Fixes #1422, removes global JNI Env, uses per thread copies, adds thread auto detaching.
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5 changed files with 106 additions and 44 deletions
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@ -91,6 +91,20 @@ a specific message, (which is not yet implemented!) and restore your textures
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manually or quit the app (which is actually the kind of behaviour you'll see
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under iOS, if the OS can not restore your GL context it will just kill your app)
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Threads and the JAVA VM
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For a quick tour on how Linux native threads interoperate with the JAVA VM, take
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a look here: http://developer.android.com/guide/practices/jni.html
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If you want to use threads in your SDL app, it's strongly recommended that you
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do so by creating them using SDL functions. This way, the required attach/detach
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handling is managed by SDL automagically. If you have threads created by other
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means and they make calls to SDL functions, make sure that you call
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Android_JNI_SetupThread before doing anything else otherwise SDL will attach
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your thread automatically anyway (when you make an SDL call), but it'll never
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detach it.
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Additional documentation
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