Removed a bunch of unnecessary #ifdefs.

--HG--
extra : rebase_source : 9cf2e2cb22842f1545821e5c2da4e288a167937c
extra : histedit_source : 9c510330022bfcbb6682cfcaf3e885dd5e15c47b%2C049a8d27b60d4b9a61f5a86a5c799cdc669516ce
This commit is contained in:
Ryan C. Gordon 2017-02-26 00:40:04 -05:00
parent 0e1aaaeceb
commit 844a3da31c
4 changed files with 5 additions and 75 deletions

View file

@ -173,33 +173,16 @@ struct SDL_RenderDriver
SDL_RendererInfo info;
};
#if !SDL_RENDER_DISABLED
#if SDL_VIDEO_RENDER_D3D
/* Not all of these are available in a given build. Use #ifdefs, etc. */
extern SDL_RenderDriver D3D_RenderDriver;
#endif
#if SDL_VIDEO_RENDER_D3D11
extern SDL_RenderDriver D3D11_RenderDriver;
#endif
#if SDL_VIDEO_RENDER_OGL
extern SDL_RenderDriver GL_RenderDriver;
#endif
#if SDL_VIDEO_RENDER_OGL_ES2
extern SDL_RenderDriver GLES2_RenderDriver;
#endif
#if SDL_VIDEO_RENDER_OGL_ES
extern SDL_RenderDriver GLES_RenderDriver;
#endif
#if SDL_VIDEO_RENDER_DIRECTFB
extern SDL_RenderDriver DirectFB_RenderDriver;
#endif
#if SDL_VIDEO_RENDER_PSP
extern SDL_RenderDriver PSP_RenderDriver;
#endif
extern SDL_RenderDriver SW_RenderDriver;
#endif /* !SDL_RENDER_DISABLED */
#endif /* SDL_sysrender_h_ */
/* vi: set ts=4 sw=4 expandtab: */