WinRT: merged with SDL 2.0.0 codebase (aka. SDL hg rev d6a8fa507a45)

--HG--
rename : README.iOS => README-ios.txt
This commit is contained in:
David Ludwig 2013-08-12 22:29:55 -04:00
commit 88461d442a
768 changed files with 31941 additions and 111045 deletions

View file

@ -21,7 +21,7 @@
/**
* \file SDL_system.h
*
*
* Include file for platform specific SDL API functions
*/
@ -38,9 +38,7 @@
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
/* Platform specific functions for iOS */
@ -62,6 +60,9 @@ extern DECLSPEC void * SDLCALL SDL_AndroidGetJNIEnv();
/* Get the SDL Activity object for the application
This returns jobject, but the prototype is void* so we don't need jni.h
The jobject returned by SDL_AndroidGetActivity is a local reference.
It is the caller's responsibility to properly release it
(using env->Push/PopLocalFrame or manually with env->DeleteLocalRef)
*/
extern DECLSPEC void * SDLCALL SDL_AndroidGetActivity();
@ -160,9 +161,7 @@ extern DECLSPEC const char * SDLCALL SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathT
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"