WinRT: merged with SDL 2.0.0 codebase (aka. SDL hg rev d6a8fa507a45)

--HG--
rename : README.iOS => README-ios.txt
This commit is contained in:
David Ludwig 2013-08-12 22:29:55 -04:00
commit 88461d442a
768 changed files with 31941 additions and 111045 deletions

View file

@ -78,6 +78,7 @@ struct SDL_Renderer
const void *magic;
void (*WindowEvent) (SDL_Renderer * renderer, const SDL_WindowEvent *event);
int (*GetOutputSize) (SDL_Renderer * renderer, int *w, int *h);
int (*CreateTexture) (SDL_Renderer * renderer, SDL_Texture * texture);
int (*SetTextureColorMod) (SDL_Renderer * renderer,
SDL_Texture * texture);
@ -93,6 +94,7 @@ struct SDL_Renderer
void (*UnlockTexture) (SDL_Renderer * renderer, SDL_Texture * texture);
int (*SetRenderTarget) (SDL_Renderer * renderer, SDL_Texture * texture);
int (*UpdateViewport) (SDL_Renderer * renderer);
int (*UpdateClipRect) (SDL_Renderer * renderer);
int (*RenderClear) (SDL_Renderer * renderer);
int (*RenderDrawPoints) (SDL_Renderer * renderer, const SDL_FPoint * points,
int count);
@ -121,7 +123,6 @@ struct SDL_Renderer
/* The window associated with the renderer */
SDL_Window *window;
SDL_bool hidden;
SDL_bool resized;
/* The logical resolution for rendering */
int logical_w;
@ -133,6 +134,10 @@ struct SDL_Renderer
SDL_Rect viewport;
SDL_Rect viewport_backup;
/* The clip rectangle within the window */
SDL_Rect clip_rect;
SDL_Rect clip_rect_backup;
/* The render output coordinate scale */
SDL_FPoint scale;
SDL_FPoint scale_backup;