WinRT: merged with SDL 2.0.0 codebase (aka. SDL hg rev d6a8fa507a45)
--HG-- rename : README.iOS => README-ios.txt
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commit
88461d442a
768 changed files with 31941 additions and 111045 deletions
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@ -78,6 +78,7 @@ struct SDL_Renderer
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const void *magic;
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void (*WindowEvent) (SDL_Renderer * renderer, const SDL_WindowEvent *event);
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int (*GetOutputSize) (SDL_Renderer * renderer, int *w, int *h);
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int (*CreateTexture) (SDL_Renderer * renderer, SDL_Texture * texture);
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int (*SetTextureColorMod) (SDL_Renderer * renderer,
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SDL_Texture * texture);
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@ -93,6 +94,7 @@ struct SDL_Renderer
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void (*UnlockTexture) (SDL_Renderer * renderer, SDL_Texture * texture);
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int (*SetRenderTarget) (SDL_Renderer * renderer, SDL_Texture * texture);
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int (*UpdateViewport) (SDL_Renderer * renderer);
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int (*UpdateClipRect) (SDL_Renderer * renderer);
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int (*RenderClear) (SDL_Renderer * renderer);
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int (*RenderDrawPoints) (SDL_Renderer * renderer, const SDL_FPoint * points,
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int count);
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@ -121,7 +123,6 @@ struct SDL_Renderer
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/* The window associated with the renderer */
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SDL_Window *window;
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SDL_bool hidden;
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SDL_bool resized;
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/* The logical resolution for rendering */
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int logical_w;
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@ -133,6 +134,10 @@ struct SDL_Renderer
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SDL_Rect viewport;
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SDL_Rect viewport_backup;
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/* The clip rectangle within the window */
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SDL_Rect clip_rect;
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SDL_Rect clip_rect_backup;
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/* The render output coordinate scale */
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SDL_FPoint scale;
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SDL_FPoint scale_backup;
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