Fixes #1422, removes global JNI Env, uses per thread copies, adds thread auto detaching.
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5 changed files with 106 additions and 44 deletions
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@ -91,6 +91,20 @@ a specific message, (which is not yet implemented!) and restore your textures
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manually or quit the app (which is actually the kind of behaviour you'll see
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under iOS, if the OS can not restore your GL context it will just kill your app)
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================================================================================
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Threads and the JAVA VM
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================================================================================
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For a quick tour on how Linux native threads interoperate with the JAVA VM, take
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a look here: http://developer.android.com/guide/practices/jni.html
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If you want to use threads in your SDL app, it's strongly recommended that you
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do so by creating them using SDL functions. This way, the required attach/detach
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handling is managed by SDL automagically. If you have threads created by other
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means and they make calls to SDL functions, make sure that you call
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Android_JNI_SetupThread before doing anything else otherwise SDL will attach
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your thread automatically anyway (when you make an SDL call), but it'll never
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detach it.
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================================================================================
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Additional documentation
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================================================================================
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@ -33,6 +33,7 @@ extern "C" {
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#include "../../video/android/SDL_androidvideo.h"
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#include <android/log.h>
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#include <pthread.h>
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#define LOG_TAG "SDL_android"
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//#define LOGI(...) __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__)
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//#define LOGE(...) __android_log_print(ANDROID_LOG_ERROR,LOG_TAG,__VA_ARGS__)
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@ -54,8 +55,7 @@ extern void Android_RunAudioThread();
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/*******************************************************************************
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Globals
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*******************************************************************************/
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static JNIEnv* mEnv = NULL;
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static JNIEnv* mAudioEnv = NULL;
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static pthread_key_t mThreadKey;
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static JavaVM* mJavaVM;
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// Main activity
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@ -87,17 +87,28 @@ extern "C" jint JNI_OnLoad(JavaVM* vm, void* reserved)
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LOGE("Failed to get the environment using GetEnv()");
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return -1;
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}
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/*
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* Create mThreadKey so we can keep track of the JNIEnv assigned to each thread
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* Refer to http://developer.android.com/guide/practices/design/jni.html for the rationale behind this
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*/
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if (pthread_key_create(&mThreadKey, Android_JNI_ThreadDestroyed)) {
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__android_log_print(ANDROID_LOG_ERROR, "SDL", "Error initializing pthread key");
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}
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else {
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Android_JNI_SetupThread();
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}
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return JNI_VERSION_1_4;
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}
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// Called before SDL_main() to initialize JNI bindings
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extern "C" void SDL_Android_Init(JNIEnv* env, jclass cls)
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extern "C" void SDL_Android_Init(JNIEnv* mEnv, jclass cls)
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{
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__android_log_print(ANDROID_LOG_INFO, "SDL", "SDL_Android_Init()");
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mEnv = env;
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mActivityClass = (jclass)env->NewGlobalRef(cls);
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Android_JNI_SetupThread();
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mActivityClass = (jclass)mEnv->NewGlobalRef(cls);
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midCreateGLContext = mEnv->GetStaticMethodID(mActivityClass,
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"createGLContext","(II)Z");
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@ -202,7 +213,7 @@ extern "C" void Java_org_libsdl_app_SDLActivity_nativeRunAudioThread(
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JNIEnv* env, jclass cls)
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{
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/* This is the audio thread, with a different environment */
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mAudioEnv = env;
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Android_JNI_SetupThread();
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Android_RunAudioThread();
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}
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@ -248,6 +259,7 @@ int LocalReferenceHolder::s_active;
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extern "C" SDL_bool Android_JNI_CreateContext(int majorVersion, int minorVersion)
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{
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JNIEnv *mEnv = Android_JNI_GetEnv();
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if (mEnv->CallStaticBooleanMethod(mActivityClass, midCreateGLContext, majorVersion, minorVersion)) {
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return SDL_TRUE;
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} else {
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@ -257,13 +269,14 @@ extern "C" SDL_bool Android_JNI_CreateContext(int majorVersion, int minorVersion
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extern "C" void Android_JNI_SwapWindow()
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{
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JNIEnv *mEnv = Android_JNI_GetEnv();
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mEnv->CallStaticVoidMethod(mActivityClass, midFlipBuffers);
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}
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extern "C" void Android_JNI_SetActivityTitle(const char *title)
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{
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jmethodID mid;
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JNIEnv *mEnv = Android_JNI_GetEnv();
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mid = mEnv->GetStaticMethodID(mActivityClass,"setActivityTitle","(Ljava/lang/String;)V");
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if (mid) {
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jstring jtitle = reinterpret_cast<jstring>(mEnv->NewStringUTF(title));
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@ -288,6 +301,53 @@ extern "C" SDL_bool Android_JNI_GetAccelerometerValues(float values[3])
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return retval;
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}
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static void Android_JNI_ThreadDestroyed(void* value) {
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/* The thread is being destroyed, detach it from the Java VM and set the mThreadKey value to NULL as required */
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JNIEnv *env = (JNIEnv*) value;
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if (env != NULL) {
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mJavaVM->DetachCurrentThread();
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pthread_setspecific(mThreadKey, NULL);
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}
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}
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JNIEnv* Android_JNI_GetEnv(void) {
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/* From http://developer.android.com/guide/practices/jni.html
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* All threads are Linux threads, scheduled by the kernel.
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* They're usually started from managed code (using Thread.start), but they can also be created elsewhere and then
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* attached to the JavaVM. For example, a thread started with pthread_create can be attached with the
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* JNI AttachCurrentThread or AttachCurrentThreadAsDaemon functions. Until a thread is attached, it has no JNIEnv,
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* and cannot make JNI calls.
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* Attaching a natively-created thread causes a java.lang.Thread object to be constructed and added to the "main"
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* ThreadGroup, making it visible to the debugger. Calling AttachCurrentThread on an already-attached thread
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* is a no-op.
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* Note: You can call this function any number of times for the same thread, there's no harm in it
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*/
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JNIEnv *env;
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int status = mJavaVM->AttachCurrentThread(&env, NULL);
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if(status < 0) {
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LOGE("failed to attach current thread");
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return 0;
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}
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return env;
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}
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int Android_JNI_SetupThread(void) {
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/* From http://developer.android.com/guide/practices/jni.html
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* Threads attached through JNI must call DetachCurrentThread before they exit. If coding this directly is awkward,
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* in Android 2.0 (Eclair) and higher you can use pthread_key_create to define a destructor function that will be
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* called before the thread exits, and call DetachCurrentThread from there. (Use that key with pthread_setspecific
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* to store the JNIEnv in thread-local-storage; that way it'll be passed into your destructor as the argument.)
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* Note: The destructor is not called unless the stored value is != NULL
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* Note: You can call this function any number of times for the same thread, there's no harm in it
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* (except for some lost CPU cycles)
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*/
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JNIEnv *env = Android_JNI_GetEnv();
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pthread_setspecific(mThreadKey, (void*) env);
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return 1;
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}
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//
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// Audio support
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//
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@ -301,18 +361,12 @@ extern "C" int Android_JNI_OpenAudioDevice(int sampleRate, int is16Bit, int chan
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int audioBufferFrames;
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int status;
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JNIEnv *env;
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static bool isAttached = false;
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status = mJavaVM->GetEnv((void **) &env, JNI_VERSION_1_4);
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if(status < 0) {
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LOGE("callback_handler: failed to get JNI environment, assuming native thread");
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status = mJavaVM->AttachCurrentThread(&env, NULL);
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if(status < 0) {
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JNIEnv *env = Android_JNI_GetEnv();
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if (!env) {
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LOGE("callback_handler: failed to attach current thread");
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return 0;
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}
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isAttached = true;
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}
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Android_JNI_SetupThread();
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__android_log_print(ANDROID_LOG_VERBOSE, "SDL", "SDL audio: opening device");
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@ -339,10 +393,6 @@ extern "C" int Android_JNI_OpenAudioDevice(int sampleRate, int is16Bit, int chan
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audioBufferFrames /= 2;
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}
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if (isAttached) {
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mJavaVM->DetachCurrentThread();
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}
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return audioBufferFrames;
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}
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@ -353,6 +403,8 @@ extern "C" void * Android_JNI_GetAudioBuffer()
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extern "C" void Android_JNI_WriteAudioBuffer()
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{
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JNIEnv *mAudioEnv = Android_JNI_GetEnv();
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if (audioBuffer16Bit) {
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mAudioEnv->ReleaseShortArrayElements((jshortArray)audioBuffer, (jshort *)audioBufferPinned, JNI_COMMIT);
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mAudioEnv->CallStaticVoidMethod(mActivityClass, midAudioWriteShortBuffer, (jshortArray)audioBuffer);
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@ -367,18 +419,7 @@ extern "C" void Android_JNI_WriteAudioBuffer()
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extern "C" void Android_JNI_CloseAudioDevice()
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{
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int status;
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JNIEnv *env;
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static bool isAttached = false;
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status = mJavaVM->GetEnv((void **) &env, JNI_VERSION_1_4);
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if(status < 0) {
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LOGE("callback_handler: failed to get JNI environment, assuming native thread");
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status = mJavaVM->AttachCurrentThread(&env, NULL);
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if(status < 0) {
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LOGE("callback_handler: failed to attach current thread");
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return;
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}
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isAttached = true;
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}
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JNIEnv *env = Android_JNI_GetEnv();
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env->CallStaticVoidMethod(mActivityClass, midAudioQuit);
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@ -387,16 +428,13 @@ extern "C" void Android_JNI_CloseAudioDevice()
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audioBuffer = NULL;
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audioBufferPinned = NULL;
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}
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if (isAttached) {
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mJavaVM->DetachCurrentThread();
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}
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}
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// Test for an exception and call SDL_SetError with its detail if one occurs
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static bool Android_JNI_ExceptionOccurred()
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{
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SDL_assert(LocalReferenceHolder::IsActive());
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JNIEnv *mEnv = Android_JNI_GetEnv();
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jthrowable exception = mEnv->ExceptionOccurred();
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if (exception != NULL) {
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@ -445,6 +483,7 @@ static int Android_JNI_FileOpen(SDL_RWops* ctx)
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jobject readableByteChannel;
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jstring fileNameJString;
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JNIEnv *mEnv = Android_JNI_GetEnv();
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if (!refs.init(mEnv)) {
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goto failure;
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}
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@ -529,6 +568,7 @@ extern "C" int Android_JNI_FileOpen(SDL_RWops* ctx,
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const char* fileName, const char*)
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{
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LocalReferenceHolder refs;
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JNIEnv *mEnv = Android_JNI_GetEnv();
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if (!refs.init(mEnv)) {
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return -1;
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@ -554,6 +594,7 @@ extern "C" size_t Android_JNI_FileRead(SDL_RWops* ctx, void* buffer,
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int bytesRemaining = size * maxnum;
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int bytesRead = 0;
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JNIEnv *mEnv = Android_JNI_GetEnv();
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if (!refs.init(mEnv)) {
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return -1;
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}
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@ -593,6 +634,7 @@ static int Android_JNI_FileClose(SDL_RWops* ctx, bool release)
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{
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LocalReferenceHolder refs;
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int result = 0;
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JNIEnv *mEnv = Android_JNI_GetEnv();
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if (!refs.init(mEnv)) {
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SDL_SetError("Failed to allocate enough JVM local references");
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@ -47,6 +47,12 @@ size_t Android_JNI_FileRead(SDL_RWops* ctx, void* buffer, size_t size, size_t ma
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size_t Android_JNI_FileWrite(SDL_RWops* ctx, const void* buffer, size_t size, size_t num);
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int Android_JNI_FileClose(SDL_RWops* ctx);
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// Threads
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#include <jni.h>
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static void Android_JNI_ThreadDestroyed(void*);
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JNIEnv *Android_JNI_GetEnv(void);
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int Android_JNI_SetupThread(void);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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/* *INDENT-OFF* */
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@ -14,12 +14,6 @@
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// Called before SDL_main() to initialize JNI bindings in SDL library
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extern "C" void SDL_Android_Init(JNIEnv* env, jclass cls);
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// Library init
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extern "C" jint JNI_OnLoad(JavaVM* vm, void* reserved)
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{
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return JNI_VERSION_1_4;
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}
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// Start up the SDL app
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extern "C" void Java_org_libsdl_app_SDLActivity_nativeInit(JNIEnv* env, jclass cls, jobject obj)
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{
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@ -40,6 +40,9 @@ extern int pthread_setname_np (pthread_t __target_thread, __const char *__name)
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#include "SDL_thread.h"
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#include "../SDL_thread_c.h"
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#include "../SDL_systhread.h"
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#ifdef __ANDROID__
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#include "../../core/android/SDL_android.h"
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#endif
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/* List of signals to mask in the subthreads */
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static const int sig_list[] = {
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static void *
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RunThread(void *data)
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{
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#ifdef __ANDROID__
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Android_JNI_SetupThread();
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#endif
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SDL_RunThread(data);
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return NULL;
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}
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