Date: Wed, 26 Nov 2008 19:50:31 +0100
From: Couriersud Subject: LPGL and closed-source license / Re: [Bug 607] Texture palette not up Permission granted to release code under both LPGL and closed-source commercial license. Please find attached a minor patch fixing vsync handling in the directfb driver and containing a small update to README.directfb --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403252
This commit is contained in:
parent
4757b1339c
commit
84ebed84ce
2 changed files with 26 additions and 8 deletions
|
@ -27,6 +27,15 @@ make
|
|||
sudo make install INSTALL_DIR=/usr/local/dfb_GL
|
||||
------------------------
|
||||
|
||||
/etc/directfbrc
|
||||
|
||||
This file should contain the following two lines to make
|
||||
your joystick work:
|
||||
------------------------
|
||||
disable-module=joystick
|
||||
disable-module=linux_input
|
||||
------------------------
|
||||
|
||||
To run the SDL - testprograms:
|
||||
|
||||
export SDL_VIDEODRIVER=directfb
|
||||
|
@ -39,7 +48,14 @@ To use hardware accelerated YUV-overlays for YUV-textures, use:
|
|||
|
||||
export SDL_DIRECTFB_YUV_DIRECT=1
|
||||
|
||||
This is disabled by default. It will only support one concurrent
|
||||
overlay and may behave strange if not used with SDL_CreateYUvOverlay
|
||||
from SDLcompat.c.
|
||||
|
||||
This is disabled by default. It will only support one
|
||||
YUV texture, namely the first. Every other YUV texture will be
|
||||
rendered in software.
|
||||
|
||||
In addition, you may use
|
||||
|
||||
export SDL_DIRECTFB_YUV_UNDERLAY=1
|
||||
|
||||
to make the YUV texture an underlay. This will make the cursor to
|
||||
be shown.
|
||||
|
||||
|
|
|
@ -87,7 +87,8 @@ SDL_RenderDriver DirectFB_RenderDriver = {
|
|||
"directfb",
|
||||
(SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY |
|
||||
SDL_RENDERER_PRESENTFLIP2 | SDL_RENDERER_PRESENTFLIP3 |
|
||||
SDL_RENDERER_PRESENTDISCARD | SDL_RENDERER_ACCELERATED),
|
||||
SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_PRESENTDISCARD |
|
||||
SDL_RENDERER_ACCELERATED),
|
||||
(SDL_TEXTUREMODULATE_NONE | SDL_TEXTUREMODULATE_COLOR |
|
||||
SDL_TEXTUREMODULATE_ALPHA),
|
||||
(SDL_TEXTUREBLENDMODE_NONE | SDL_TEXTUREBLENDMODE_MASK |
|
||||
|
@ -231,9 +232,10 @@ DirectFB_CreateRenderer(SDL_Window * window, Uint32 flags)
|
|||
data->flipflags = DSFLIP_PIPELINE | DSFLIP_BLIT;
|
||||
|
||||
if (flags & SDL_RENDERER_PRESENTVSYNC) {
|
||||
data->flipflags = DSFLIP_ONSYNC;
|
||||
data->flipflags |= DSFLIP_WAITFORSYNC;
|
||||
renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
|
||||
}
|
||||
} else
|
||||
data->flipflags |= DSFLIP_ONSYNC;
|
||||
|
||||
SDL_DFB_CHECKERR(data->surface->GetCapabilities(data->surface, &scaps));
|
||||
if (scaps & DSCAPS_DOUBLE)
|
||||
|
@ -863,7 +865,7 @@ DirectFB_RenderPresent(SDL_Renderer * renderer)
|
|||
|
||||
/* Send the data to the display */
|
||||
SDL_DFB_CHECKERR(data->surface->
|
||||
Flip(data->surface, NULL, 0 * data->flipflags));
|
||||
Flip(data->surface, NULL, data->flipflags));
|
||||
|
||||
return;
|
||||
error:
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue