Removed Cocoa OpenGL optimization that was probably good advice 10 years ago.

This commit is contained in:
Ryan C. Gordon 2013-04-24 23:11:48 -04:00
parent d8ef30ac34
commit 83e561b48c

View file

@ -192,31 +192,6 @@ Cocoa_GL_CreateContext(_THIS, SDL_Window * window)
return NULL;
}
/*
* Wisdom from Apple engineer in reference to UT2003's OpenGL performance:
* "You are blowing a couple of the internal OpenGL function caches. This
* appears to be happening in the VAO case. You can tell OpenGL to up
* the cache size by issuing the following calls right after you create
* the OpenGL context. The default cache size is 16." --ryan.
*/
#ifndef GLI_ARRAY_FUNC_CACHE_MAX
#define GLI_ARRAY_FUNC_CACHE_MAX 284
#endif
#ifndef GLI_SUBMIT_FUNC_CACHE_MAX
#define GLI_SUBMIT_FUNC_CACHE_MAX 280
#endif
{
GLint cache_max = 64;
CGLContextObj ctx = [context CGLContextObj];
CGLSetParameter (ctx, GLI_SUBMIT_FUNC_CACHE_MAX, &cache_max);
CGLSetParameter (ctx, GLI_ARRAY_FUNC_CACHE_MAX, &cache_max);
}
/* End Wisdom from Apple Engineer section. --ryan. */
[pool release];
if ( Cocoa_GL_MakeCurrent(_this, window, context) < 0 ) {