You can use SDL_ConvertSurfaceFormat() now
Also, icon is guaranteed not to be NULL going into this function.
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1 changed files with 37 additions and 43 deletions
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@ -286,57 +286,51 @@ WIN_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon)
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{
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HWND hwnd = ((SDL_WindowData *) window->driverdata)->hwnd;
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HICON hicon = NULL;
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BYTE *icon_bmp;
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int icon_len;
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SDL_RWops *dst;
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SDL_Surface *surface;
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if (icon) {
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BYTE *icon_bmp;
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int icon_len;
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SDL_RWops *dst;
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SDL_PixelFormat format;
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SDL_Surface *surface;
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/* Create temporary bitmap buffer */
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icon_len = 40 + icon->h * icon->w * 4;
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icon_bmp = SDL_stack_alloc(BYTE, icon_len);
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dst = SDL_RWFromMem(icon_bmp, icon_len);
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if (!dst) {
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SDL_stack_free(icon_bmp);
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return;
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}
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/* Create temporary bitmap buffer */
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icon_len = 40 + icon->h * icon->w * 4;
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icon_bmp = SDL_stack_alloc(BYTE, icon_len);
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dst = SDL_RWFromMem(icon_bmp, icon_len);
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if (!dst) {
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SDL_stack_free(icon_bmp);
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return;
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/* Write the BITMAPINFO header */
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SDL_WriteLE32(dst, 40);
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SDL_WriteLE32(dst, icon->w);
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SDL_WriteLE32(dst, icon->h * 2);
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SDL_WriteLE16(dst, 1);
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SDL_WriteLE16(dst, 32);
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SDL_WriteLE32(dst, BI_RGB);
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SDL_WriteLE32(dst, icon->h * icon->w * 4);
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SDL_WriteLE32(dst, 0);
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SDL_WriteLE32(dst, 0);
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SDL_WriteLE32(dst, 0);
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SDL_WriteLE32(dst, 0);
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/* Convert the icon to a 32-bit surface with alpha channel */
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surface = SDL_ConvertSurfaceFormat(icon, SDL_PIXELFORMAT_ARGB8888, 0);
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if (surface) {
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/* Write the pixels upside down into the bitmap buffer */
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int y = surface->h;
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while (y--) {
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Uint8 *src = (Uint8 *) surface->pixels + y * surface->pitch;
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SDL_RWwrite(dst, src, surface->pitch, 1);
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}
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/* Write the BITMAPINFO header */
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SDL_WriteLE32(dst, 40);
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SDL_WriteLE32(dst, icon->w);
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SDL_WriteLE32(dst, icon->h * 2);
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SDL_WriteLE16(dst, 1);
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SDL_WriteLE16(dst, 32);
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SDL_WriteLE32(dst, BI_RGB);
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SDL_WriteLE32(dst, icon->h * icon->w * 4);
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SDL_WriteLE32(dst, 0);
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SDL_WriteLE32(dst, 0);
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SDL_WriteLE32(dst, 0);
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SDL_WriteLE32(dst, 0);
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/* Convert the icon to a 32-bit surface with alpha channel */
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SDL_InitFormat(&format, SDL_PIXELFORMAT_ARGB8888);
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surface = SDL_ConvertSurface(icon, &format, 0);
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if (surface) {
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/* Write the pixels upside down into the bitmap buffer */
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int y = surface->h;
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while (y--) {
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Uint8 *src = (Uint8 *) surface->pixels + y * surface->pitch;
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SDL_RWwrite(dst, src, surface->pitch, 1);
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}
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SDL_FreeSurface(surface);
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SDL_FreeSurface(surface);
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/* TODO: create the icon in WinCE (CreateIconFromResource isn't available) */
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#ifndef _WIN32_WCE
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hicon =
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CreateIconFromResource(icon_bmp, icon_len, TRUE, 0x00030000);
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hicon = CreateIconFromResource(icon_bmp, icon_len, TRUE, 0x00030000);
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#endif
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}
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SDL_RWclose(dst);
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SDL_stack_free(icon_bmp);
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}
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SDL_RWclose(dst);
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SDL_stack_free(icon_bmp);
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/* Set the icon for the window */
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SendMessage(hwnd, WM_SETICON, ICON_SMALL, (LPARAM) hicon);
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