@ WhalePilot(fishRec * fish)
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fish->theta = 0.0;
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fish->psi -= 0.5;
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fish->x +=
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WHALESPEED * fish->v * cos(fish->psi / RAD) * cos(fish->theta / RAD);
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fish->y +=
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WHALESPEED * fish->v * sin(fish->psi / RAD) * cos(fish->theta / RAD);
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fish->x += WHALESPEED * fish->v * cos(fish->psi / RAD) * cos(fish->theta / RAD);
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fish->y += WHALESPEED * fish->v * sin(fish->psi / RAD) * cos(fish->theta / RAD);
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fish->z += WHALESPEED * fish->v * sin(fish->theta / RAD);
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}
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@ -154,10 +152,8 @@ SharkPilot(fishRec * fish)
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}
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}
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fish->x +=
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SHARKSPEED * fish->v * cos(fish->psi / RAD) * cos(fish->theta / RAD);
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fish->y +=
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SHARKSPEED * fish->v * sin(fish->psi / RAD) * cos(fish->theta / RAD);
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fish->x += SHARKSPEED * fish->v * cos(fish->psi / RAD) * cos(fish->theta / RAD);
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fish->y += SHARKSPEED * fish->v * sin(fish->psi / RAD) * cos(fish->theta / RAD);
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fish->z += SHARKSPEED * fish->v * sin(fish->theta / RAD);
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}
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@ -4,7 +4,7 @@
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Please see the SDL documentation for details on using the SDL API:
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/Developer/Documentation/SDL/docs.html
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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@ -12,175 +12,168 @@
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#include "SDL.h"
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extern void Atlantis_Init();
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extern void Atlantis_Reshape(int w, int h);
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extern void Atlantis_Animate();
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extern void Atlantis_Display();
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extern void Atlantis_Init ();
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extern void Atlantis_Reshape (int w, int h);
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extern void Atlantis_Animate ();
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extern void Atlantis_Display ();
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static SDL_Surface *gScreen;
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static void
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initAttributes()
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static void initAttributes ()
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{
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// Setup attributes we want for the OpenGL context
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int value;
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// Don't set color bit sizes (SDL_GL_RED_SIZE, etc)
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// Mac OS X will always use 8-8-8-8 ARGB for 32-bit screens and
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// 5-5-5 RGB for 16-bit screens
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// Request a 16-bit depth buffer (without this, there is no depth buffer)
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value = 16;
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SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, value);
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SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, value);
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// Request double-buffered OpenGL
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// The fact that windows are double-buffered on Mac OS X has no effect
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// on OpenGL double buffering.
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value = 1;
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, value);
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SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, value);
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}
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static void
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printAttributes()
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static void printAttributes ()
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{
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// Print out attributes of the context we created
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int nAttr;
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int i;
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int attr[] = { SDL_GL_RED_SIZE, SDL_GL_BLUE_SIZE, SDL_GL_GREEN_SIZE,
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SDL_GL_ALPHA_SIZE, SDL_GL_BUFFER_SIZE, SDL_GL_DEPTH_SIZE
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};
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char *desc[] = { "Red size: %d bits\n", "Blue size: %d bits\n",
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"Green size: %d bits\n",
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"Alpha size: %d bits\n", "Color buffer size: %d bits\n",
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"Depth bufer size: %d bits\n"
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};
|
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|
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int attr[] = { SDL_GL_RED_SIZE, SDL_GL_BLUE_SIZE, SDL_GL_GREEN_SIZE,
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SDL_GL_ALPHA_SIZE, SDL_GL_BUFFER_SIZE, SDL_GL_DEPTH_SIZE };
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|
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char *desc[] = { "Red size: %d bits\n", "Blue size: %d bits\n", "Green size: %d bits\n",
|
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"Alpha size: %d bits\n", "Color buffer size: %d bits\n",
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"Depth bufer size: %d bits\n" };
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nAttr = sizeof(attr) / sizeof(int);
|
||||
|
||||
|
||||
for (i = 0; i < nAttr; i++) {
|
||||
|
||||
|
||||
int value;
|
||||
SDL_GL_GetAttribute(attr[i], &value);
|
||||
printf(desc[i], value);
|
||||
}
|
||||
SDL_GL_GetAttribute (attr[i], &value);
|
||||
printf (desc[i], value);
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
createSurface(int fullscreen)
|
||||
static void createSurface (int fullscreen)
|
||||
{
|
||||
Uint32 flags = 0;
|
||||
|
||||
|
||||
flags = SDL_OPENGL;
|
||||
if (fullscreen)
|
||||
flags |= SDL_FULLSCREEN;
|
||||
|
||||
|
||||
// Create window
|
||||
gScreen = SDL_SetVideoMode(640, 480, 0, flags);
|
||||
gScreen = SDL_SetVideoMode (640, 480, 0, flags);
|
||||
if (gScreen == NULL) {
|
||||
|
||||
fprintf(stderr, "Couldn't set 640x480 OpenGL video mode: %s\n",
|
||||
SDL_GetError());
|
||||
SDL_Quit();
|
||||
exit(2);
|
||||
}
|
||||
|
||||
fprintf (stderr, "Couldn't set 640x480 OpenGL video mode: %s\n",
|
||||
SDL_GetError());
|
||||
SDL_Quit();
|
||||
exit(2);
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
initGL()
|
||||
static void initGL ()
|
||||
{
|
||||
Atlantis_Init();
|
||||
Atlantis_Reshape(gScreen->w, gScreen->h);
|
||||
Atlantis_Init ();
|
||||
Atlantis_Reshape (gScreen->w, gScreen->h);
|
||||
}
|
||||
|
||||
static void
|
||||
drawGL()
|
||||
static void drawGL ()
|
||||
{
|
||||
Atlantis_Animate();
|
||||
Atlantis_Display();
|
||||
Atlantis_Animate ();
|
||||
Atlantis_Display ();
|
||||
}
|
||||
|
||||
static void
|
||||
mainLoop()
|
||||
static void mainLoop ()
|
||||
{
|
||||
SDL_Event event;
|
||||
int done = 0;
|
||||
int fps = 24;
|
||||
int delay = 1000 / fps;
|
||||
int delay = 1000/fps;
|
||||
int thenTicks = -1;
|
||||
int nowTicks;
|
||||
|
||||
while ( !done ) {
|
||||
|
||||
while (!done) {
|
||||
|
||||
/* Check for events */
|
||||
while (SDL_PollEvent(&event)) {
|
||||
switch (event.type) {
|
||||
|
||||
case SDL_MOUSEMOTION:
|
||||
break;
|
||||
case SDL_MOUSEBUTTONDOWN:
|
||||
break;
|
||||
case SDL_KEYDOWN:
|
||||
/* Any keypress quits the app... */
|
||||
case SDL_QUIT:
|
||||
done = 1;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
/* Check for events */
|
||||
while ( SDL_PollEvent (&event) ) {
|
||||
switch (event.type) {
|
||||
|
||||
case SDL_MOUSEMOTION:
|
||||
break;
|
||||
case SDL_MOUSEBUTTONDOWN:
|
||||
break;
|
||||
case SDL_KEYDOWN:
|
||||
/* Any keypress quits the app... */
|
||||
case SDL_QUIT:
|
||||
done = 1;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Draw at 24 hz
|
||||
// This approach is not normally recommended - it is better to
|
||||
// use time-based animation and run as fast as possible
|
||||
drawGL();
|
||||
SDL_GL_SwapBuffers();
|
||||
drawGL ();
|
||||
SDL_GL_SwapBuffers ();
|
||||
|
||||
// Time how long each draw-swap-delay cycle takes
|
||||
// and adjust delay to get closer to target framerate
|
||||
if (thenTicks > 0) {
|
||||
nowTicks = SDL_GetTicks();
|
||||
delay += (1000 / fps - (nowTicks - thenTicks));
|
||||
nowTicks = SDL_GetTicks ();
|
||||
delay += (1000/fps - (nowTicks-thenTicks));
|
||||
thenTicks = nowTicks;
|
||||
if (delay < 0)
|
||||
delay = 1000 / fps;
|
||||
} else {
|
||||
thenTicks = SDL_GetTicks();
|
||||
delay = 1000/fps;
|
||||
}
|
||||
else {
|
||||
thenTicks = SDL_GetTicks ();
|
||||
}
|
||||
|
||||
SDL_Delay(delay);
|
||||
}
|
||||
SDL_Delay (delay);
|
||||
}
|
||||
}
|
||||
|
||||
int
|
||||
main(int argc, char *argv[])
|
||||
int main(int argc, char *argv[])
|
||||
{
|
||||
// Init SDL video subsystem
|
||||
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
|
||||
// Init SDL video subsystem
|
||||
if ( SDL_Init (SDL_INIT_VIDEO) < 0 ) {
|
||||
|
||||
fprintf(stderr, "Couldn't initialize SDL: %s\n",
|
||||
SDL_GetError());
|
||||
exit(1);
|
||||
}
|
||||
|
||||
fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
|
||||
exit(1);
|
||||
}
|
||||
// Set GL context attributes
|
||||
initAttributes();
|
||||
|
||||
initAttributes ();
|
||||
|
||||
// Create GL context
|
||||
createSurface(0);
|
||||
|
||||
createSurface (0);
|
||||
|
||||
// Get GL context attributes
|
||||
printAttributes();
|
||||
|
||||
printAttributes ();
|
||||
|
||||
// Init GL state
|
||||
initGL();
|
||||
|
||||
initGL ();
|
||||
|
||||
// Draw, get events...
|
||||
mainLoop();
|
||||
|
||||
mainLoop ();
|
||||
|
||||
// Cleanup
|
||||
SDL_Quit();
|
||||
|
||||
SDL_Quit();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue