First pass on SDL render clip rect functionality
This commit is contained in:
parent
0a3ab9190b
commit
866f2e5f9e
10 changed files with 227 additions and 28 deletions
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@ -469,6 +469,8 @@ extern DECLSPEC void SDLCALL SDL_RenderGetLogicalSize(SDL_Renderer * renderer, i
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*
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* The x,y of the viewport rect represents the origin for rendering.
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*
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* \return 0 on success, or -1 on error
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*
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* \note When the window is resized, the current viewport is automatically
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* centered within the new window size.
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*
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@ -486,6 +488,30 @@ extern DECLSPEC int SDLCALL SDL_RenderSetViewport(SDL_Renderer * renderer,
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extern DECLSPEC void SDLCALL SDL_RenderGetViewport(SDL_Renderer * renderer,
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SDL_Rect * rect);
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/**
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* \brief Set the clip rectangle for the current target.
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*
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* \param rect A pointer to the rectangle to set as the clip rectangle, or
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* NULL to disable clipping.
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*
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* \return 0 on success, or -1 on error
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*
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* \sa SDL_RenderGetClipRect()
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*/
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extern DECLSPEC int SDLCALL SDL_RenderSetClipRect(SDL_Renderer * renderer,
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const SDL_Rect * rect);
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/**
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* \brief Get the clip rectangle for the current target.
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*
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* \param rect A pointer filled in with the current clip rectangle, or
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* an empty rectangle if clipping is disabled.
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*
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* \sa SDL_RenderSetClipRect()
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*/
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extern DECLSPEC void SDLCALL SDL_RenderGetClipRect(SDL_Renderer * renderer,
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SDL_Rect * rect);
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/**
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* \brief Set the drawing scale for rendering on the current target.
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*
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@ -932,6 +932,7 @@ SDL_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture)
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if (texture && !renderer->target) {
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/* Make a backup of the viewport */
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renderer->viewport_backup = renderer->viewport;
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renderer->clip_rect_backup = renderer->clip_rect;
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renderer->scale_backup = renderer->scale;
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renderer->logical_w_backup = renderer->logical_w;
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renderer->logical_h_backup = renderer->logical_h;
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@ -953,6 +954,7 @@ SDL_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture)
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renderer->logical_h = 0;
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} else {
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renderer->viewport = renderer->viewport_backup;
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renderer->clip_rect = renderer->clip_rect_backup;
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renderer->scale = renderer->scale_backup;
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renderer->logical_w = renderer->logical_w_backup;
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renderer->logical_h = renderer->logical_h_backup;
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@ -960,6 +962,9 @@ SDL_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture)
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if (renderer->UpdateViewport(renderer) < 0) {
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return -1;
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}
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if (renderer->UpdateClipRect(renderer) < 0) {
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return -1;
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}
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/* All set! */
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return 0;
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@ -1097,6 +1102,35 @@ SDL_RenderGetViewport(SDL_Renderer * renderer, SDL_Rect * rect)
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}
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}
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int
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SDL_RenderSetClipRect(SDL_Renderer * renderer, const SDL_Rect * rect)
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{
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CHECK_RENDERER_MAGIC(renderer, )
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if (rect) {
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renderer->clip_rect.x = (int)SDL_floor(rect->x * renderer->scale.x);
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renderer->clip_rect.y = (int)SDL_floor(rect->y * renderer->scale.y);
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renderer->clip_rect.w = (int)SDL_ceil(rect->w * renderer->scale.x);
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renderer->clip_rect.h = (int)SDL_ceil(rect->h * renderer->scale.y);
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} else {
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SDL_zero(renderer->clip_rect);
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}
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return renderer->UpdateClipRect(renderer);
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}
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void
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SDL_RenderGetClipRect(SDL_Renderer * renderer, SDL_Rect * rect)
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{
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CHECK_RENDERER_MAGIC(renderer, )
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if (rect) {
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rect->x = (int)(renderer->clip_rect.x / renderer->scale.x);
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rect->y = (int)(renderer->clip_rect.y / renderer->scale.y);
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rect->w = (int)(renderer->clip_rect.w / renderer->scale.x);
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rect->h = (int)(renderer->clip_rect.h / renderer->scale.y);
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}
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}
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int
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SDL_RenderSetScale(SDL_Renderer * renderer, float scaleX, float scaleY)
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{
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@ -93,6 +93,7 @@ struct SDL_Renderer
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void (*UnlockTexture) (SDL_Renderer * renderer, SDL_Texture * texture);
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int (*SetRenderTarget) (SDL_Renderer * renderer, SDL_Texture * texture);
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int (*UpdateViewport) (SDL_Renderer * renderer);
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int (*UpdateClipRect) (SDL_Renderer * renderer);
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int (*RenderClear) (SDL_Renderer * renderer);
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int (*RenderDrawPoints) (SDL_Renderer * renderer, const SDL_FPoint * points,
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int count);
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@ -133,6 +134,10 @@ struct SDL_Renderer
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SDL_Rect viewport;
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SDL_Rect viewport_backup;
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/* The clip rectangle within the window */
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SDL_Rect clip_rect;
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SDL_Rect clip_rect_backup;
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/* The render output coordinate scale */
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SDL_FPoint scale;
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SDL_FPoint scale_backup;
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@ -186,6 +186,7 @@ static int D3D_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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static void D3D_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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static int D3D_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture);
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static int D3D_UpdateViewport(SDL_Renderer * renderer);
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static int D3D_UpdateClipRect(SDL_Renderer * renderer);
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static int D3D_RenderClear(SDL_Renderer * renderer);
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static int D3D_RenderDrawPoints(SDL_Renderer * renderer,
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const SDL_FPoint * points, int count);
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@ -510,6 +511,7 @@ D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
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renderer->UnlockTexture = D3D_UnlockTexture;
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renderer->SetRenderTarget = D3D_SetRenderTarget;
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renderer->UpdateViewport = D3D_UpdateViewport;
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renderer->UpdateClipRect = D3D_UpdateClipRect;
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renderer->RenderClear = D3D_RenderClear;
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renderer->RenderDrawPoints = D3D_RenderDrawPoints;
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renderer->RenderDrawLines = D3D_RenderDrawLines;
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@ -814,6 +816,39 @@ D3D_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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IDirect3DTexture9_UnlockRect(data->texture, 0);
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}
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static int
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D3D_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture)
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{
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D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
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D3D_TextureData *texturedata;
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HRESULT result;
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D3D_ActivateRenderer(renderer);
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/* Release the previous render target if it wasn't the default one */
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if (data->currentRenderTarget != NULL) {
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IDirect3DSurface9_Release(data->currentRenderTarget);
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data->currentRenderTarget = NULL;
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}
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if (texture == NULL) {
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IDirect3DDevice9_SetRenderTarget(data->device, 0, data->defaultRenderTarget);
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return 0;
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}
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texturedata = (D3D_TextureData *) texture->driverdata;
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result = IDirect3DTexture9_GetSurfaceLevel(texturedata->texture, 0, &data->currentRenderTarget);
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if(FAILED(result)) {
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return D3D_SetError("GetSurfaceLevel()", result);
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}
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result = IDirect3DDevice9_SetRenderTarget(data->device, 0, data->currentRenderTarget);
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if(FAILED(result)) {
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return D3D_SetError("SetRenderTarget()", result);
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}
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return 0;
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}
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static int
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D3D_UpdateViewport(SDL_Renderer * renderer)
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{
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@ -853,35 +888,28 @@ D3D_UpdateViewport(SDL_Renderer * renderer)
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}
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static int
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D3D_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture)
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D3D_UpdateClipRect(SDL_Renderer * renderer)
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{
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const SDL_Rect *rect = &renderer->clip_rect;
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D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
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D3D_TextureData *texturedata;
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RECT r;
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HRESULT result;
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D3D_ActivateRenderer(renderer);
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if (!SDL_RectEmpty(rect)) {
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IDirect3DDevice9_SetRenderState(data->device, D3DRS_SCISSORTESTENABLE, TRUE);
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r.left = rect->x;
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r.top = rect->y;
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r.right = rect->w + rect->w;
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r.bottom = rect->y + rect->h;
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/* Release the previous render target if it wasn't the default one */
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if (data->currentRenderTarget != NULL) {
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IDirect3DSurface9_Release(data->currentRenderTarget);
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data->currentRenderTarget = NULL;
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result = IDirect3DDevice9_SetScissorRect(data->device, &r);
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if (result != D3D_OK) {
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D3D_SetError("SetScissor()", result);
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return -1;
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}
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if (texture == NULL) {
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IDirect3DDevice9_SetRenderTarget(data->device, 0, data->defaultRenderTarget);
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return 0;
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} else {
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IDirect3DDevice9_SetRenderState(data->device, D3DRS_SCISSORTESTENABLE, FALSE);
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}
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texturedata = (D3D_TextureData *) texture->driverdata;
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result = IDirect3DTexture9_GetSurfaceLevel(texturedata->texture, 0, &data->currentRenderTarget);
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if(FAILED(result)) {
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return D3D_SetError("GetSurfaceLevel()", result);
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}
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result = IDirect3DDevice9_SetRenderTarget(data->device, 0, data->currentRenderTarget);
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if(FAILED(result)) {
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return D3D_SetError("SetRenderTarget()", result);
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}
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return 0;
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}
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@ -56,6 +56,7 @@ static int GL_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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static void GL_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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static int GL_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture);
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static int GL_UpdateViewport(SDL_Renderer * renderer);
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static int GL_UpdateClipRect(SDL_Renderer * renderer);
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static int GL_RenderClear(SDL_Renderer * renderer);
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static int GL_RenderDrawPoints(SDL_Renderer * renderer,
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const SDL_FPoint * points, int count);
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@ -324,6 +325,7 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags)
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renderer->UnlockTexture = GL_UnlockTexture;
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renderer->SetRenderTarget = GL_SetRenderTarget;
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renderer->UpdateViewport = GL_UpdateViewport;
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renderer->UpdateClipRect = GL_UpdateClipRect;
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renderer->RenderClear = GL_RenderClear;
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renderer->RenderDrawPoints = GL_RenderDrawPoints;
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renderer->RenderDrawLines = GL_RenderDrawLines;
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@ -784,6 +786,21 @@ GL_UpdateViewport(SDL_Renderer * renderer)
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return 0;
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}
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static int
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GL_UpdateClipRect(SDL_Renderer * renderer)
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{
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const SDL_Rect *rect = &renderer->clip_rect;
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GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
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if (!SDL_RectEmpty(rect)) {
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data->glEnable(GL_SCISSOR_TEST);
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data->glScissor(rect->x, rect->y, rect->x + rect->w, rect->y + rect->h);
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} else {
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data->glDisable(GL_SCISSOR_TEST);
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}
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return 0;
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}
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static void
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GL_SetShader(GL_RenderData * data, GL_Shader shader)
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{
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@ -59,6 +59,7 @@ static void GLES_UnlockTexture(SDL_Renderer * renderer,
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static int GLES_SetRenderTarget(SDL_Renderer * renderer,
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SDL_Texture * texture);
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static int GLES_UpdateViewport(SDL_Renderer * renderer);
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static int GLES_UpdateClipRect(SDL_Renderer * renderer);
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static int GLES_RenderClear(SDL_Renderer * renderer);
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static int GLES_RenderDrawPoints(SDL_Renderer * renderer,
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const SDL_FPoint * points, int count);
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@ -303,6 +304,7 @@ GLES_CreateRenderer(SDL_Window * window, Uint32 flags)
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renderer->UnlockTexture = GLES_UnlockTexture;
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renderer->SetRenderTarget = GLES_SetRenderTarget;
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renderer->UpdateViewport = GLES_UpdateViewport;
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renderer->UpdateClipRect = GLES_UpdateClipRect;
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renderer->RenderClear = GLES_RenderClear;
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renderer->RenderDrawPoints = GLES_RenderDrawPoints;
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renderer->RenderDrawLines = GLES_RenderDrawLines;
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return 0;
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}
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static int
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GLES_UpdateClipRect(SDL_Renderer * renderer)
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{
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const SDL_Rect *rect = &renderer->clip_rect;
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if (!SDL_RectEmpty(rect)) {
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glEnable(GL_SCISSOR_TEST);
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glScissor(rect->x, rect->y, rect->x + rect->w, rect->y + rect->h);
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} else {
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glDisable(GL_SCISSOR_TEST);
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}
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return 0;
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}
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static void
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GLES_SetColor(GLES_RenderData * data, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
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{
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@ -275,6 +275,20 @@ GLES2_UpdateViewport(SDL_Renderer * renderer)
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return 0;
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}
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static int
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GLES2_UpdateClipRect(SDL_Renderer * renderer)
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{
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const SDL_Rect *rect = &renderer->clip_rect;
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if (!SDL_RectEmpty(rect)) {
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glEnable(GL_SCISSOR_TEST);
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glScissor(rect->x, rect->y, rect->x + rect->w, rect->y + rect->h);
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} else {
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glDisable(GL_SCISSOR_TEST);
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}
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return 0;
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}
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static void
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GLES2_DestroyRenderer(SDL_Renderer *renderer)
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{
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@ -934,11 +948,11 @@ static int GLES2_RenderDrawLines(SDL_Renderer *renderer, const SDL_FPoint *point
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static int GLES2_RenderFillRects(SDL_Renderer *renderer, const SDL_FRect *rects, int count);
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static int GLES2_RenderCopy(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *srcrect,
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const SDL_FRect *dstrect);
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static int GLES2_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
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Uint32 pixel_format, void * pixels, int pitch);
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static int GLES2_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * srcrect, const SDL_FRect * dstrect,
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const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip);
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static int GLES2_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
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Uint32 pixel_format, void * pixels, int pitch);
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static void GLES2_RenderPresent(SDL_Renderer *renderer);
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@ -1708,13 +1722,14 @@ GLES2_CreateRenderer(SDL_Window *window, Uint32 flags)
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renderer->UnlockTexture = &GLES2_UnlockTexture;
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renderer->SetRenderTarget = &GLES2_SetRenderTarget;
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renderer->UpdateViewport = &GLES2_UpdateViewport;
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renderer->UpdateClipRect = &GLES2_UpdateClipRect;
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renderer->RenderClear = &GLES2_RenderClear;
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renderer->RenderDrawPoints = &GLES2_RenderDrawPoints;
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renderer->RenderDrawLines = &GLES2_RenderDrawLines;
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renderer->RenderFillRects = &GLES2_RenderFillRects;
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renderer->RenderCopy = &GLES2_RenderCopy;
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renderer->RenderReadPixels = &GLES2_RenderReadPixels;
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renderer->RenderCopyEx = &GLES2_RenderCopyEx;
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renderer->RenderReadPixels = &GLES2_RenderReadPixels;
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renderer->RenderPresent = &GLES2_RenderPresent;
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renderer->DestroyTexture = &GLES2_DestroyTexture;
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renderer->DestroyRenderer = &GLES2_DestroyRenderer;
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@ -54,6 +54,7 @@ static int SW_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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static void SW_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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static int SW_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture);
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static int SW_UpdateViewport(SDL_Renderer * renderer);
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static int SW_UpdateClipRect(SDL_Renderer * renderer);
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static int SW_RenderClear(SDL_Renderer * renderer);
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static int SW_RenderDrawPoints(SDL_Renderer * renderer,
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const SDL_FPoint * points, int count);
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@ -151,6 +152,7 @@ SW_CreateRendererForSurface(SDL_Surface * surface)
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renderer->UnlockTexture = SW_UnlockTexture;
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renderer->SetRenderTarget = SW_SetRenderTarget;
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renderer->UpdateViewport = SW_UpdateViewport;
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renderer->UpdateClipRect = SW_UpdateClipRect;
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renderer->RenderClear = SW_RenderClear;
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renderer->RenderDrawPoints = SW_RenderDrawPoints;
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renderer->RenderDrawLines = SW_RenderDrawLines;
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@ -320,6 +322,20 @@ SW_UpdateViewport(SDL_Renderer * renderer)
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return 0;
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}
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static int
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SW_UpdateClipRect(SDL_Renderer * renderer)
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{
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const SDL_Rect *rect = &renderer->clip_rect;
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SDL_Surface* framebuffer = (SDL_Surface *) renderer->driverdata;
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if (!SDL_RectEmpty(rect)) {
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SDL_SetClipRect(framebuffer, rect);
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} else {
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SDL_SetClipRect(framebuffer, NULL);
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}
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return 0;
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}
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static int
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SW_RenderClear(SDL_Renderer * renderer)
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{
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@ -1202,6 +1202,26 @@ SDLTest_CommonEvent(SDLTest_CommonState * state, SDL_Event * event, int *done)
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SDL_SetClipboardText("SDL rocks!\nYou know it!");
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printf("Copied text to clipboard\n");
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}
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if (event->key.keysym.mod & KMOD_ALT) {
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/* Alt-C toggle a render clip rectangle */
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for (i = 0; i < state->num_windows; ++i) {
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int w, h;
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if (state->renderers[i]) {
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SDL_Rect clip;
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SDL_GetWindowSize(state->windows[i], &w, &h);
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SDL_RenderGetClipRect(state->renderers[i], &clip);
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if (SDL_RectEmpty(&clip)) {
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clip.x = w/4;
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clip.y = h/4;
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||||
clip.w = w/2;
|
||||
clip.h = h/2;
|
||||
SDL_RenderSetClipRect(state->renderers[i], &clip);
|
||||
} else {
|
||||
SDL_RenderSetClipRect(state->renderers[i], NULL);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
case SDLK_v:
|
||||
if (event->key.keysym.mod & KMOD_CTRL) {
|
||||
|
|
|
@ -116,6 +116,7 @@ static int DirectFB_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * r
|
|||
static int DirectFB_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect,
|
||||
Uint32 format, const void * pixels, int pitch);
|
||||
static int DirectFB_UpdateViewport(SDL_Renderer * renderer);
|
||||
static int DirectFB_UpdateClipRect(SDL_Renderer * renderer);
|
||||
static int DirectFB_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture);
|
||||
|
||||
static int PrepareDraw(SDL_Renderer * renderer);
|
||||
|
@ -380,8 +381,6 @@ DirectFB_CreateRenderer(SDL_Window * window, Uint32 flags)
|
|||
/* SetDrawColor - no needed */
|
||||
renderer->RenderFillRects = DirectFB_RenderFillRects;
|
||||
|
||||
/* RenderDrawEllipse - no reference implementation yet */
|
||||
/* RenderFillEllipse - no reference implementation yet */
|
||||
renderer->RenderCopy = DirectFB_RenderCopy;
|
||||
renderer->RenderPresent = DirectFB_RenderPresent;
|
||||
|
||||
|
@ -392,6 +391,7 @@ DirectFB_CreateRenderer(SDL_Window * window, Uint32 flags)
|
|||
renderer->DestroyTexture = DirectFB_DestroyTexture;
|
||||
renderer->DestroyRenderer = DirectFB_DestroyRenderer;
|
||||
renderer->UpdateViewport = DirectFB_UpdateViewport;
|
||||
renderer->UpdateClipRect = DirectFB_UpdateClipRect;
|
||||
renderer->SetRenderTarget = DirectFB_SetRenderTarget;
|
||||
|
||||
#if 0
|
||||
|
@ -1258,6 +1258,28 @@ DirectFB_UpdateViewport(SDL_Renderer * renderer)
|
|||
return 0;
|
||||
}
|
||||
|
||||
static int
|
||||
DirectFB_UpdateClipRect(SDL_Renderer * renderer)
|
||||
{
|
||||
const SDL_Rect *rect = &renderer->clip_rect;
|
||||
DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
|
||||
IDirectFBSurface *destsurf = get_dfb_surface(data->window);
|
||||
DFBRegion region;
|
||||
|
||||
if (!SDL_RectEmpty(rect)) {
|
||||
region.x1 = rect->x;
|
||||
region.x2 = rect->x + rect->w;
|
||||
region.y1 = rect->y;
|
||||
region.y2 = rect->y + rect->h;
|
||||
SDL_DFB_CHECKERR(destsurf->SetClip(destsurf, ®ion));
|
||||
} else {
|
||||
SDL_DFB_CHECKERR(destsurf->SetClip(destsurf, NULL));
|
||||
}
|
||||
return 0;
|
||||
error:
|
||||
return -1;
|
||||
}
|
||||
|
||||
static int
|
||||
DirectFB_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
|
||||
Uint32 format, void * pixels, int pitch)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue