Allocate SDL_AudioCVT::coeff before using it.

FIXME: this is a memory leak. We don't have an SDL_FreeAudioCVT() yet.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403342
This commit is contained in:
Ryan C. Gordon 2008-12-19 08:30:26 +00:00
parent 45ed26c3c2
commit 83de18855b

View file

@ -1682,6 +1682,12 @@ SDL_BuildWindowedSinc(SDL_AudioCVT * cvt, SDL_AudioFormat format,
} \
}
/* !!! FIXME: this memory leaks. */
cvt->coeff = (Uint8 *) SDL_malloc((SDL_AUDIO_BITSIZE(format) / 8) * m);
if (cvt->coeff == NULL) {
return -1;
}
/* If we're using floating point, we only need to normalize */
if (SDL_AUDIO_ISFLOAT(format) && SDL_AUDIO_BITSIZE(format) == 32) {
float *fDest = (float *) cvt->coeff;